Crusader Kings II

Crusader Kings II

Atheism (godless / no religion characters)
88 Comments
gwennetts 10 Jan, 2024 @ 7:44am 
Maybe someone will pick it up eventually.
CuriousFox  [author] 9 Jan, 2024 @ 1:03pm 
@gwennetts Sorry, but I haven't played CK2 in a few years now. So I am no longer updating the mod.
gwennetts 9 Jan, 2024 @ 6:22am 
It dosen't. Maybe you could make a mod for it? Would be pretty neat. Like, differnt kinds of atheism?
gwennetts 9 Jan, 2024 @ 6:11am 
I hope this works with after the end.
jordan.miller53 25 May, 2022 @ 8:39pm 
youre right, it was "when the world stopped making sense" mod conflicting with it. So far the blank icon is the only thing i see wrong with it. I can still mouse over it and see what they are. so ill just continue playing. use my imagination as to why its blank lol
CuriousFox  [author] 25 May, 2022 @ 6:27pm 
@jordan.miller53
Thank you for letting me know.
I suggest disabling all other mods you are using, and seeing if that fixes it. If it does, then the issue is you're running two mods that change religion icons at the same time, and that won't work. You could also try disabling recent content packs - especially ones related to religion - as one of those may introduce a new religion icon that conflicts with this mod.

If neither of those fix it, then it seems an update has been made to the base game that now conflicts with this mod. I probably won't attempt to fix that, seeing as I haven't booted up CK2 since 2020, and even in 2019-2020 I may have only booted it up to patch this mod. There's a limit to how long I can support a free mod I made for a game I stopped playing years ago. Sorry.
jordan.miller53 25 May, 2022 @ 3:57pm 
hey phi, the religion icons are showing blank.
CuriousFox  [author] 14 Oct, 2021 @ 9:34pm 
@Teoctlamazqui Yes, you can modify this mod. Thank you for asking.
Teoctlamazqui 14 Oct, 2021 @ 7:30am 
Looking to add this mod to a agot submod I’m working on.I would add links and kudos to original.I may modify your mod to fit modpack btw.
Manic Mercenary 31 Mar, 2021 @ 7:38pm 
Good for a emperor of mankind esque playthrough
CuriousFox  [author] 18 Jun, 2020 @ 11:11am 
New Update:

Version: 0.9
- Removed old GK buildings: School of Economics, Cultural Studies, and Military Academy.
- Added new Secular Learning Institute. This is a building you can construct in a city held by an atheist baron. It costs 1,000 gold or more per building/upgrade, and requires an atheist baron at all times or it becomes inactive. While expensive, it is very worth it. Even at level 1, it provides as many tech points as all three prior buildings combined. At level 3 it provides 0.15 tech points in all categories every month, plus a large bonus to tech spread.

This building should be considered beta - please send in any balance/etc feedback you have.
LeonardoGolden 31 May, 2020 @ 8:31pm 
Oh come on man, i was cheesing it with Secular Feudal Government.
CuriousFox  [author] 31 May, 2020 @ 12:52pm 
New Update:

