XCOM 2
RPG Overhaul - Psionic Specializations
144 comentarios
Vegeta002 17 DIC 2021 a las 0:05 
I don't know if it's something to do with this mod or the "Psionic Melee" mod, but the Gauntlet in the specialisation selection screen doesn't seem to have an assigned name and is just called by the "replace_psiamp" code.
Ferrsai 19 AGO 2021 a las 10:24 
RPGO does have a psi stat, is it non-functional or something?
Twice 1 AGO 2021 a las 6:06 
Does this mod give the 50+ psi bonus to Sectoids as well? They are slinging 134% Mindspins left and right.
Altar 20 JUN 2020 a las 2:13 
@ikebm248 @CyberGamer15 & @Psyclops I am having the same bug, did one of you guys find a fix ?
signofjustice 3 JUN 2020 a las 5:11 
The Psi Overhaul does this kind of, but you have to learn the abilities associated with the psi class to increase the psi stat.
signofjustice 3 JUN 2020 a las 5:10 
I wish we could use the Psi lab to instead increase the psi stat. That way it could stay relevant an it could also still be usable by other mods that run off the psi stat.
Imbodenator 1 JUN 2020 a las 9:57 
@acefox009 Just dont build the facility. Ive tried a couple diff psionic mods and none of them remove the psi lab. They just make it irrelevant
acefox009 10 ABR 2020 a las 23:50 
Apparently I can still build the Psi Lab and vanilla Psi Soldiers. Is this intended (and should simply be ignored), or am I missing a companion mod like "Psionic Class" which disables these.
ikebm248 1 ABR 2020 a las 20:30 
@CyberGamer15 and @Psyclops, this soulfire bug that creates the "monstrosity of limbs" seems to be a graphical issue that I am also having.

I was wondering if there is a fix for this? Are there any graphical modifications I have to make?
Neonivek 30 DIC 2019 a las 4:16 
It took me FOREVER to find out what the problem was but I did two things that fixed it.
1) I moved this mod directly under RPGOverhaul.
2) I removed Psionic overhaul. Excellent mod, but this is a good replacement.
Haerzog 26 NOV 2019 a las 14:51 
@JC_Uchiha
Might want to check your load order. Unsub from this mod, wait a minute, then resubscribe to it. Mod load order for XCOM 2 is dependant on the order that things were subscribed to, with newer subscriptions potentially overwriting older subscriptions. Also, go to your documents folder and find the Config folder for XCOM War of the Chosen, then delete the contents. After that you can run the game launcher and give it another try.
AcidLite 11 NOV 2019 a las 3:31 
can't*
AcidLite 11 NOV 2019 a las 2:58 
I can equip psi amps either. I am running the starting with psi amps mod but it never worked. So I have never been able to equip a psi amps. I just finished psionics research. I haven't build the psi lab yet.

Unless I am doing something wrong, shouldn't I be able to equip a psi amps. It popped up to build two different psi amps in the engineering bay and I did but I still can't equip any of them.
elfergador 2 NOV 2019 a las 1:53 
I can't seem to equip psi amps or use any abilities. I do have the Psi overhaul mod installed, does this conflict?
animecentral 13 SEP 2019 a las 2:09 
You have a problem in your config file. void rift should not have a space here:
+AbilityWeaponCategoryRestrictions = (AbilityName=Void Rift, WeaponCategories=(psiamp, replace_psiamp))

