Stellaris

Stellaris

Cultural Overhaul patch for Creation Interface
39 Comments
키으기 12 Sep, 2020 @ 3:20pm 
Thank you I'll use it well
Spillik  [author] 15 Jul, 2019 @ 8:48am 
@darkknight99 some of GWEN's mod. I don't really remember.
darkknight99 14 Jul, 2019 @ 11:08pm 
what mod adds the traits seen on the traits image out of curiousity?
Spillik  [author] 18 Feb, 2019 @ 11:44am 
@Tunat сейчас проверил - работает. Попробуйте отключить все остальные моды - возможно один из них вносит изменения, которые встают поверх моего мода. Разрешения не могут влиять, разве что при разрешении ниже 720р не влезет меню.
Tunat 18 Feb, 2019 @ 11:08am 
К сожелению мод не работает, не отображается вообще, как будто в ваниль играешь. Запускал как данную версию с модом Сultural Overhaul. так и дефолтные вариант этого мода, запускал с разными разр и с модом 1080. Результат во всех вариантах один и тот же, мода как будто нет в игре хотя оешениямин включен. Как я понимаю у людей тут та же проблема. Возможно целесообразнее будет добавить в описание более подробную, пошаговую инструкцию? Спасибо.
Doctor Proteus 17 Feb, 2019 @ 6:48pm 
This mod doesn't seem to be playing nice. Getting graphical glitches(icons and textures missing or splashed all over) and the description doesn't make it clear how this mod is meant to be used.

Is this a compatibility patch? Do we need the other two mods plus this one active? Do we need this mod in place of one or more of the others?
Spillik  [author] 1 Jan, 2019 @ 3:50pm 
This version of mod is only for Cultural Overhual-like mods.
Markuis 31 Dec, 2018 @ 7:48am 
So we need the Cultural overhaul then?
Spillik  [author] 28 Dec, 2018 @ 8:00am 
@HansBans I don't know how it works. I have only modified the interface, but not he code. You should ask for it someone who have deal with it already. Like Planetary Diversity.
HansBans 28 Dec, 2018 @ 6:54am 
heyo, me and a friend are using your mod and the cultural overhaul in a multiplayer game but there appears to be something wrong in how habitability works in 2.2.2

all planets give you a habitability of 0, making us unable to colonise, is there a way you could fix this? by changing how planet classes are defined pherhaps?
Spillik  [author] 13 Dec, 2018 @ 1:13pm 
@Kepos it was created to work with the Cultural Overhaul. I thought it was obvious.
Kepos 13 Dec, 2018 @ 11:18am 
Yep, have encountered the same graphical problem:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1589900935

Seems the mod should not be activated without Cultural Overhaul.

Spillik  [author] 10 Dec, 2018 @ 5:38pm 
@ArschvomDienst this mod is the version of the basic Creation Interface with compatibility for the Cultural Overhaul. It won't work without it.

My mod overwrites UI Overhaul 1080, so it doesn't show his changes on those files.
ArschvomDienst 10 Dec, 2018 @ 2:45pm 
Addition.
Apparently UI Overhaul 1080p Plus also affects

interface\government_mod_window.gui
and
interface\species_mod_window.gui

Before 2.2 both mods definitely played nice i.e. I had both mods active without issue.
ArschvomDienst 10 Dec, 2018 @ 2:31pm 
Same issue and the answer to the question is a definitive no.
Spillik  [author] 10 Dec, 2018 @ 11:08am 
@Ajax Telamon have you installed Cultural Overhaul or similar mod?
Ajax 10 Dec, 2018 @ 10:49am 
I'm getting a pink ERROR message over most of the Ethics screen. No other mods were enabled. Link has a picture.

https://steamuserimages-a.akamaihd.net/ugc/960853699230465848/362A0975FCF8E4968944E8A4C6A51ED44BDBCBE3/
Spillik  [author] 15 Sep, 2018 @ 5:06am 
@roguetov дайте, пожалуйста, ссылку на моды, которые вы используете и желательно ещё сохранение, чтоб сразу мог протестировать.
Spillik  [author] 14 Sep, 2018 @ 1:17pm 
@roguetov что именно не вмещается? Сами трейты? Там вроде должен работать ползунок.
roguetov 14 Sep, 2018 @ 12:02pm 
Добрый день, очень замечательный мод и очень спасает, но можно ли увеличить окно модификации рассы еще раза в 2?

