Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hey, fixed the Leader/Hero bodyguard bug among other things you pointed out...
however the AI problem persists as there just is no way to control the AI to that extent in the editor. It is either impossible or it would require better tools and someone excelling in coding to do that....
though I did notice in my short test that the AI didn't seem to have more than 2 heroes in a stack with the current settings of this mod.. maybe the loss of casting points changed their behavior, it just works that way or it was a fluke.
I also included your french translation.
At first, perhaps, wouldn't it be easier to make AI heroes not affected by any or some of the new morale effects? (Just suggesting) I got another example: a hero in the wilderness after an AI resigned: lone and consequently even more vulnerable than in vanilla game.
Hey, thanks for the translation! It's great. I'll include them when I patch the mods. I'll probably take a look at this mod next weekend and start to get back to modding slowly. I have a surprising amount of RL work to do so new content for my mods will have to wait until the holidays and/or next year.
here [e-nautia.com]
With this in mind, what about extending this immunity to Rogue heroes, or at least, to those who benefiting from a certain ability (which one: Invisibility, Dissimulation, ...?).
I'm not saying that your mod should correct this, just that it gives Ghoul Heroes some added edge as regarded to other classes' heroes (wandering alone and stacking at no moral loss). Perhaps, this is even welcome if you play with some mods that nerf Necromancer (plus, it adds some distinct flavor).
1. I feared this might be the case...
Indeed that behavior is not really balanced with AI only games with multiple heroes. Sadly I don't think I have the expertise to fix this or it might not be fixable at all.
Perhaps changing the penalty lower might be a good compromise if I can't find a way to fix it...
2. I believe that is just an oversight/"cool thing" that didn't matter to the devs and they left it in. I'll have to check if I could work around it to balance the morale modifiers somehow.
3. I think they were excluded for some reason or other. Probably compatibility with my other mods, Have to check it, perhaps I'll just include Giants and some other unit types that make sense to that and make a compilation mod that will avoid conflicts hmm...
4. Why not, if you can put the translation up somewhere I'll grab it and include it once I have time to do a patch.
Thank you, I'll take a look at the mod in November and see what I can do.
1- The AI still uses multi-heroes stacks (on Lord)! As I play only against the AI, that could prove unfair and make me deacivate the mod, sadly.
2- Due to a game's bug (?), when a AI leader resigns and joins you, he's flagged as both a hero and a leader. You figure what happens with your modifiers... He becomes his own bodyguard!
3- What about adding other creatures to the Powerful Allies bonus, like angels, or Horned god?
4- If you are interested, I upgraded the French translation.