this causes a redscreen error
Psyclops 29 AGO 2019 a las 4:05 
@CyberGamer15 I have that same problem after using Soulfire. Hope the mod maker can fix this issue.
Daemaros 17 AGO 2019 a las 10:57 
I've tried unsubbing, and re-subbing starting new campaigns and a lot of other things, but I just can't get the psi-amps to work. I can't equip them to any soldiers, any ideas on how to fix this?
EvilJoshy 26 JUL 2019 a las 12:30 
Nvm. I found the solution to my 2nd problem. In the 2nd wave options when I started a campaign I didn't click a certain box so it randomized my specializations.
EvilJoshy 25 JUL 2019 a las 15:00 
Ty Wender. That did it. I decided to start a new campaign but now I can;t select specializations. When I build the tactics school and select soldier it no longer gives me the option to select which specializations I want on that soldier. It picks them for me. Did I forget to turn on a certain mod? I can;t select the biotic class anymore either.
Boyrdee 13 JUL 2019 a las 11:20 
Not showing up in tree Psionic or biotics help
CyberGamer15 8 JUL 2019 a las 13:29 
For some reason, when my Psi Operative uses Soulfire, they turn into a strange mess of limbs after using the ability, and I don't know why this happens. They only have skills from these 2 trees, and the only thing I can think of, is that it might have to do with the fact they get ablative HP when using Soulfire while at full HP.

This can be fixed by saving and reloading, though, but I'm wondering if it's caused by this mod, or something else.
darkdill 7 JUL 2019 a las 19:46 
Is it possible this could be updated so that Soulfire, Null Lance, and Void Rift could scale in damage based on your Psi Offense stat? Biotics already do this, so it'd make sense if Psi could.
Wendersnaven 3 JUL 2019 a las 16:52 
EvilJoshy, you also need to delete the config file in your folder for new mods to take effect. There should be sticky threads just about everywhere detailing the process.
EvilJoshy 29 JUN 2019 a las 15:05 
Sadly my guys still cant use the psi amp. I even tried the +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp") and that didnt work either ><
Schin Jammer 28 JUN 2019 a las 16:55 
sorry unsubscribe, sorry @evilJoshy
EvilJoshy 28 JUN 2019 a las 12:21 
When you say uninstall do you mean unsubscribe or find the actual folder and manually deleted the mod?
Schin Jammer 25 JUN 2019 a las 20:38 
just fixed the psi amp issue for myself. had to uninstall psi overhaul.
EvilJoshy 10 JUN 2019 a las 7:29 
Anyone have a solution for my psionics not being able to equip a psi amp? I researched psionics and I built the tier 2 amp but my psionic can't seem to equip one.
Fable Wolfe 31 MAY 2019 a las 20:33 
I had the issue of my psionic characters just not being able to use their abilities. I gave them psi amps and all, but the abilities always remained "greyed out". I had to retrain them in the psionic training room for them to actually be able to use them. Admittedly, I do play with numerous different mods, but I only activated ones I figured would probably work fine with the RPG Overhaul and this mod. That said, it's still conceivable that some mod is interfering. Anyone else get that problem?
Alex Poland 29 MAY 2019 a las 19:17 
In order to use the Psionic Powers, you need Psi Amps. To get them, you need to research "Psionics"

If you wanna be able to use the Psionic Specializations from the start, get the Starting Psiamps Mod
Larsen 25 MAY 2019 a las 7:49 
anyone know if there is a way to give my psi soldier a PCS with +phi stats, so fare its still not possible.
Larsen 22 MAY 2019 a las 7:41 
adding +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp") to xcomclass config file dont help.
this mod already add this in a config aswell.
Puma_The_Great 27 ABR 2019 a las 12:53 
I modified the XcomClass data of the musachis mod, with the AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp") Entry. I'm about to test this out.
Puma_The_Great 27 ABR 2019 a las 12:48 
Does anyone know how can i allow my soldiers to equip Psi amp's in the ini files?
FAT WANZER 21 ABR 2019 a las 2:57 
Hello for somereason i can't equip psi amp but can equip the biotic ones
Daniel_USA 3 ABR 2019 a las 19:53 
when the soldier spawns the universal soldiers spawns with an assault rifle and a pistol

you need to change it so the secondary slot spawns with a psi amp instead of a pistol.
Zigg Price 3 ABR 2019 a las 19:51 
I don't need to spawn a USS one. If I can get a normal Psi Amp to spawn, that's perfect.

