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if the effect is strong then put it on ruler type jobs (science directors governors etc)
The thing is paradox themselves know their job system is whack and they keep adding random job with each update, if you add mods I sometimes have a planet with 50 different jobs and that will cause huge lag. (the issue isn't the amount of empty slots as much as the amount of different jobs. I havn't played in a while but I doubt para ever fixed their mess)
for instance I liked how craked or black hole world just increased the output of researchers (although blackhole had a unique job "black hole observer" iirc that should be removed to make it work better)
Error at line: 125 column: 1 file: events\legw_script.txt.
Please report this error to the author of the mod: New Legendary Worlds.
Error message says:
Error in events\legw_script.txt: Ln: 125 Col: 1
}
^
Expecting: end of input or statement
Since you're making the mechanics current, could I ask you to remove the penalties from the Origins? They're too easy to work around, but doing so makes me feel like a cheese weasel.
set_name = "legw_color_prim"
and similar lines of code in events (legw_color.txt, legw_ship_events.txt) into
set_name = {
key = "NAME_legw_color_planet"
variable_string = "[This.GetName]"
}
and don't forget to edit the corresponding strings in legw_l_english.yml so they're named NAME_legw_color_planet and the rest.
There's also similar codes in legendary worlds expanded mod (lege_ship_events.txt and lege_events.txt), so don't forget to modify it if you're using that mod as well.
Aha, I see - GPM uses this trick in its scripted event:
set_name = {
key = "NAME_color_precursor"
variable_string = "\\[This.GetName]"
}
while legw just uses:
set_name = "legw_color_prim"
I'm going to check if I can fix this in my local copy.
Here's to hoping the devs of this mod don't let it fall, it would be a shame to lose.
Is it possible to add a global flag for this mod so I could reference it in another mod? Technically is possible to reference your mod by checking all galaxy planets for any legendaries but that is certainly resource intensive so the most efficient way is a global flag that triggers at game start.
Please, I would (and possibly others) greatly appreciate it.
Your dear galactic neighbor,
Sartek.
effect add_deposit =(name)
add_deposit = legw_d_district_fragment1
add_deposit = legw_d_dimensional_complete
add_deposit = legw_d_dimensional_minerals
add_deposit ="legw_d_dimensional_star"
add_deposit = "legw_d_dimensional_galaxy"
add_deposit = "legw_d_dimensional_broken"
add_deposit = d_automining_1
add_deposit = d_automining_2
add_deposit = d_automining_3
add_deposit = d_automining_4
add_deposit = d_smallnexus
The standard list of built in features that can be added to a celestial body are at: https://stellaris.paradoxwikis.com/ID
To do it with multi-commands:
To add a specific building, open the console, and select the planet
effect add_building =(name)
Where (name) is one of the types of building.
add_building = pre_capital
add_building = pre_lab
add_building = pre_sensor
add_building = pre_depot
add_building = pre_town
add_building = pre_obelisk
add_building = legw_pre_factory
add_building = clone_center
add_building = pre_town
add_building = pre_capital
add_building = pre_shipyard
add_building = mining_complex
add_building = pre_broadcast_tower
add_building = building_hab_capital
I am Lithovor, if i get an agriculutre district i will be mad. If there are several types, why not let people choose which they get? I would humbly request for that option to be customizable instead of random.
Did you plan to update it ?