Arma 3
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[SP/COOP 12] Slay's Ravage Esseker
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
20.555 MB
24 Apr, 2018 @ 8:58pm
25 Jul, 2019 @ 5:21pm
42 Change Notes ( view )

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[SP/COOP 12] Slay's Ravage Esseker

Description
The Days After Zero Ravage MOD + Esseker MAP Survival Mission DayZ style.



Ravage is a survival mod focused on immersive and dynamic gameplay. Players are to survive in a post-apocalyptic world, where bandits, infected and hunger will be constant threats.




Beginner's guide of Ravage MOD
http://ravage.wikia.com/wiki/Beginner%27s_guide


This mission is loosely based off the source files of a mission created by XFiRE ARMY
His original work can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229196780





Other ravage missions from Slay:
  • Tanoa: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1401627158
  • Malden: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385678535
  • Cherno (Redux): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1341284999
  • Cherno (Winter): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1571702048
  • Cherno (Autumn): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668663206
  • Cherno (Summer): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668664700
  • Panthera (Winter): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668703537
  • Panthera (Summer): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1572610084
  • Celle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369876479
  • Esseker: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369813937
  • Taviana: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1292189742
  • Livonia: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1815283226


    Original Mission Futures:

  • No Stupid Stamina system
  • Support Single Player
  • Random Soundtrack By Ravage mod
  • Dynamic Weather By Ravage mod
  • Random Ai Spawn By Ravage mod
  • Random Zombie Spawn By Ravage mod
  • Bis Dynamic Group for multiplayer
  • TaskForceRadio Support on Multiplayer

    *Does not Support Save Car Object on Dedicated Server. Only Support save Character Position and items.


    ___________________________________________________________________________



    Features tweaked and added by Slay No More:


    AI and Zombie related changes and additions:

  • Persistent player built houses.
  • Claimable & modifiable vehicles.
  • WORKING CHAIRS ZOMG
  • Scroll MENU with MANY interactions / functions spicing up regular Ravage beyond what was intended.
  • Decreased Zombie Count.
  • Increased runner / bolter ratio to give the appearance of more zombies without actually having 200 on screen, yet
  • they're still big threat.
  • Increased AI spawn rates.
  • Increased AI player detection ratio.
  • Increased vehicle intact ratio.
  • Increased Roaming AI count.


    Item related changes and additions:

  • Switched to CUP.
  • Added GOM vehicle tuning script.
  • Added Ghost Recon Wildland style drone script to the Radio Support menu (UAV terminal needed, can be found in safe zones).
  • New cash reward for zombie kills.
  • Added loot drops to zombies.


    Map related changes and additions:

  • Added a safe zone in the sea and as well as to the South-East of the shore.
  • Added HALO jumping in the safe zones, accessible via the maps.
  • Changed the spawn point but kept it mostly the same to change it yet keep it the same.
  • Added S.T.A.L.K.E.R.-esque blowout weather.
  • Added air drops to capture point with unique loot.
  • Added a few custom capture point bases.
  • Added more capture points.
  • Added Gas Station refueling and rearming scripts for a old Arma 2 DayZ server feel.


    Mechanic related changes and additions:

  • Unarmed melee - Works only on bandits, not zombies or animals.
  • Cranked up the hunger and thirst rates, but made thirst a little higher than hunger.
  • Sped up the time so you can actually witness night and combat operations during a single playthrough.
  • The rain is now the only way to get radiation, this gives storm a more threatening feel without making the water ways completely unusable.
  • Made the respawn timer only 5 to make those times where AI spawn kill you less of a pain in the scrote.
  • Tweaked loot values to feel like a high rate Arma 2 DayZ server.
  • Increased vehicle spawns, made only intact cars spawn to cut down on burning cars which damage FPS.
  • Added 3D markers.
  • Small arms like SMGs, Pistols can be found in trucks.
  • LMG and "Snipers" can't be found in houses, and can only be found at Crashsites and Airdrops from missions or capture points.


    Script related additions:

  • 3D markers
  • Zombie loot
  • Vehicle loot
  • Grass cutting (for snipers)
  • Ghost Recon Wildlands styled Drone System
  • Double main gun script.
  • Re-activated and tweaked Ambi_Heli script
  • GOM Vehicle Tuning
  • Gas station refueling via parking next to pumps
  • HALO jumping from Safe Zone




    How to use the save system:

    How to save Characters:
  • 1. To use the save system and save a player, press 0 , go to 0 radio, then press 4, all players must do this, this does not save all players.

