RimWorld

RimWorld

222 ratings
Carbon
   
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655.122 KB
3 May, 2018 @ 1:42am
11 Jun @ 5:31pm
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Carbon

In 1 collection by ignis
Ignis' Rimworld Mods
7 items
Description
Adds three new carbon-based materials.

Why yet another stuff mod:
  • No new crafting stations (you only need Refinery), no overcomplicated production chain, single 600 points research.
  • Will not replace mineable ores and deep resources. NPCs can use it sometimes, but you won't see much of it.
  • Reasonable stats — it is a good material, but not ultimately good, and mostly intended for construction.
  • Versatility — it covers all general stuff categories.
  • Chemfuel is a renewable, eco-friendly stuff you can produce from any plant matter - you'll never totally run out of it

Stuff:
  • Carbon weave — textile stuff. A bit worse than devilstrand, but non-flammable and chemically inert (x2 hp multiplier, not flammable, x0.2 deterioration speed). Badass black color.
  • Carbon composite — can be used both as wood and as metal. Not suitable for weapons (wood-like stats), but decent building material, on par with stone in durability (x2 hp multiplier, not flammable, x0.2 deterioration speed). C-composite wall has 700 hp. Badass black color.
  • Synthdiamond — stony stuff. This dense, hard plastic is expensive to produce and hard to work with, but it is quite durable (x10 hp multiplier, not flammable, will not deteriorate). Synthdiamond wall has 3500 hp. Serene sky blue color.

Also:
  • Carbon conduit. 750 HP, not flammable, neutral beauty, has an underwater variant.
  • Carbon tile with a signature chequered pattern.
  • Balanced recipe to produce chemfuel from hay.

Recommended mods:
  • Stuffed Floors — allows building floors out of stuff.
  • Rimefeller — provides a lot of chemfuel. Carbon composite is lower tier compared to rimfeller composite, but also easier and cheaper to produce.
  • Vanilla Chemfuel Expanded — returns chemfuel to deep drilling.

Compatibility:
Pure XML mod. Safe to add to existing saves, but not to remove.

Known issues:
None!

License:
All original code in this mod is licensed under the MIT license[opensource.org].

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links:
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
145 Comments
Amro 4 Apr @ 8:27pm 
A www. .... rip, i really wanted to see those Carbon patterns on my colonists than simply being the best cloth in the game, F
ignis  [author] 4 Apr @ 7:09pm 
I don't think you can have a texture from a material on clothes, only color.
Amro 4 Apr @ 1:21am 
Unique carbon cloth texture? i really like the pattern, its a shame it turns into blank black on the regular tailoring table.
ignis  [author] 22 Oct, 2024 @ 1:33pm 
I don't think already built structures would change.
Cross 22 Oct, 2024 @ 12:40pm 
Hi there! Really enjoying your mod, been slowly converting as much of my base as possible to carbon-weave XD

I wanted to ask something. So I changed the XML to allow carbon-weave to have the Stony tag because I prefer the black over the synthdiamond, and I prefer stony/metal floors over wooden ones, but I was wondering if this mod were to update, and the stony tag would be removed again, would all my floors break apart?

I've tried creating my own patches of mods before, but I have no background in coding and I don't think I'm using the Xpaths right. :P
BRSaura 4 Oct, 2024 @ 10:21am 
One of my favorite mods, I only wish the refining process were a bit more complicated instead of just dumping chemfuel in the station
ignis  [author] 27 Sep, 2024 @ 7:38am 
You can use it as a stuff for recipes that need fabric, metal, wood or stone. If recipe needs specific material, you can't.

But I don't recommend using composite for armor, it has mediocre stats. Weave is almost as good as devilstrand. Diamond... Not sure, vanilla has no stone armors.
Gen1ELman 27 Sep, 2024 @ 6:37am 
can i use carbon as material to armor?
5150 7 Feb, 2024 @ 10:12am 
I really like this mod. There aren't many places to use chemical fuels later on, so it's nice to be able to make good use of this And it's light because it's an xml-based mode
Senor Sprinkles 19 May, 2023 @ 7:32am 
Oh okay, thanks!