Killing Floor 2

Killing Floor 2

Gluttony
37 Comments
Jynx Kalibri 20 Oct, 2021 @ 8:09am 
maybe a fix 2 years later? one can hope :D map looked NEAT
wonjoon 21 Nov, 2019 @ 2:02am 
Error when building custom server
<BiD>Jermu 1 Jun, 2019 @ 4:34pm 
Map wil be added back to list when mapper fixes it and report it here
<BiD>Jermu 1 Jun, 2019 @ 4:32pm 
Bug Report: If u stand middle of the raft and trader pod comes, it knock u out of draft or kill u. It also kill u if u stand too close of it when it shuts down. Thats why that map is disabled from my server until its fixed
Windows11 13 Apr, 2019 @ 5:04am 
can not playable 0/254 wave
LiquidArrow  [author] 3 Mar, 2019 @ 6:28am 
@10k I didn't put collision on that area, just updated and it should be working!
10,000 Gallon Hat 22 Feb, 2019 @ 12:47pm 
It happened when we switched maps with a group of at least 4. Everyone spawned into an empty room. When you left it, you would fall and die. I reloaded the map and it worked until 2 of us died. It respawned the 2 of us that died into the same room on the next round.
LiquidArrow  [author] 18 Feb, 2019 @ 9:51pm 
@Starshitrooper do you have the steps to reproduce so I can look into it?
10,000 Gallon Hat 18 Feb, 2019 @ 9:28pm 
I removed it from my servers after we ran into a problem of spawning into an empty room consistently, making it unplayable.
10,000 Gallon Hat 11 Feb, 2019 @ 4:03pm 
Love the concept, but zed movement as you probably know was very glitchy.
LiquidArrow  [author] 2 Sep, 2018 @ 12:39pm 
@all I plan on making a much larger version of this that is not so congested. This was a test and since people seem to enjoy it I will further the concept!
LiquidArrow  [author] 12 Jul, 2018 @ 8:16am 
@frost Goal was to make everyone work together to hold zeds off the platform so there will only be one for this map. In the future a larger one with three platforms side to side might be something I could do.
Frost Spectre 12 Jul, 2018 @ 7:02am 
Probably requires 1-2 extra platforms to move on, for total of 2-3 platforms.
Green Ghost 9 Jun, 2018 @ 5:13pm 
Alright, I'll give it another go then. I'll make sure to report the results back here.
LiquidArrow  [author] 8 Jun, 2018 @ 9:33pm 
@green the april 24th update fixed that.

Update Notes:
- Spawning on transport for dead players and more should be fixed. Please let me know if it is not.
- Texture issues should be resolved
- Increased spawn rate
- Lowered damage from saw traps
- Lowered radius of trader and trap activation areas
- Made effect of getting hurt in acid more subtle
- slightly increased transport speed
Green Ghost 7 Jun, 2018 @ 7:01pm 
Can anyone confirm that spawning in mid-game is working? Tried it on my server a while back, and it wasn't. I don't think it's been updated since, but the server may have been running an old version.
brian.phillips1985 28 May, 2018 @ 7:21pm 
Thanks for the tip.
LiquidArrow  [author] 28 May, 2018 @ 7:10pm 
@hackerman It is indeed difficult. Did you use the saw blade traps? If a FP, Scrake, or any Zed hit that trap they will get knocked down and take damage. My hope was to balance the staying on the platform with that.
brian.phillips1985 28 May, 2018 @ 5:05pm 
Pratically impossible if you're going for 10 rounds.
The nage enjoyer 30 Apr, 2018 @ 12:00pm 
Oh boy, the binding of isaac flashbacks. Here we go._.
dragon808tr 25 Apr, 2018 @ 3:03pm 
VORE LEVEL!!!
NEXT 24 Apr, 2018 @ 3:56pm 
sry I play Endless
LiquidArrow  [author] 24 Apr, 2018 @ 3:31pm 
@Next hmmm regular survival?
Yeowskii 24 Apr, 2018 @ 2:40pm 
V O R E
NEXT 24 Apr, 2018 @ 12:51pm 
Can't Spawn Boss
PuppyMonkeyBaby 24 Apr, 2018 @ 5:19am 
Thanks for updating the map. We'll give it another run soon.
H U N ナ E R 23 Apr, 2018 @ 11:50pm 
@LiquidArrow
Excellent. Thank you for your understanding
LiquidArrow  [author] 23 Apr, 2018 @ 11:26pm 
Update:
- Spawning on transport for dead players and more should be fixed. Please let me know if it is not.
- Texture issues should be resolved
- Increased spawn rate
- Lowered damage from saw traps
- Lowered radius of trader and trap activation areas
- Made effect of getting hurt in acid more subtle
- slightly increased transport speed

Please report any bugs and all feedback is welcome :happymeat:
LiquidArrow  [author] 23 Apr, 2018 @ 11:20pm 
@Hunter Always thought that tag was meant for maps that can be used or were designed for the default survival mode.

If it was not meant for maps and only mods to the mode then my mistake for using it there. :cgrazz:
H U N ナ E R 23 Apr, 2018 @ 10:55pm 
@LiquidArrow
Please don't use "Survival" tag if your maps does not change anything in this mode. This clogs Survival section and people can get confused.
LiquidArrow  [author] 23 Apr, 2018 @ 10:23pm 
@Puppy people weren't respawning on the transport?
PuppyMonkeyBaby 23 Apr, 2018 @ 7:41pm 
We loaded this and played it tonight. I asked those that played what they thought. They ...

Loved:
- Graphics
- Concept
- Extras like saw blades

Recommended changing:
- Spawn rate (too slow even w/max zed mod)
- Players who respawn should do so onto the barge
- Barge should move a little faster.

SkeeTy 23 Apr, 2018 @ 4:38am 
gonna try this, seems cool.
God of God: that sounds like a holdout-style map. Go ahead ;)
King Of The Family 22 Apr, 2018 @ 10:08pm 
i like this and i just subbed to it. i was wondering. can you make more of the 9 circles of hell?
1. Limbo
2. Lust
3. Gluttony (done already here)
4. Greed
5. Anger
6. Heresy
7. Violence
8. Fraud
9. Treachery

Source: story of Dante's Inferno
LiquidArrow  [author] 22 Apr, 2018 @ 9:27pm 
@pokerman The saw blade traps will knock down big zeds and are a good counter as long as you have 200 dosh too spare :rbiggrin:
Pokerman 22 Apr, 2018 @ 9:22pm 
Will be a pain when meeting Fleshpound and Husk, these zed can easily knock you away from the platform.
charlie 22 Apr, 2018 @ 1:40pm 
hey, this is neat! i like the concept of moving safety nets, similar to horzine express