War for the Overworld

War for the Overworld

Jewels of Rakh A'Thall. v2.3 Difficulty : Average - High.
18 Comments
Green.Sliche  [author] 5 Oct, 2019 @ 2:12am 
Updated to version 2.3.

Added missing defeat condition settings.
Green.Sliche  [author] 3 Oct, 2019 @ 5:57am 
Updated to version 2.2.

Introducing new 2 difficulties. Standard Mode and Zen Mode. Standard Mode is map with normal settings. Zen Mode is map with variety of bonuses for relaxed and fun gameplay. Pick the one you want and enjoy.
Green.Sliche  [author] 13 Jun, 2019 @ 3:57am 
Congrats! It's good to hear that people discover new ways of playing and enjoying this game. I'm glad to know my map did help with that.
Venompower 13 Jun, 2019 @ 3:27am 
Here what i did:I lured all dwarven miners in a closed replacement earth by taking a warden level 2(after i lured some empires enemy units out from their base to take prisoners) from my prison and killing him with lighting to lure the miners and when they were coming i used shockwave to throw them in my replacement earth prison and then used augrum wall to close it.As for the empire base i mined one wall and used outpost then i could take the entire base and get rid of the moongates with shield on them.As for the wrath spirits i just used replacement earth around my dungeon core and killed all beasts except one with lighting and let it there until i killed the wrath summoner. xD
Green.Sliche  [author] 24 Nov, 2018 @ 3:13am 
You're welcome. There's small chance some of my other scenario maps got problems of similar type because of WFTO patch. If you experience this issue, please notify me and I'll do my best to fix the problem.
Rudolph 24 Nov, 2018 @ 2:07am 
Can confirm its fixed. Thanks for patching it that quickly Green.Sliche!
Green.Sliche  [author] 23 Nov, 2018 @ 8:36pm 
Updated to 2.1.

Fixed broken intro and replaced it with shorter one since nobody likes long and unskippable intros.

Added few secrets. You can unlock them by claiming 2 special rooms.
Green.Sliche  [author] 23 Nov, 2018 @ 7:30pm 
Seems like broken intro sequence. I'll fix it.
Green.Sliche  [author] 23 Nov, 2018 @ 7:23pm 
I'll test it myself. Probably something is broken.
Rudolph 23 Nov, 2018 @ 11:55am 
From start, as soon as intro begins. First level I've encountered this, and I'm almost through your entire collection, 2 or 3 levels remaining.
Green.Sliche  [author] 21 Nov, 2018 @ 1:07am 
Save / Load is solution to this issue. As I said before, it's known thing caused by WFTO itself. Unless you mean you have FPS issues from start.
Rudolph 21 Nov, 2018 @ 12:47am 
Unfortunately this one seems broken in 2.0.6f2, singledigit FPS. It goes to normal every 30 seconds or so, then drops back to unplayable.
House Scampton 16 Jun, 2018 @ 5:14am 
Thanks
Green.Sliche  [author] 10 Jun, 2018 @ 7:29am 
Shield bubble can be destroyed when the unit that is generating it is down. Look to small white lines coming out of inhibitor bubbles - those are lines to bubble ''anchors''. For this map, those anchors are Boss units, killing those will take the protection against inhibitors down.
House Scampton 10 Jun, 2018 @ 5:30am 
Yep sorry playing Eternal Hunger. Green.Sliche can you help please?
House Scampton 10 Jun, 2018 @ 5:29am 
Im playing this (or something that looks very like this) but all the inhibitors seem to have a white shield bubble around them and can't be destroyed.
Green.Sliche  [author] 4 Jun, 2018 @ 8:36am 
If units aren't moving then it's the bug from WFTO itself. Next patch should have this resolved.
Shocky 4 Jun, 2018 @ 8:33am 
Nice map, but the AI seems strangely locked into place, even in combat. The fog of war limiter that have the wrong settings or is perhaps guardian triggers?