XCOM 2
RPG Overhaul - Psionic Specializations
144 Comments
Vegeta002 17 Dec, 2021 @ 12:05am 
I don't know if it's something to do with this mod or the "Psionic Melee" mod, but the Gauntlet in the specialisation selection screen doesn't seem to have an assigned name and is just called by the "replace_psiamp" code.
Ferrsai 19 Aug, 2021 @ 10:24am 
RPGO does have a psi stat, is it non-functional or something?
Twice 1 Aug, 2021 @ 6:06am 
Does this mod give the 50+ psi bonus to Sectoids as well? They are slinging 134% Mindspins left and right.
Altar 20 Jun, 2020 @ 2:13am 
@ikebm248 @CyberGamer15 & @Psyclops I am having the same bug, did one of you guys find a fix ?
signofjustice 3 Jun, 2020 @ 5:11am 
The Psi Overhaul does this kind of, but you have to learn the abilities associated with the psi class to increase the psi stat.
signofjustice 3 Jun, 2020 @ 5:10am 
I wish we could use the Psi lab to instead increase the psi stat. That way it could stay relevant an it could also still be usable by other mods that run off the psi stat.
Imbodenator 1 Jun, 2020 @ 9:57am 
@acefox009 Just dont build the facility. Ive tried a couple diff psionic mods and none of them remove the psi lab. They just make it irrelevant
acefox009 10 Apr, 2020 @ 11:50pm 
Apparently I can still build the Psi Lab and vanilla Psi Soldiers. Is this intended (and should simply be ignored), or am I missing a companion mod like "Psionic Class" which disables these.
ikebm248 1 Apr, 2020 @ 8:30pm 
@CyberGamer15 and @Psyclops, this soulfire bug that creates the "monstrosity of limbs" seems to be a graphical issue that I am also having.

I was wondering if there is a fix for this? Are there any graphical modifications I have to make?
Neonivek 30 Dec, 2019 @ 4:16am 
It took me FOREVER to find out what the problem was but I did two things that fixed it.
1) I moved this mod directly under RPGOverhaul.
2) I removed Psionic overhaul. Excellent mod, but this is a good replacement.
Haerzog 26 Nov, 2019 @ 2:51pm 
@JC_Uchiha
Might want to check your load order. Unsub from this mod, wait a minute, then resubscribe to it. Mod load order for XCOM 2 is dependant on the order that things were subscribed to, with newer subscriptions potentially overwriting older subscriptions. Also, go to your documents folder and find the Config folder for XCOM War of the Chosen, then delete the contents. After that you can run the game launcher and give it another try.
AcidLite 11 Nov, 2019 @ 3:31am 
can't*
AcidLite 11 Nov, 2019 @ 2:58am 
I can equip psi amps either. I am running the starting with psi amps mod but it never worked. So I have never been able to equip a psi amps. I just finished psionics research. I haven't build the psi lab yet.

Unless I am doing something wrong, shouldn't I be able to equip a psi amps. It popped up to build two different psi amps in the engineering bay and I did but I still can't equip any of them.
elfergador 2 Nov, 2019 @ 1:53am 
I can't seem to equip psi amps or use any abilities. I do have the Psi overhaul mod installed, does this conflict?
animecentral 13 Sep, 2019 @ 2:09am 
You have a problem in your config file. void rift should not have a space here:
+AbilityWeaponCategoryRestrictions = (AbilityName=Void Rift, WeaponCategories=(psiamp, replace_psiamp))