Играю на сборке где очень много черт и они просто не помешаться в этом окне.

старый мод Cadence's Extremely Lazily Written Genemodding UI от куда я нашел вас вполне вмещает.

можно ли попросить такое улучшение?
Vanguard 11 Aug, 2018 @ 11:47am 
@Spillik Alright, that sucks but thanks for the quick reply though.
Spillik  [author] 11 Aug, 2018 @ 3:41am 
@Patriot17214 I've already tryed to do this. But it is hardcoded. There is nothing I can do, as far as I know. :steamsad:
Vanguard 10 Aug, 2018 @ 8:22pm 
Is there a way to split the available civics list from the selected civics list so that they are parallel? the reason I ask is becasue I have several mods taht add civic points and after awhile they start to overlap and I cannot see the available civics.
elvathelion 7 Jul, 2018 @ 9:31pm 
@Spillik: Thank you for pointing me in the right direction!
Spillik  [author] 7 Jul, 2018 @ 4:28pm 
@kuldebar first time see this thing. Don't won't to look at it, so just lazy writing. If you use nice program, like notepad+ or visualcode - there should be rows numbers. So your things are from 463 to 483. I've done position at 468 row to "x = -270" and at 477 row - "x = -235" and it looks like this https://imgur.com/a/1sqD79z .
If you dislike the header line - you change row 45 "GFX_line_long" to "GFX_line_short".
elvathelion 7 Jul, 2018 @ 2:14pm 
I actually have one handy, it's not from me but illustrates the same issue: https://i.imgur.com/NIaVhPs.jpg

So, this happens whenever a mod adds more Ethics like Cultural Overhaul, etc. A couple years back I recall editiing 'topbar_factions_view.gui' to fix it - but admittedly something changed or I forgot how. Any pointers would be appreciated, thank you for your time.
Spillik  [author] 7 Jul, 2018 @ 10:55am 
@kuldebar can you make a screenshot?
elvathelion 7 Jul, 2018 @ 10:43am 
Anyone know how to mod or hack a fix to leep the added Ethics from overflowing off the edge of the Faction Overview window? When you go to Faction Overview - there are icons of each type of Government Ethics and it doesn't get wrapped or adjusted.
mettpawwz 28 May, 2018 @ 1:43pm 
Could you update the version number then to remove the red exclamation mark from the launcher? Thanks for the mod!
Valerius 25 May, 2018 @ 8:29am 
Despite the circumstance, that the cultural overhaul w/o traditions needs an update itself, because of the classic endless, empty event-msgbox thingy.

A DLC happening to games like Stellaris, that literally are build to survive with mods' help, suffer from their own progress (aka new DLC) over the time of transition; at least from the users' POV .
Spillik  [author] 25 May, 2018 @ 4:04am 
@saganmaineiac I believe it should not be updated. Only change the version of the game, so it wasn't red mark in the launcher. Report here if you find some troubles in the mod.
saganmaineiac 24 May, 2018 @ 5:42pm 
Does this need a new patch?
Spillik  [author] 21 May, 2018 @ 4:33am 
This mode does not add any functions. It only modifies interface and adds some place for exsisting content.
Atlantean_king 20 May, 2018 @ 8:59pm 
is it possible if we can get more hypothetical forms of government like those seen in fiction such as Star Wars?

I'm really interested in creating an Elected Monarchy-based civilization much like the Naboo, and i really think that including that option as well as the option to make leaders, scientists, etc. gender based like the Amazonian Civilization.
Baccalon 3 May, 2018 @ 3:30am 
Thank you for the patch, I love the mod!
Valerius 2 May, 2018 @ 10:46am 
Great idea, I always felt that it was a unnecessary letterbox design on CC. Thank you for this production effort! :RyseCoin:
Fieke 2 May, 2018 @ 1:07am 
Thank you so much for that mod! I spend rather a lot of time creating different empires then even playing game so for me it is such a wonderful addition to the interface. You are my hero now! Once again – thanks!
Plerion 1 May, 2018 @ 4:21pm 
Works well with the pack "Cultural Overhaul - No Traditions 2.0.2" plus "Tons Of Tradition no CO" (with the 1080p mod), which allows for more tradition mods:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1335743415

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1340352704

An empty summary screen seems to get stuck before the creation ends, but only in the background behind the new windows, so it doesn't really matters.