Arma 3
[SP/COOP 12] Slay's Ravage Esseker
8 Comments
Slay No More  [author] 11 Sep, 2019 @ 7:09pm 
So in simple steps to clear the base you built:

1.a save everything and restart the server (optional but the property boundaries cannot be visible when you clear the server saves, you must restart and it must be gone from the map before you can do 1.b )

1.b start the server, clear server saves without restarting

2. Save your character without restarting

3. Move your vehicle away from your current property without restarting

4. Place boundary marker without restarting

5. Save like you normally do and in theory you should be able to pull off what you want to do given the elements currently inside the mission.
Slay No More  [author] 11 Sep, 2019 @ 7:09pm 
The refund for building is busted currently, a buddy of mine made that house building system and I'm not quite sure exactly how he managed to make it pull the value of the object, but I'm trying to make it refund the value of the pieces of base you bought and placed. I have kicked the idea of remove all area, but so far the only solid method is to clear the server saves, be warned as it erases everything, then save your character, then if you have a vehicle, move it, place a boundary marker, save all and self within property and it will save your new base and your old one will be gone when you reset.
VALT13L 11 Sep, 2019 @ 11:05am 
ONE incredibly important thing that id like addressed ASAP - a cancel build or clear area option in the menu.

Building system for me at least is wonky. Need a cancel build or remove all local button or something to clear areas.

also, building hit boxes are odd.... cant refund or remove most of the larger structures.

loving playing this but some pet peeves like this annoy me. Thank you for making this.
Slay No More  [author] 19 Aug, 2019 @ 5:17pm 
I MAY be able to add some kind of exception for player owned cars, but the thing is, I don't know if the save scripts I'm using are smart enough to save variables applied to player owned cars, which will then in theory add random loot into them again. I have to work on fixing the FPS again, for some reason it turned to absolute shit since I posted it, I had mission very optimized before I uploaded it getting a nice solid 60fps, but its down to 15, as I found out yesterday.
Wolf_Larsen33 19 Aug, 2019 @ 5:29am 
Hi Slay No More, thanks for your response. That´s bad luck with the vehicle cannot save loot thing, but well it´s a good mod anyways and i love to play it. Maybe there will be a fix for that issue later on. Thanks man and keep up the good work :-)
Slay No More  [author] 18 Aug, 2019 @ 12:40pm 
I recommend saving loot inside containers, saving loot inside vehicles USED to work, but something with the vehicle loot system changed and it randomizes it each start. I used to play with just a car, but it doesn't seem to work any more.
Wolf_Larsen33 18 Aug, 2019 @ 2:38am 
The Mod is great, but it doesn´t save gear/loot i place in vehicles. I drive around with a vehicle and put all the stuff in the car. After saving (exactly like you mention) and i come back to the game, the car is there, my char is there, but the collected loot inside the car is gone...
Slay No More  [author] 18 Jan, 2019 @ 8:31pm 
Thanks for the comment, at this time I don't have a way to disable the hud, kill feed but I do plan to remove the sound or lessen the footprint of it. I apologize, I wanted it to feel like an Arma 2 Overpochins server, stay tuned to the new version, I revamped a few big parts of it, I plan to release it in the next month or so, I changed many aspects and improved a few thins, I'm also working on getting the FPS to be better, all versions of the maps will be updated at once when I update it. Thanks for playing, sorry about that lack of features to disable / enable the hud / sound.