this causes a redscreen error
Psyclops 29 Aug, 2019 @ 4:05am 
@CyberGamer15 I have that same problem after using Soulfire. Hope the mod maker can fix this issue.
Daemaros 17 Aug, 2019 @ 10:57am 
I've tried unsubbing, and re-subbing starting new campaigns and a lot of other things, but I just can't get the psi-amps to work. I can't equip them to any soldiers, any ideas on how to fix this?
EvilJoshy 26 Jul, 2019 @ 12:30pm 
Nvm. I found the solution to my 2nd problem. In the 2nd wave options when I started a campaign I didn't click a certain box so it randomized my specializations.
EvilJoshy 25 Jul, 2019 @ 3:00pm 
Ty Wender. That did it. I decided to start a new campaign but now I can;t select specializations. When I build the tactics school and select soldier it no longer gives me the option to select which specializations I want on that soldier. It picks them for me. Did I forget to turn on a certain mod? I can;t select the biotic class anymore either.
Boyrdee 13 Jul, 2019 @ 11:20am 
Not showing up in tree Psionic or biotics help
CyberGamer15 8 Jul, 2019 @ 1:29pm 
For some reason, when my Psi Operative uses Soulfire, they turn into a strange mess of limbs after using the ability, and I don't know why this happens. They only have skills from these 2 trees, and the only thing I can think of, is that it might have to do with the fact they get ablative HP when using Soulfire while at full HP.

This can be fixed by saving and reloading, though, but I'm wondering if it's caused by this mod, or something else.
darkdill 7 Jul, 2019 @ 7:46pm 
Is it possible this could be updated so that Soulfire, Null Lance, and Void Rift could scale in damage based on your Psi Offense stat? Biotics already do this, so it'd make sense if Psi could.
Wendersnaven 3 Jul, 2019 @ 4:52pm 
EvilJoshy, you also need to delete the config file in your folder for new mods to take effect. There should be sticky threads just about everywhere detailing the process.
EvilJoshy 29 Jun, 2019 @ 3:05pm 
Sadly my guys still cant use the psi amp. I even tried the +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp") and that didnt work either ><
Schin Jammer 28 Jun, 2019 @ 4:55pm 
sorry unsubscribe, sorry @evilJoshy
EvilJoshy 28 Jun, 2019 @ 12:21pm 
When you say uninstall do you mean unsubscribe or find the actual folder and manually deleted the mod?
Schin Jammer 25 Jun, 2019 @ 8:38pm 
just fixed the psi amp issue for myself. had to uninstall psi overhaul.
EvilJoshy 10 Jun, 2019 @ 7:29am 
Anyone have a solution for my psionics not being able to equip a psi amp? I researched psionics and I built the tier 2 amp but my psionic can't seem to equip one.
Fable Wolfe 31 May, 2019 @ 8:33pm 
I had the issue of my psionic characters just not being able to use their abilities. I gave them psi amps and all, but the abilities always remained "greyed out". I had to retrain them in the psionic training room for them to actually be able to use them. Admittedly, I do play with numerous different mods, but I only activated ones I figured would probably work fine with the RPG Overhaul and this mod. That said, it's still conceivable that some mod is interfering. Anyone else get that problem?
Alex Poland 29 May, 2019 @ 7:17pm 
In order to use the Psionic Powers, you need Psi Amps. To get them, you need to research "Psionics"

If you wanna be able to use the Psionic Specializations from the start, get the Starting Psiamps Mod
Larsen 25 May, 2019 @ 7:49am 
anyone know if there is a way to give my psi soldier a PCS with +phi stats, so fare its still not possible.
Larsen 22 May, 2019 @ 7:41am 
adding +AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp") to xcomclass config file dont help.
this mod already add this in a config aswell.
Puma_The_Great 27 Apr, 2019 @ 12:53pm 
I modified the XcomClass data of the musachis mod, with the AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="psiamp") Entry. I'm about to test this out.
Puma_The_Great 27 Apr, 2019 @ 12:48pm 
Does anyone know how can i allow my soldiers to equip Psi amp's in the ini files?
FAT WANZER 21 Apr, 2019 @ 2:57am 
Hello for somereason i can't equip psi amp but can equip the biotic ones
Daniel_USA 3 Apr, 2019 @ 7:53pm 
when the soldier spawns the universal soldiers spawns with an assault rifle and a pistol

you need to change it so the secondary slot spawns with a psi amp instead of a pistol.
Zigg Price 3 Apr, 2019 @ 7:51pm 
I don't need to spawn a USS one. If I can get a normal Psi Amp to spawn, that's perfect.

