RimWorld
Carbon
146 comentarii
Last_Misadventure cu 6 ore în urmă 
Long-time user--thanks for making this :) Would you consider marking c-composite airtight for use in Odyssey? It looks to be safe to set this property even if you do not have the DLC, but I have yet to verify (all the defs in the core files have it set).
Amro 4 apr. la 20:27 
A www. .... rip, i really wanted to see those Carbon patterns on my colonists than simply being the best cloth in the game, F
ignis  [autor] 4 apr. la 19:09 
I don't think you can have a texture from a material on clothes, only color.
Amro 4 apr. la 1:21 
Unique carbon cloth texture? i really like the pattern, its a shame it turns into blank black on the regular tailoring table.
ignis  [autor] 22 oct. 2024 la 13:33 
I don't think already built structures would change.
Cross 22 oct. 2024 la 12:40 
Hi there! Really enjoying your mod, been slowly converting as much of my base as possible to carbon-weave XD

I wanted to ask something. So I changed the XML to allow carbon-weave to have the Stony tag because I prefer the black over the synthdiamond, and I prefer stony/metal floors over wooden ones, but I was wondering if this mod were to update, and the stony tag would be removed again, would all my floors break apart?

I've tried creating my own patches of mods before, but I have no background in coding and I don't think I'm using the Xpaths right. :P
BRSaura 4 oct. 2024 la 10:21 
One of my favorite mods, I only wish the refining process were a bit more complicated instead of just dumping chemfuel in the station
ignis  [autor] 27 sept. 2024 la 7:38 
You can use it as a stuff for recipes that need fabric, metal, wood or stone. If recipe needs specific material, you can't.

But I don't recommend using composite for armor, it has mediocre stats. Weave is almost as good as devilstrand. Diamond... Not sure, vanilla has no stone armors.
Gen1ELman 27 sept. 2024 la 6:37 
can i use carbon as material to armor?
5150 7 febr. 2024 la 10:12 
I really like this mod. There aren't many places to use chemical fuels later on, so it's nice to be able to make good use of this And it's light because it's an xml-based mode
Senor Sprinkles 19 mai 2023 la 7:32 
Oh okay, thanks!
ignis  [autor] 19 mai 2023 la 7:09 
Long ago, deep drilling was able to reveal a massive chemfuel reserves. This was removed when ground penetrating scanner became operable station. VCE re-adds chemfuel to scannable resoures.
Senor Sprinkles 19 mai 2023 la 6:47 
Under "Recommended mods:" it states "Vanilla Chemfuel Expanded — returns chemfuel to deep drilling." What exactly does this mean?
Deadcurze 10 mai 2023 la 23:38 
I don't think it's too far-fetched to be able to change the colour of carbon fibers without losing the chequered effect in a game where you can grow people in vats, produce robots in a garage, and build a fully-functional space ship in an open field.

That said, fair enough, it's your call - and good to know, @kongkim.

