Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Glad I could help and I like the unique changes you made to the miscasts, very cool!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2095977495
Thanks for the inspiration and help.
Glad you like it, enjoy :)
No worries at all, I appreciate the constructive feedback and suggestions :D
Based on what you have requested I have decided it is better to make a new mod with those changes, rather than change the current mod. It is already up, so just let me know what you think :)
Thanks for the clarification, the mod has been updated :) Let me know what you think :D
Reading over what you wrote again, it sounds like you are looking for the amount of troops in a unit being knocked down to be reduced, not the distance that the miscast explosion covers. Is this correct?
Thanks for the feedback, I can definitely tweak it to be less and see if anyone complains about it being too weak. Will let you know once I have updated it.