RimWorld

RimWorld

Machines Never Breakdown
14 Comments
DerSchnitter 25 Sep, 2022 @ 5:16am 
A very simple and functional mod. It only does this here:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationRemove">
<xpath>*/ThingDef[defName=*]/comps/li[@Class="CompProperties_Breakdownable"]</xpath>
</Operation>

</Patch>

The mod I therefore consider perfectly safe. I have it at the ending of my load order. Thank you very much, k2ymg!
NylonWorms 17 May, 2020 @ 1:11pm 
@k2ymg thank you I moved the mod all the way to the bottom of the mod list and it started to affect the refrigerator. Thank you for your help :D
k2ymg  [author] 16 May, 2020 @ 5:55pm 
Core (affected)
MOD A (affected)
This MOD
MOD B (not affected)
Changes not effects save files, so you can up/down as you needed. If the building already broken down, it will fix automatically (probably).
NylonWorms 16 May, 2020 @ 12:10pm 
For some reason my single refrigerator breaks down do I have to move the mod up to fix this or down by chance as I HATE when things break down :D
k2ymg  [author] 11 Mar, 2020 @ 10:45pm 
Yes probably, but appears a warning message about version in the debug log.
Agaros007 10 Mar, 2020 @ 12:04am 
working with 1.1?
Sad | CEO of Potatoes 10 May, 2019 @ 2:54pm 
its a race
k2ymg  [author] 10 May, 2019 @ 8:11am 
I said 'all machines', but it's a bit mistake.

In actually, 'all ThingDef'. ThingDef is include building, weapons, apparels, animals, plants, stones, drugs, etc, etc....

Usually, CompProperties_Breakdownable only work with powered thing include generators, turrets, etc... so, not effect to the android. (I'm not sure what is the android, but it's sounds like a race.)
Sad | CEO of Potatoes 28 Apr, 2019 @ 5:40pm 
how does this work like on androids
k2ymg  [author] 18 Oct, 2018 @ 7:45am 
Changed only version number.
Agaros007 18 Oct, 2018 @ 3:11am 
update pls :)
k2ymg  [author] 21 Jun, 2018 @ 5:39pm 
Updated. Probably this mod affects other mods now.
Brennon 17 Jun, 2018 @ 9:57am 
Any way to make the effect on this mod extend to machines implemented from other mods? Like the extended prosthetics one. Those will still randomly breakdown if left on
Rednose 27 Apr, 2018 @ 10:03am 
Super simple and great mod.