Torchlight II

Torchlight II

Torchfun - Part 01
58 Comments
steffire3 25 Jul, 2017 @ 11:59am 
In theory: This should work for Multiplayer.

Since it keeps players max level cap at 100.

Thanks for that design @ Lepo (author) !
Darthrunic 3 Oct, 2016 @ 1:07pm 
Can you update this to latest version?
Kebbek 18 Jun, 2016 @ 1:59pm 
thanks a lot!!!
Lepo  [author] 18 Jun, 2016 @ 1:45pm 
Hello, the overhaul covers all the parts plus A LOT MORE stuff. Feel free to use all of my mods for modpack of whatever you want ;)
Kebbek 18 Jun, 2016 @ 10:54am 
actually, after reading the changes note, i think that overhaul include all your mods?

just confirm

than you
Kebbek 18 Jun, 2016 @ 9:23am 
@lepo

i havent tried yet, but do all 3 Torchfun mod works well together? will they bug?

I will soon start playing again and since i dont like the fact that you need to beat the game 5 times to get to NG5, your mod will certainly be THE MOD for me

With you permission, i'll try and merge all 3 if you dont plan on doing it. Maybe there is a reason why you havent done it already.

Let me know... thank you
steffire3 16 Mar, 2016 @ 7:36pm 
@*Yuki*:

if by "links"- you mean affect character experience gain- then yes- it's boosted greatly- if you mean bind- as in hard to remove mod from use then no.

As someone who uses this mod very much; I can say it does not bind (it does boost exp gain) to the character- it only changes the level numbers and does not actually bind to dungeons either- meaning it can be removed with little difficulty .^_^.

And yes- it does affect all vanilla dungeons and vanilla mapwork dungeons and that also includes mods that edit the landscape of said dungeons (like Blank's Landmarks)- it does not however affect stuff that adds new mapworks dungeons- unless added dungeons use the vanilla graph- in which case- this mod will affect them too... hope that helps.
*Yuki* 18 Feb, 2016 @ 5:42pm 
is it links to character? Is it works with blanks landmarks and similar mods?
Lepo  [author] 23 Nov, 2015 @ 8:01am 
Thank you, glad that you still enjoy and play TL2 with my mod! Have fun!
steffire3 23 Nov, 2015 @ 8:00am 
I just want to say this mod of yours is one of my favorites in Torchlight_2- more than any other level-difficulty mod for it's small yet big changes.
zootji 8 Jan, 2015 @ 1:02am 
@Giudice. oh, didnt even know MF and GF increased with NG+ in vanilla! thanks for the response!
Lepo  [author] 7 Jan, 2015 @ 3:06am 
MF and GF for NG+ are the same as vanilla.
zootji 4 Jan, 2015 @ 12:42am 
not sure if u still check this Giudice, but i have a quick question. Does playing in higher NG+ have more Magic Find and Gold Find, like playing in higher level mapworks? So, does playin in NG+5 have the same MF and GF as the 250-250 mapworks?
Lepo  [author] 29 May, 2013 @ 4:28am 
C:\Users\YOUR PC NAME\Documents\my games\runic games\torchlight 2
lisavh 29 May, 2013 @ 4:04am 
how do I do that?
Lepo  [author] 29 May, 2013 @ 2:18am 
Have you tried to delete modsave folder? Make a backup and delete the folder.
lisavh 28 May, 2013 @ 10:52pm 
I have tried it with other mods and without and it gets me to to first little picture where it shows you that you are going into a mod game it shows to torchlight symbol but with the word mod under it and you get your hopes up and then bam it crashes and says curses Torchlight has failed to begin please let us know what has happened so we will have a better understandin or some blah blah blah and that is what happens help me if you can I love playing mods and I get board so easily ha ha bored not board or is it oh well who can remember see help me please I am losing focus.
Lepo  [author] 27 May, 2013 @ 8:24am 
Sorry for late answer.
I'm not sure if i can help, my mod works fine. Can you explain what exactly happens when you launch the game? Are you running this mod alone? Is crashing before main menù?
lisavh 27 May, 2013 @ 12:17am 
Also I am having surgery on Wed. of this week and if you coold help me get it fixed so I could have something to do while I am out of commission I would really appreciate it. I will go stir crazy without my Torrchlight fix.
lisavh 27 May, 2013 @ 12:15am 
Hi I tried to run your mod and it has glitched up my ability to mod when I added it to my list do you think you can help me? I am so bored I am so used to playing with mods that playing vanilla for the last 5-6 hours is really driving me insane and I have tried everything I know to do to fix it (which is not much since I am not very good with these things) and nothing I have tried is not working. I really want to try your mod if you will tell me what I did wrong and how to fix it I will most definitely will try again thank you.
Lepo  [author] 23 May, 2013 @ 2:02am 
Directly from my Torchfun mods, an acclaimed feature finally as stand-alone: no class requirements on items .