Version 0.8:
- Fixed a bug where vanilla traits granted incorrect amounts of personal combat skill. This was caused by 00_traits.txt being out-of-date. Credit to "spoiledbeetle" for reporting this bug.
- Removed Secular Feudal government form. In concept, it was a way for you to earn extra money (by holding cities directly with no penalty) in exchange for angering religious characters even more. In practice it did not work well. Implementing it required overwriting feudal_governments.txt, and was prone to switching you back to regular feudal whenever you inherited a temple. Credit to "Bombo Crusty" for reporting this bug.
- Improved some decision tooltips, so they are now clearer about what they do.
- Atheist Zeal trait (which you get from "The Purge") now grants 4 martial, instead of 2, now gives you -50 opinion from all religious characters, no longer gives you +5 church opinion, and now actually works.
CuriousFox  [author] 29 Apr, 2020 @ 6:09pm 
@Universaliz: I suggest using the game rule that enforces gender equality before the law. I am reluctant to tie atheism to gender equality more than it already is, because of the potential for conflicts with the game rule, with other mods, etc. I try to keep my mods compatible with everything, and one of the ways I do that is by trying not to change anything that would also be changed by vanilla game rules or other mods.
CuriousFox  [author] 29 Apr, 2020 @ 6:02pm 
@Bombo Can you provide more info? E.g. with the military academy, how long does it take to disappear? Have you done anything that might invalidate the building, like change religion, or change character to a heir with a different religion, in the meantime?
The "secular feudal" government type is depreciated. I've left it in the mod for the sake of old saves and people who really wanted it, but it is not intended to be used anymore. I may remove it completely in a future update, but before I do that I have to make sure that removing it won't hurt anyone who has an old save. My rule of thumb with the mod is never to do anything that risks breaking peoples' old saves.
☥⛧your ghoulfriend⛧☥ 29 Apr, 2020 @ 5:36pm 
It also changes your whole government type as soon as you come into possession of a temple, and throws everything off. So if you're building any new temples in places that don't have one yet, prepare for your government type to change.
☥⛧your ghoulfriend⛧☥ 29 Apr, 2020 @ 10:29am 
The military academy keeps randomly disappearing and making me rebuild it after a while
Universaliz 29 Feb, 2020 @ 5:48am 
They probably meant no penalty for female rulers and heirs, the absolute cognatic succesion law and to make it possible for females to take any place on the council (chancellor, marshal, priest, steward) My suggestion is to seperate the religion into two, one being full equality and the other as it is now
CuriousFox  [author] 6 Feb, 2020 @ 10:59pm 
Define 'equality'. Also, bear in mind that there have been atheists since ancient times - atheism does not imply any particular social policy.
Bronzeborg 6 Feb, 2020 @ 4:46pm 
why does atheism not have equality?
CuriousFox  [author] 31 Jan, 2020 @ 2:31am 
New Update
Version 0.7:
- Atheist rulers can now build the 'Grand University' and 'Great Library' wonders. (Suggested by Freeasabird on Steam)
- Holy sites have changed. Piraeaus (a small coastal province in Greece) has been replaced by Oxford, and Venice had been replaced by Bagdad. (based on suggestion by Ograe on reddit)
- Secular Feudal governments can now build temples, but suffer an extra -10 opinion from all religious characters. This was necessary as the previous 'cannot build temples' rule prevented you from developing provinces in some situations. (based on issue report by DJ diiner ott on Steam)
DJ diiner ott 30 Jan, 2020 @ 7:44am 
I dont know if its just me but i cant build more than 2 holdings when i have the secular feudal government. It says that i need to build all the different kinds of holding first but i cant build a church since im secular.
Freeasabird🕊 28 Jan, 2020 @ 9:18am 
Sigh, hate to be a pain but when i'm a christian ruler the option to build the Great library, or collage is there, but when i change to atheist, they disappear. even if i have max tech in the province i select they are gone and i'm unable to build them. wth?