As for the limited effect, I figured as much; given that it's multicoloured I assume the two options are changing the tone of the whole thing or just changing one colour. To be clear though, I haven't the foggiest how that part of the game works, code-wise.
kongkim 10 mai 2023 la 15:17 
@Deadcurze My patch mod to this that is linked below your comment make it paintable.
But as @ignis say, it do not have much effect on the floor, but it do change a bit in color.
ignis  [autor] 10 mai 2023 la 12:30 
I'm not sure how it can work, since its chequered look comes from the material structure. There is a reason why carbon fiber is always black. You can paint over it, but you won't have its signature pattern then, only paint.
Deadcurze 10 mai 2023 la 7:00 
Have you considered making the carbon floors paintable (assuming, of course, that doing that isn't a hassle coding and/or graphics-wise)?
kongkim 17 febr. 2023 la 14:15 
@ignis i really like your mod, but as said before i like a more vanilla balance.
So made a balance patch mod for this, and mentioned you also.
Maybe it will give you a few more subs to the mod :) Feel free to link to it if you feel for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934887638
Usernames Are Hard 16 ian. 2023 la 0:49 
Might I recommend a rename of synthdiamond to fullerite? Not only does it sound cooler, it is essentially a real life equivalent to what I’d seen in the mod.
Sen'val 21 dec. 2022 la 18:20 
Man was tripping why I couldn't make diamond floors... didn't have stuffed floors installed, was about to ask what's up... But love the mod. Currently making my officer's quarters out of diamond, bedrooms, bathrooms, dining hall... then freaked out I couldn't do the floors. :D
ignis  [autor] 26 nov. 2022 la 7:08 
You can:
- Use rimmsqol to change price yourself
- Change storyteller settings to make wealth less important or even use wealth-independant curve
- Add mods with better weapons and turrets to shred those raids
- Spend your wealth to turn your pawns into bionic supersoldiers
- Cheese raids more
- Use stone to build
- Get a mechanitor and build a dozen of superheavy mechs to bulldoze raids
- Get allies and call them to help you fight
- Use your own imagination
- Lower difficulty
ignis  [autor] 26 nov. 2022 la 7:01 
Currently cost of composite is 4 per unit. It was calculated from work required to make it in the same way most crafted things do that. It is not that much - composite from rimefeller costs twice as much, and a lot of materials generlly are more expensive.
[岗] Señiorita woofers 26 nov. 2022 la 6:59 
Pls bro i really like this mod but my raids are 10 times stronger then before
[岗] Señiorita woofers 26 nov. 2022 la 6:58 
1 carbon wall is worth 4 times more than a normal wall
[岗] Señiorita woofers 26 nov. 2022 la 6:57 
i dont think the math adds up
[岗] Señiorita woofers 26 nov. 2022 la 6:55 
i have 4 carbon chairs in my dining room and its already deemed as a rich room
[岗] Señiorita woofers 26 nov. 2022 la 6:52 
my worth is exploding rn
[岗] Señiorita woofers 26 nov. 2022 la 6:52 
cmon man one chair is worth 200 dollars
ignis  [autor] 26 nov. 2022 la 6:40 
Well, it can't really be cheaper than chemfuel you spend on it, so it would still cost at least 2.5 per unit. Sure, it is not 4, but still more.

Maybe consider invest into some better defense and gear mods? Vanilla is really imbalanced in what it can offer in terms of high-end stuff.
[岗] Señiorita woofers 26 nov. 2022 la 6:14 
hi can you change the worth of the carbon walls? They're worth 20 dollar each compared to a wood wall with 6 dollar. i'm getting 100 man raids with only ten colonists and my colony is worth 300 k pls fix
ignis  [autor] 22 nov. 2022 la 12:12 
Well, OP is relative. To other materials? Maybe. To breach raids it means to counter? I'd say absolutely not.
kongkim 22 nov. 2022 la 11:58 
Hi thx for the answer. I tried it out earlire today. its ok, but the diamond walls are way OP compared to other things in the game. And they are not that hard to make.
ignis  [autor] 22 nov. 2022 la 11:51 
Carbon composite is basically a wood with stone stats. It i made from chemfuel with 1:1 ratio.

Carbon weave may be a bit OP, since there are no vanilla textile with such stats and it is basically devilthread with more HP. It i made from chemfuel with 1:1 ratio.

