Total War: WARHAMMER II

Total War: WARHAMMER II

BM Alternative Miscast
13 Comments
LordofRoses 23 May, 2020 @ 10:59am 
Hey ho doesn't seem to work with the new patch. Could you update please ^
bmstanfield  [author] 14 May, 2020 @ 6:22am 
@Morven
Glad I could help and I like the unique changes you made to the miscasts, very cool!
Morven 14 May, 2020 @ 4:50am 
Hi I made a new miscast mod inspired by yours and helped by your guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2095977495

Thanks for the inspiration and help.
bmstanfield  [author] 25 Apr, 2018 @ 10:15pm 
@Darkness
Glad you like it, enjoy :)
Foenix 25 Apr, 2018 @ 9:54pm 
Perfect, I'm going to play with the new version in my campaigns from now on :))
bmstanfield  [author] 25 Apr, 2018 @ 6:23pm 
@Darkness
No worries at all, I appreciate the constructive feedback and suggestions :D

Based on what you have requested I have decided it is better to make a new mod with those changes, rather than change the current mod. It is already up, so just let me know what you think :)
Foenix 24 Apr, 2018 @ 11:35pm 
Man I hope I am not being annoying, you shouldn't have to change things just to fit my preference.
Foenix 24 Apr, 2018 @ 11:30pm 
Hmm, I see a difference, but I feel like the impact is too big, like this is fun in custom games, but would be annoying and unbalanced in campaign, I tested with a light wizard and 2 swordsmen units, I stood several dozen (in-game) meters away from both of the units while standing in the middle and still knocked down both entire units, is there any way to make it so that even if the wizard stands right next to 2 units in a row, only about half the unit gets knocked down? That would cause enough disruption in the formation to serve the purpose of your mod + it would be balanced (I think), especially since it doesn't affect cavalry, so you could technically stand 30 meters or so away from an enemy infantry line, charge your cavalry and then overcast to knock down those units so they can't fight back against the cavalry (Because that makes them not braced I think?).
bmstanfield  [author] 24 Apr, 2018 @ 10:27pm 
@Darkness
Thanks for the clarification, the mod has been updated :) Let me know what you think :D
Foenix 24 Apr, 2018 @ 10:19pm 
@bmstanfield I was thinking about the area which the explosion covers :))
bmstanfield  [author] 24 Apr, 2018 @ 8:47pm 
@Darkness
Reading over what you wrote again, it sounds like you are looking for the amount of troops in a unit being knocked down to be reduced, not the distance that the miscast explosion covers. Is this correct?
bmstanfield  [author] 24 Apr, 2018 @ 8:23pm 
@Darkness
Thanks for the feedback, I can definitely tweak it to be less and see if anyone complains about it being too weak. Will let you know once I have updated it.
Foenix 24 Apr, 2018 @ 6:37pm 
I like the idea of this mod, and I can see it working, however the pushback is a bit too strong, is there a way to make it so that maybe just half or 1/3 of a nearby unit gets knocked back? That would be a lot more balanced imo.