Have fun!
Lepo  [author] 16 May, 2013 @ 3:34pm 
Torchfun Ultimate has been reviewed by Unkie Gaming channel on youtube , check the video here !
Lepo  [author] 15 May, 2013 @ 3:45pm 
I have uploaded a new little mod, a really appreciated feature of Torchfun is now stand-alone:

FED - Fish's effects description
Lepo  [author] 10 May, 2013 @ 10:23am 
Patch 1.1 for Torchfun Ultimate is out! Check it out!
Lepo  [author] 28 Apr, 2013 @ 8:53am 
Torchfun Ultimate is out!
Lepo  [author] 21 Apr, 2013 @ 3:58am 
@MathiasXII: thank you very much. I really appreciate your feedback.
The reason for this Part is exactly to achieve what you have experienced. A revitalizing way to make vanilla more replayable without distort so much the original gameplay, unlike synergies does.

By the way, i'm actually working on a complete version of Torchfun which contains Part02 and Part03 also, which it's hidden now because while working on complete version i found many bugs in it. I'm also adding a lot of new interesting things and recipes but without making an extreme overhaul like synergies does. Since i have started modding, my purpose it's to make vanilla better, not to change it.
I hope to release the complete version in a week or two. Hope you will like it.
MathiasXII 20 Apr, 2013 @ 4:13pm 
Seriously, since the existence of this mod, it revitalized all the fun of Vanilla Torchlight to full extent. I cannot play WITHOUT it now, it would make no sense! I thank you very much for this gem.

I tried both Synergies and this, and I do tend to like this mod better because it is better paced, not as heavy-clogged with mobs and more enjoyable and genuinely challenging.

I'm aware that it cannot be compared to Synergies since they have almost completely opposite mentality as to how the game should be played and they both excell at how they want the game to be. However, I don't know why this is not rated and in the most popular mods by now... It's just that awesome.
Lepo  [author] 18 Apr, 2013 @ 7:14am 
Part03 is out!
Lepo  [author] 18 Apr, 2013 @ 2:06am 
@burd: i have adjust manually every single zones to change monsters' levels ;).
I'm actually working on Part03 and other stuff for Part02, hope you like it!
boatshowvisitor 14 Apr, 2013 @ 4:55am 
cool stuff! Looking forward to Part 03
Lepo  [author] 13 Apr, 2013 @ 5:06pm 
Good news! After some work to polish Part 01 and Part 02, i have started Part 03! This Part will feature tons of new uniques and legendaries, and very exciting stuff for end-game!
Lepo  [author] 13 Apr, 2013 @ 4:53pm 
Due to a mistake there was a change to champions monsters' health. I have deleted those files, now monsters' health is at default again.
Lepo  [author] 13 Apr, 2013 @ 3:52pm 
Doubled enchants cost, now beat harder difficulties means something. I'm considering also a little nerf about gold drop, to make mods a little bit more challenging.
Lepo  [author] 13 Apr, 2013 @ 3:37pm 
@Hanz Ketchup: Synergies is a big overhaul and it could be incompatible with a lot of mods out there.
This is the reason why i'm splitting my mod into parts, because i want to give people the freedom to choose what to install, instead of a mandatory all-in-one mod like synergies.