Synthdiamond is intended to use for walls, it is expensive but relatively powerful. Still barely OP since vanilla walls are still being easily destroyed by sappers, it can only delay them for a short time. It i made from chemfuel with 1:10 ratio.
kongkim 22 nov. 2022 la 3:41 
It looks good, but the HP seems a bit high? Is it balanced with other matrials?
Also what to it take to make it and how much?
Rince 2 sept. 2022 la 23:30 
i love it, cheap and decent material, so cool
Bosh 2 iun. 2022 la 11:15 
Fixed it, just had to put it higher in the load order.
Bosh 2 iun. 2022 la 10:40 
Why cant I build carbon tiles? They dont appear in the floor tab even though I've researched carbon.
Lurmey 26 febr. 2022 la 3:43 
Ah I thought that might be the case. Thanks :)
ignis  [autor] 25 febr. 2022 la 11:55 
Only basic vanilla power conduits can have short circuit, it is hardcoded in the event. Even underwater vanilla ones are safe.
Lurmey 25 febr. 2022 la 10:38 
Are the carbon conduits or underground carbon conduits immune to the Zzztt short circuit event?
Velar 17 ian. 2022 la 6:52 
Wood has a material multiplier of 0.1
Steel has a material multiplier of 1.0
C-Fiber has a material multiplier of 1.2
Plasteel has a material multiplier of 2

(10x mat. mult. )
W.Mask with wood = 1
W.Mask with CF = 12
(8x mat. mult.)
Steel b. shield = 8
CF b. shield = 9.6
Plasteel b. shield = 16
(556AP = 10pen)

This should mostly hold true for nonCE as well with CF far surpassing Wood for wood items. For metal material, c-fib is mid-tier and is in a good place.

Its strong for an early game wood helmet. It could be cool for a tribal playthrough for a high quality war mask for your chief though! But not a deal-breaker- would be better without woody by default though. (For vanilla and CE)

TLDR:
Mod works fine- but the carbon fiber material properties make wood items a bit too strong if used with c-fiber. This is certainly the case for CE, but will most likely hold true for vanilla but I haven't tested van.

Suggestion: Remove Woody from c-fiber material types.
Eqz 15 ian. 2022 la 23:54 
@HoldTheCheese, this mod is listed in Third party compatible mods for CE as well: https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md

However, looks like the issue of Carbon composite being able to be used as "woody" material in armor and produce war masks and wooden shields that exceed recon helmets/plasteel ballistic shields in RHA is still there. The simplest solution I know is remove Woody material class form Carbon Composite when used with CE.
Velar 15 ian. 2022 la 14:40 
Excited to try this!

FYI: CE has a compatibility patch for this that is built into the current steam build.

https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/Patches/Carbon/Items_Resource_Stuff.xml
ozfresh 15 sept. 2021 la 16:13 
@ignis I dont know how I could do that, as it wont even let me put 2 different conduits on the same tile
ignis  [autor] 14 sept. 2021 la 0:38 
You should not place several types of conduits on the same place.
ozfresh 13 sept. 2021 la 2:20 
Im not sure if this is the mod that is causing the errors as i have this mod installed as well as invisible conduits, but I have messaged them as well...

I keep getting the same message in debug logs: "Two power networks on the same cell" and then their coordinates. but my debug log is just spammed completely with this for maybe hundreds of lines. I at first blew it off because they were yellow and i had red errors. But after contacting those errors' mods, and those errors disappearing, all i'm left with is these (maybe) 100 errors repeating.

github: https://gist.github.com/HugsLibRecordKeeper/aad54e5ed38b82f36aeda2dd5770b5da

Please can you fix it? its crashing my game pretty badly
ignis  [autor] 22 iun. 2021 la 2:16 
I think exotic trader, but rarely. It is not a regular stock, just sometimes added by tags.
Ender 21 iun. 2021 la 21:03 
which orbital traders sell the synth diamonds i have been checking all and cant seem to find one selling them
ignis  [autor] 27 mart. 2021 la 23:21 
If you make chemfuel from corn, you'll get one diamond per day per 10 plants. This gives 4 silver per day profit per plant. Or you can make carbon and get half as much.

If you grow psychoid plant, you'll get one flake per day per 4.5 plants. This gives 3.1 silver per day profit per plant.

Now consider that processing of synthdiamonds is more labor-intensive, requires more research (electricity + biofuel + carbon) compared to yayo (drug production + psychite refining).
death016024 27 mart. 2021 la 22:32 
Chemfuel*50($115)=carbon*50($200)=Diamond*10($400)
Too valuable.