@Daniel_USA - I am using RPGO (Hence why I am on this page,) so what do you mean add the psi_amp to the starting secondary weapon? Is RPGO not already set up to do that? I thought the universal class was able to use all of the Secondary Weapons?
Daniel_USA 3 Apr, 2019 @ 7:23pm 
go to your soldier class in the ini and add the name of the psi_amp as their starting secondary weapon.

you need to give the weapon to every single soldier that spawns with that class, any other way will require a lot of jumping through hoops.
Xenesthis  [author] 3 Apr, 2019 @ 6:20pm 
Has trouble as in it (sometimes) doesn't work. No one is sure why, and it's pretty inconsistent. Also, the template name generated by USS is prob gonna be different than "psiamp_cv" (for example, weapons created by Primary Secondaries generally have a "_Primary" at the end)

It's also possible that since the psi amp is technically a starting item in the code that it is in your inventory from the start but hidden through some means, if that's the case I don't know how to fix that.
Zigg Price 3 Apr, 2019 @ 5:36pm 
Has trouble, as in it doesn't work, or has trouble as in it will only add one?
Xenesthis  [author] 3 Apr, 2019 @ 1:41pm 
you can try using "additem psiamp_cv" but "additem" has trouble adding infinite items sometimes so no promises
Zigg Price 3 Apr, 2019 @ 1:00pm 
Okay. Sounds good enough to me. Thank you for the prompt reply.

Is there a console command to give the psiamp early? Like I said, I am looking for a replacement to the Psi Rookies mod. I take a narrative approach to my campaigns, so the idea is that one soldier is already on the path of psi power.
Xenesthis  [author] 3 Apr, 2019 @ 12:34pm 
And yeah it should work with Utility Slot Sidearms, but no promises. USS is notoriously glitchy.
Xenesthis  [author] 3 Apr, 2019 @ 12:33pm 
The hidden perk was replaced with the buff to psi-amps (it was the simplest and most elegant way to do it). Soldiers normally have a 0 to the Psi-Offense stat (all non-psionic classes do). Rank 1 Psi-Ops get 50 Psi Offense, and an additional +4-9 Psi Offense per rank after that, to a maximum of 100. With this mod, the amps provide the +50 boost Psi-Ops would normally get, and you can improve the Psi stat further by spending AP as with all stats in RPGO.
Zigg Price 3 Apr, 2019 @ 12:11pm 
And I am going to be using Utility Slot Sidearms. If I use one of the Utility Amps, will the +50 psi strength still be added?
Zigg Price 3 Apr, 2019 @ 12:08pm 
So I just read through the comments, and this mod concerns me. I am using RPGO, and am looking for a replacement to the Psi Rookies Mod. This seems to be the best option, but I read a lot about low psi stat.

Mod author stated he added psi bonus to the amp, and that there would be a hidden perk added to boost Psi strength for every psi skill taken.

Does this give an average psi strength back, or is something else needed?
Daniel_USA 28 Mar, 2019 @ 1:04am 
I have this error:
Error: Redscreen: ImportText (AbilityWeaponCategoryRestrictions): Missing closing parenthesis: (AbilityName=Void Rift, WeaponCategories=(psiamp, replace_psiamp))

but the text clearly has two parenthesis any idea what is happening here?
Wendersnaven 20 Mar, 2019 @ 5:03am 
Grimy's Loot mod has too many conflicts to use anymore. (No offense to Ginger.) For a fun and balanced mode use Loot Pinatas Light or Corpse Drops Revamped by ShadowX. Those are compatible with pretty much everything.

Thanks for the good mod HCL! I've had to fudge my own Jedi while Musashi is busy with the Beta.
endersblade 11 Mar, 2019 @ 5:05pm 
Nope, doesn't change a thing. My RPGO Psi Op has 45 Psi Offense stat, added using the RPGO Stats page.
Xenesthis  [author] 11 Mar, 2019 @ 12:00pm 
Spoke with Ginger who ported Grimy's loot mod to WOTC. They indicated that the PCS should be equippable to any soldier with a Psi offense score. By default, RPGO Soldiers don't have one. You can spend some AP to bump Psi up a point and let me know if it works?