Kenshi
Better Squads and Weapons
38 則留言
Tim 2022 年 7 月 28 日 下午 1:42 
Bandit bosses used to spawn with merch armor now they dont, I dont know what would affect this.
BLACK NE0N 2020 年 8 月 8 日 上午 1:08 
Does this work with genesis?
Yolo$wagger 2020 年 2 月 23 日 上午 2:48 
Alright, thanks for the answer!
CloudsInTheSky  [作者] 2020 年 2 月 22 日 下午 11:50 
Yolo$wagger manually, there is no find and replace
Yolo$wagger 2020 年 2 月 22 日 下午 3:07 
I've been trying to mod around a bit myself, so I looked into your mod with FCS.

So you increased the "armor grade" stat for most characters by +1. So e.g.: armor grade 1 (shoddy) gets replaced by armor grade 2 (standard).

My question would be: did you do that manually for every character? Or did you use some kind of "find & replace" function to turn 1 -> 2, and 2 -> 3 etc.?
CloudsInTheSky  [作者] 2020 年 2 月 20 日 下午 11:23 
Yolo$wagger it's based on each individual weapon. I don't think I even changed them all, so a few weapons might have been left untouched.
Yolo$wagger 2020 年 2 月 20 日 下午 9:13 
Hi FoxyAndris, more of a technical question: did you create the bonuses based on weapon CLASS or based on each individual weapon?

Why I am asking: If I activate mods which add new weapons, (e.g.: new sabers and katanas) will these new weapons get bonuses from your mod?
Tra Adar 2019 年 12 月 15 日 上午 7:17 
FoxyAndris
I must have misunderstood. The mod is expected to make the game harder rather than easier, the weapon bonuses are really too great. it completely removes almost all animals from rivals... Sorry that) mod simply not established, only skriny looked, bonuses discouraged desire to questioning) like complication of the game and Mod on oblechgenie) do further seek a similar on strengthening arm NPC)
write through translit. so there may be errors or misinterpreted meaning.
CloudsInTheSky  [作者] 2019 年 12 月 15 日 上午 6:16 
Tra Adar The bonus stats are on top of the original damage values, meaning I didn't touch the default values. The bonus is not extraordinary and it is there to give a bit of scale immersion, but other than this the bonus does not imply that you can't use weapons generically against foes like you do in the vanilla game.
Tra Adar 2019 年 12 月 14 日 下午 4:55 
If it wasn't for the weapon bonuses, it would be cool. And with bonuses, it's not worth it... And that's a pity...
CloudsInTheSky  [作者] 2019 年 10 月 26 日 下午 9:08 
Ty Nope
Xeno Queen 2019 年 10 月 26 日 下午 4:30 
Has this been updated?
hefty 2019 年 8 月 28 日 下午 3:48 
ty
hefty 2019 年 8 月 28 日 下午 3:47 
yes I love your upgrades to enemy squads <3 just not sold on the weapon changes
CloudsInTheSky  [作者] 2019 年 8 月 28 日 上午 11:04 
wow besides, the vanilla game hardly poses a challenge to you. This is meant to be more invested in fights than simply killing everyone like flees.
CloudsInTheSky  [作者] 2019 年 8 月 28 日 上午 11:02 
wow there is a counter for every race, not only sheks.
hefty 2019 年 8 月 28 日 上午 10:41 
that would make it very difficult for someone that plays shek in early game , correct? as in what's the point of even playing shek anymore
CloudsInTheSky  [作者] 2019 年 8 月 27 日 下午 10:23 
wow I simply wanted to give the weapons some personality and purpose so your squad could be a more damage specialized using a specific type of weapon in various situations.
hefty 2019 年 8 月 27 日 下午 7:19 
what is your reasoning for the damage vs shek buffs?
CloudsInTheSky  [作者] 2019 年 6 月 15 日 上午 5:45 
Yolo$wagger depends where you put it in the hierarchy. Set this mod last in your list and check to see!
Yolo$wagger 2019 年 6 月 11 日 下午 5:04 
Greetings, is this compatible with Factions Expanded?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1590251269
CloudsInTheSky  [作者] 2019 年 1 月 3 日 上午 1:54 
CrazyZombie technically no. It's possible though that the squad number won't be altered if you do not restart the game after all the update changes from the devs, but then again I haven't played the game in a while (don't have it installed atm) so I can't really know.
CrazyZombie 2019 年 1 月 2 日 下午 7:50 
Does it need new game start?
CloudsInTheSky  [作者] 2018 年 6 月 19 日 上午 12:22 
I did not alter what pops up in the shops, Ionly revamped the squads and the weapons! :)
Tadwei 2018 年 4 月 29 日 下午 4:15 
Hope you're doing well. Sorry bout that as well.
BigRowdy 2018 年 4 月 29 日 上午 11:09 
Thanks bro.
CloudsInTheSky  [作者] 2018 年 4 月 29 日 上午 10:24 
oh, well then I hope you are better as well ^_^
BigRowdy 2018 年 4 月 29 日 上午 8:44 
er I mean I was in the hospital...sorry for the confusion
Tadwei 2018 年 4 月 29 日 上午 7:22 
Hope she's doing well.
CloudsInTheSky  [作者] 2018 年 4 月 29 日 上午 7:15 
Oh, hope she is doing great now!
BigRowdy 2018 年 4 月 29 日 上午 6:51 
Yeah I know, was all set up to get hatsune back up with a computer and then wham! two weeks hospital time and major docking of two previous paychecks. When we do get her back up and running I am sure she will update all her mods...she almost always does...particularly if requested.
CloudsInTheSky  [作者] 2018 年 4 月 29 日 上午 6:41 
It should, but keep in mind that the mod you reffer to is a bot out of date with the latest changes in the game.
BigRowdy 2018 年 4 月 29 日 上午 6:38 
I have Hatsunes Stronger group combat mod. Will this play nicely and with that one?
CloudsInTheSky  [作者] 2018 年 4 月 14 日 下午 11:34 
Yeah, I did not want to stray too much from the original design, only improve the quality of clothes and weapons to rafine the combat and to look like the NPCs are trying to find a way to through a few surprises here and there. Most Boss armors have been improved to the next tire and each weapon has a different effect on a specific race.
Tadwei 2018 年 4 月 14 日 下午 1:22 
I notice with these changes it takes two shots to kill someone with a katana. Instead of one shotting everything. Also with 5x attack slots added, you won't overwhelm 9v1 odds.
CloudsInTheSky  [作者] 2018 年 4 月 14 日 上午 12:49 
Small update for the hat, mask and helmet attributes. More details in the change notes!
CloudsInTheSky  [作者] 2018 年 4 月 12 日 上午 7:12 
Drunken Squirrel Awesome, thank you!
Tadwei 2018 年 4 月 12 日 上午 5:21 
Testing in current game. Will import shortly