If Synergies does changes to mapworks and NG+ starting levels my mod will be incompatible.
Hanz Ketchup 13 Apr, 2013 @ 12:40pm 
Is this compatible with Synergies? If so, where do I have to place Torchfun in relation to it in the load order?
Lepo  [author] 13 Apr, 2013 @ 8:25am 
Big news for Torchfun Part 02, now ALL ranked gems can be upgraded!
Lepo  [author] 10 Apr, 2013 @ 9:42am 
Done. Everything works great now :).
Lepo  [author] 10 Apr, 2013 @ 7:15am 
I have found some errors in mapworks' maps. Nothing really bad, sometimes affixes are missed and certain maps have a range in description different from real monsters levels.
I hope to fix that in the next 24 hours.
Lepo  [author] 10 Apr, 2013 @ 3:43am 
@Kaja Rainbow: thank you very much for your feedback.
I think that the "Diablo recipe" where we have to repeat act over and over and "Wow recipe" where levelling part may take more time that end-game one, are something that we have to leave in the past.
Indeed you really catch the purpose of this mod.
Faster levelling (with balanced world, not like useless and imbalanced mod that increase only Xp gained) provides the freedom to try different classes and builds in a very fast and entertaining way, and better rewarding maps gives to players a reason and a reward to the end-game grinding part.
I hope that you will enjoy also future parts :).
Kaja Rainbow 10 Apr, 2013 @ 3:00am 
I've been trying both this and Synergies. The latter does some fun things, but overall I think I prefer this mod. It feels like I'm being kept on my toes without falling back on inflated HP and excessive numbers of monsters including boss-level ones. Also, thank you for compartmentalizing this like you're doing.

I like actually leveling at a decent pace, so I can actually get to try out the interesting advanced tiers of my skills and such. With Torchlight 2's default leveling, I think I would've quit before I got that point.
Morgulin 9 Apr, 2013 @ 11:21am 
sounds interessting.
Lepo  [author] 9 Apr, 2013 @ 5:19am 
Mapworks's maps are finished now. Also gold drop has changed to be more rewarding.
I really appreciate all incoming feedback for the new changes!
Lepo  [author] 9 Apr, 2013 @ 3:00am 
@svenski: I think lurker balance should work with my mod ;). By the way, i have planned a Part of this mod that will increase monsters's life :).

@slacker: sure, i'm actually working on mapworks changes, after that this part should be considered finished, but it's already fully playable ;).
traidor (ze/zion) 8 Apr, 2013 @ 4:54pm 
Looks like a promising rebalance, hope you finish it. :)
Svenge_[dotabased.com] 8 Apr, 2013 @ 4:23pm 
I really like where you're going with this mod. Gonna have to give it a try... I'm looking for a good sustainable difficulty overhaul in TL2 and this sounds like an awesome way of doing it. I didn't really like the way they squeeze more gameplay in by letting you play through again, forcing you to abandon the low level zones of the past to move up into NG+. This ought to take care of that!!

@IL_Giudice (author), have you ever played with LurkerBalance? I'm going to play this mod, feel out the difficulty and possibly stack it with LurkerBalance if it works (don't see why it wouldn't).
Lepo  [author] 7 Apr, 2013 @ 3:34pm 
Litte big update in the meanwhile. Maps for mapworks are now rescaled! From 95-105 range to 200-220! A future update will change their affixes in order to give big rewards when you defeat difficult maps ;).
Lepo  [author] 7 Apr, 2013 @ 3:31pm 
I think Synergies must be played with Synergies alone. It's a big mod and it could be incompatible with every mod out there.
forsaken 7 Apr, 2013 @ 6:49am 
Is this mod stacks with Synergies, just askin.
tsuelue 6 Apr, 2013 @ 9:03pm 
Synergies kind of force feeds you a lot of stuff that you might not like, since Salan incorporated a lot of other mods into it. One of the main reasons I stopped playing it.
MathiasXII 6 Apr, 2013 @ 8:07pm 
Okay... seriously, this and Epoch's Ninja class in Vanilla is pure awesomeness ! I was scared at first it was going to be one of "those" mod that you go through a playthrough quickly with easy monsters and it's all over and you quit game more bored than you were before, HELL NO! I got through act 1 and I was nervous as hell! As I could cut through monsters easily with skills that quickly escalate in efficiency, I could rarely survive as few as three blows from any normal enemy, even with a good armor! This mod is EXTREMELY difficult and I LIKE IT! :D It's like it finally puts the emphasis on the word Action of the Action RPG genre!