    How to save vehicles / player built houses & bases & containers:
  • 1. To use the save system and save property, press 0 , go to 0 radio, then press 6 Place Property Boundaries, This MUST be done by the HOST and the HOST only!
  • 2. Press 0 , go to 0 radio, then press 7 Save All & Slef within Property to save everything within the Orange Map Marker.
  • 2a. Everything that is within the Orange Circle on the map will save, this includes vehicles, player placed structures, but not corpses, blood or anything else similar.

    How to delete house saves & character saves
  • 1. To use the clear the saves and save property, press 0 , go to 0 radio, then press 8 Clear Server Saves.
  • 2. Houses & Characters are linked to saves, clearing saves delete both characters & objects placed.
  • 3. To keep Character saves after clearing the server saves after Clearing Server Saves, you must save the character you're using using the "How to save Characters" method mentioned above, all players must do this or they'll be lost.

    Pro-tip:
  • 1. Cherno Winter, Cherno Summer and Cherno Autumn all share the exact same save files, so you can exit Winter, go to the Summer or Autumn map and pick up your progress so long as you saved your base using the above methods.
  • 1a. Panthera & Panthera Winter can also share save games.
  • 1b. Cherno Redux DOES NOT share the saves, as it has a different map shape causing vehicles to explode / houses not be placed correctly.




    Join Slay's Discord to get the latest news or give feedback directly and or chat about the mission or link up to play!
    https://discord.gg/KArShzfber
8 Comments
Slay No More  [author] 11 Sep, 2019 @ 7:09pm 
So in simple steps to clear the base you built:

1.a save everything and restart the server (optional but the property boundaries cannot be visible when you clear the server saves, you must restart and it must be gone from the map before you can do 1.b )

1.b start the server, clear server saves without restarting

2. Save your character without restarting

3. Move your vehicle away from your current property without restarting

4. Place boundary marker without restarting

5. Save like you normally do and in theory you should be able to pull off what you want to do given the elements currently inside the mission.
Slay No More  [author] 11 Sep, 2019 @ 7:09pm 
The refund for building is busted currently, a buddy of mine made that house building system and I'm not quite sure exactly how he managed to make it pull the value of the object, but I'm trying to make it refund the value of the pieces of base you bought and placed. I have kicked the idea of remove all area, but so far the only solid method is to clear the server saves, be warned as it erases everything, then save your character, then if you have a vehicle, move it, place a boundary marker, save all and self within property and it will save your new base and your old one will be gone when you reset.
VALT13L 11 Sep, 2019 @ 11:05am 
ONE incredibly important thing that id like addressed ASAP - a cancel build or clear area option in the menu.

Building system for me at least is wonky. Need a cancel build or remove all local button or something to clear areas.

also, building hit boxes are odd.... cant refund or remove most of the larger structures.

loving playing this but some pet peeves like this annoy me. Thank you for making this.
Slay No More  [author] 19 Aug, 2019 @ 5:17pm 
I MAY be able to add some kind of exception for player owned cars, but the thing is, I don't know if the save scripts I'm using are smart enough to save variables applied to player owned cars, which will then in theory add random loot into them again. I have to work on fixing the FPS again, for some reason it turned to absolute shit since I posted it, I had mission very optimized before I uploaded it getting a nice solid 60fps, but its down to 15, as I found out yesterday.
Wolf_Larsen33 19 Aug, 2019 @ 5:29am 
Hi Slay No More, thanks for your response. That´s bad luck with the vehicle cannot save loot thing, but well it´s a good mod anyways and i love to play it. Maybe there will be a fix for that issue later on. Thanks man and keep up the good work :-)
Slay No More  [author] 18 Aug, 2019 @ 12:40pm 
I recommend saving loot inside containers, saving loot inside vehicles USED to work, but something with the vehicle loot system changed and it randomizes it each start. I used to play with just a car, but it doesn't seem to work any more.
Wolf_Larsen33 18 Aug, 2019 @ 2:38am 
The Mod is great, but it doesn´t save gear/loot i place in vehicles. I drive around with a vehicle and put all the stuff in the car. After saving (exactly like you mention) and i come back to the game, the car is there, my char is there, but the collected loot inside the car is gone...
Slay No More  [author] 18 Jan, 2019 @ 8:31pm 
Thanks for the comment, at this time I don't have a way to disable the hud, kill feed but I do plan to remove the sound or lessen the footprint of it. I apologize, I wanted it to feel like an Arma 2 Overpochins server, stay tuned to the new version, I revamped a few big parts of it, I plan to release it in the next month or so, I changed many aspects and improved a few thins, I'm also working on getting the FPS to be better, all versions of the maps will be updated at once when I update it. Thanks for playing, sorry about that lack of features to disable / enable the hud / sound.