Distance

Distance

Ed Edd N Eddy: Stunts In The Cul De Sac
9 Comments
IUSTINUS 26 Jun, 2018 @ 7:51pm 
back in the good ol days
Shady Inktail  [author] 12 Jun, 2018 @ 12:33am 
I totally forgot about jawbreakers.
fzeroman 11 Jun, 2018 @ 4:24am 
no jawbreakers and 25 cents is too much for this nostalgic fest. I kind i love it and love the video.
For the tree trunks why not go with a more basic cartoon look with world text or a single particle. thatll help cut down on fps lag and crashes. the trees dont have to have collision if you play it like a old cartoon where not everything had collisions
Shady Inktail  [author] 13 Apr, 2018 @ 6:10pm 
If you have any presets for particle trunks, please let us know.
Sperzieb00n 13 Apr, 2018 @ 12:57pm 
ah too bad, maybe you could replace all trunks beyond the forest edges by simples with less poly's (for an example, by replacing trunks with 2 intersecting planes), or even use particle trunks for trees that are visible but out of bounds.
Shady Inktail  [author] 13 Apr, 2018 @ 12:05pm 
It's the insane (yet necessary) amount of tree trunks needed for the foilage. I removed them all as a test and there were no editor crashes. But removing them also removes a lot from the level, making it empty.
GhostlyCryptid  [author] 13 Apr, 2018 @ 10:50am 
Sperzie, the level was so large it crashed the editor, having it as a menu mode was just too laggy of an option. We tried to cut the level down to make a menu version, but It ended up looking bad, so we scrapped the idea. Glad you enjoyed it though! :B1:
Sperzieb00n 13 Apr, 2018 @ 5:51am 
btw, no menu mode?!
Sperzieb00n 13 Apr, 2018 @ 5:09am 
looking good!