@Daniel_USA - I am using RPGO (Hence why I am on this page,) so what do you mean add the psi_amp to the starting secondary weapon? Is RPGO not already set up to do that? I thought the universal class was able to use all of the Secondary Weapons?
Daniel_USA 3 ABR 2019 a las 19:23 
go to your soldier class in the ini and add the name of the psi_amp as their starting secondary weapon.

you need to give the weapon to every single soldier that spawns with that class, any other way will require a lot of jumping through hoops.
Xenesthis  [autor] 3 ABR 2019 a las 18:20 
Has trouble as in it (sometimes) doesn't work. No one is sure why, and it's pretty inconsistent. Also, the template name generated by USS is prob gonna be different than "psiamp_cv" (for example, weapons created by Primary Secondaries generally have a "_Primary" at the end)

It's also possible that since the psi amp is technically a starting item in the code that it is in your inventory from the start but hidden through some means, if that's the case I don't know how to fix that.
Zigg Price 3 ABR 2019 a las 17:36 
Has trouble, as in it doesn't work, or has trouble as in it will only add one?
Xenesthis  [autor] 3 ABR 2019 a las 13:41 
you can try using "additem psiamp_cv" but "additem" has trouble adding infinite items sometimes so no promises
Zigg Price 3 ABR 2019 a las 13:00 
Okay. Sounds good enough to me. Thank you for the prompt reply.

Is there a console command to give the psiamp early? Like I said, I am looking for a replacement to the Psi Rookies mod. I take a narrative approach to my campaigns, so the idea is that one soldier is already on the path of psi power.
Xenesthis  [autor] 3 ABR 2019 a las 12:34 
And yeah it should work with Utility Slot Sidearms, but no promises. USS is notoriously glitchy.
Xenesthis  [autor] 3 ABR 2019 a las 12:33 
The hidden perk was replaced with the buff to psi-amps (it was the simplest and most elegant way to do it). Soldiers normally have a 0 to the Psi-Offense stat (all non-psionic classes do). Rank 1 Psi-Ops get 50 Psi Offense, and an additional +4-9 Psi Offense per rank after that, to a maximum of 100. With this mod, the amps provide the +50 boost Psi-Ops would normally get, and you can improve the Psi stat further by spending AP as with all stats in RPGO.
Zigg Price 3 ABR 2019 a las 12:11 
And I am going to be using Utility Slot Sidearms. If I use one of the Utility Amps, will the +50 psi strength still be added?
Zigg Price 3 ABR 2019 a las 12:08 
So I just read through the comments, and this mod concerns me. I am using RPGO, and am looking for a replacement to the Psi Rookies Mod. This seems to be the best option, but I read a lot about low psi stat.

Mod author stated he added psi bonus to the amp, and that there would be a hidden perk added to boost Psi strength for every psi skill taken.

Does this give an average psi strength back, or is something else needed?
Daniel_USA 28 MAR 2019 a las 1:04 
I have this error:
Error: Redscreen: ImportText (AbilityWeaponCategoryRestrictions): Missing closing parenthesis: (AbilityName=Void Rift, WeaponCategories=(psiamp, replace_psiamp))

but the text clearly has two parenthesis any idea what is happening here?
Wendersnaven 20 MAR 2019 a las 5:03 
Grimy's Loot mod has too many conflicts to use anymore. (No offense to Ginger.) For a fun and balanced mode use Loot Pinatas Light or Corpse Drops Revamped by ShadowX. Those are compatible with pretty much everything.

Thanks for the good mod HCL! I've had to fudge my own Jedi while Musashi is busy with the Beta.
endersblade 11 MAR 2019 a las 17:05 
Nope, doesn't change a thing. My RPGO Psi Op has 45 Psi Offense stat, added using the RPGO Stats page.
Xenesthis  [autor] 11 MAR 2019 a las 12:00 
Spoke with Ginger who ported Grimy's loot mod to WOTC. They indicated that the PCS should be equippable to any soldier with a Psi offense score. By default, RPGO Soldiers don't have one. You can spend some AP to bump Psi up a point and let me know if it works?