yeah people say "oh it works on my end" well awesome! gg, my collage and Library disappear though so whats with that?
Bronzeborg 8 Jan, 2020 @ 9:40am 
just wish this could have a reformation.
Nikolaus_The_Ultimate! 30 Dec, 2019 @ 10:17am 
I like this mod, its fun!
NateDogg 29 Dec, 2019 @ 9:01am 
*tip*
☥⛧your ghoulfriend⛧☥ 23 Sep, 2019 @ 11:22am 
@Freeasabird🕊 What do you mean? I'm using it with the current CK2 version, and great works and the likes all work fine for me.
Capharnaüm 9 Aug, 2019 @ 3:46pm 
Nice.
Freeasabird🕊 19 May, 2019 @ 6:37am 
Hm, could you perhaps update this mod for the Great works update? it feels rather strange that i can't build The great Library or collage as an atheist nation.
Ikarian 23 Apr, 2019 @ 8:50pm 
Its ok, I copied it in vanilla, so I have it now as part of vanilla game. Never ever found any way to fix that downloader, but met few people who had similar problem. Never mind.
CuriousFox  [author] 23 Apr, 2019 @ 10:40am 
Sorry Ikarian, but this mod is intended to be used with the steam workshop downloader. If the steam workshop downloader doesn't work for you, you should try to fix it - get it working. I don't support manual installs outside of the steam workshop because they, unlike the workshop, don't support automatic updates.
Ikarian 22 Apr, 2019 @ 11:22pm 
I must using steam workshop downloader, or classical links, since for few years, Steam no more downloading me any mod to CK2. I downloaded plenty of them and now, its ignoring anymore, so I must use classical download. I used SWD, downloaded your mod in zip, unpacked to mod folder in "user". Mod is in mods interface in game beginning, but it is not active ingame. I had to copy mod files in to game folder (yeaaah, not much brilliant option but naaah...). By this way, its bit playable, but only with command "religion none" in to console.
CuriousFox  [author] 20 Apr, 2019 @ 7:18pm 
@Ikarian: have you looked at the decisions menu? Also, have you double-checked the mod is enabled? Subscribing to the mod doesn't automatically enable it.
Ikarian 20 Apr, 2019 @ 6:15pm 
Have problem. Cant became atheist. Tried with HIP, tried vanilla, character independent, and also vassal, cynical, but no option to became atheist. Version 3.1.0
CuriousFox  [author] 15 Apr, 2019 @ 3:15am 
@Lemons: It is hard to find a suitable symbol for atheism. Most symbols for atheism (1) refer to specific organizations (e.g: American Atheists) or (2) openly mock religious belief (the IPU, FSM, etc) or (3) would not be appropriate for CK2's time period (atomic atheist symbol, darwin fish, etc) or (4) were copyrighted or (5) just don't look good in CK2's interface or (6) have other issues. Very few symbols meet all requirements. This symbol does. This one is based on the null set symbol in math (meaning: "an empty list") which in this context means "the list of gods is empty" or "no gods exist". Put on a flag, it proclaims "I believe that no gods exist". Which is seemingly the perfect thing for an atheist flag to say. I'm open to replacing the symbol if I find a better one, but I severely doubt there IS a better one.
Nicodemo Gommorah 13 Apr, 2019 @ 9:48pm 
Symbol sucks but looks kinda fun.
CuriousFox  [author] 13 Feb, 2019 @ 8:33am 
@spoiledbeetle: I gave it a quick try with my mod both loaded and not, and I don't see it having any impact on personal combat skill. Even after using the mod's decisions. I suspect that whatever you are seeing with personal combat skill, it is not due to this mod.
spoiledbeetle 4 Dec, 2018 @ 8:35pm 
also srry for the lack of grammar
spoiledbeetle 4 Dec, 2018 @ 8:34pm 
before holy fury came out personal combat skill was much lower than it was after it launched an example is before holy fury the strong trait gave you 1 personal combat skill after holy fury came out the strong trait gave you 10 personal combat skill same with education traits like skilled tactician giving 1 personal combat skill when after holy fury came out it be came 15 when the mod is turned on it the traits act like its pre holy fury
CuriousFox  [author] 4 Dec, 2018 @ 6:38pm 
@spoiledbeetle: Can you clarify what you mean there?
spoiledbeetle 4 Dec, 2018 @ 2:33pm 
pre Holy Fury dlc srry
spoiledbeetle 4 Dec, 2018 @ 2:33pm 
The personal combat skill seems to be post Holy Fury dlc an example is the duelist trait giveing 5 personal combat instead of 30 will it be possible to fix it?
Osariusz 25 Nov, 2018 @ 1:08am 
We can talk on private chat
CuriousFox  [author] 25 Nov, 2018 @ 12:42am 
@Osariusz: I thought about doing that. The issue is that they'd lose upgrades doing so, which could turn a 4000g temple into a 700g castle, a huge net loss. I might implement this ability for human players down the line, but I'm probably not going to allow an AI to use it, since it might easily throw away their most valuable holdings.
Osariusz 24 Nov, 2018 @ 10:56am 
What about temples in provinces? I think they could be converted to castles by atheists.
CuriousFox  [author] 24 Nov, 2018 @ 1:06am 
@Abradolf: I might do that, once I'm happy that the Holy Fury DLC / patch isn't causing any other issues anywhere, and I have enough free time / willingness to do it. So far, the mod appears to run fine on the latest patch, but given the size of the patch, and the fact it explictly alters religion mechanics in a bunch of ways, I want to give it some more time and be absolutely certain we're stable / issue-free before I start working on any new features in this mod.
Cloak&Dagger 23 Nov, 2018 @ 8:53am 
Could you modify Atheism to start unreformed (as a 'natural' lack of religion), and then have it reformable (as something more concrete like modern Atheism philosophies).

It would be nice to use the custom mechanics for this, even more so if you add unique doctrines for Atheism, like Communism or whatever.
CuriousFox  [author] 21 Nov, 2018 @ 5:18pm 
UPDATE version 0.6.1 has been released.
The latest official CK2 patch changed something that was causing crashes when starting a new game with my mod. This update is a hotfix that should fix that crash.
CuriousFox  [author] 19 Nov, 2018 @ 3:15pm 
PoG97: The "Holy Fury" DLC likely alters religion data in a way that's incompatible with this mod. If I buy that DLC I will then look at the data files to see what it is doing that breaks this mod. For the moment, though, assume this mod isn't compatible with Holy Fury, and you should only enable one, or the other. If you'd like to help me fix the problem, send me a friend invite on steam. I will work with you to see if I can identify and fix the cause of your crash.
Violet_Prime 19 Nov, 2018 @ 12:44pm 
So uh, Holy Fury Expansion was released, and now whenever I try to play with this mod, the game crashes. Help?