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Rapporter et oversættelsesproblem
Google image search, actually.
It is stone_pactv1.mod, since this mod started with me wanting to improve that skill.
Anyway, it happened to me a long time ago, I lost some important sources, but they were important enough for me to decide to redo them from scratch, and maybe you'll be happy to know that you go much faster to redo it the 2nd time because you remember the trciks you used the 1st time !
My 2c in case you decide to continue this !
You can only have one at a time, don't worry.
Unfortunately I lost the original mod folder when I had to format my hard drive a few months ago and I can no longer make any changes to the mods that I have already published. If I make any more changes I would need to publish them as a seperate mod.
Also, Bane Breath is freaking useless at the moment. Any chance you'll improve that somehow?
I'm not aware of any conflict with Synergies. I run both just fine. If you want to be sure one of my changes isn't accidentally overwritten just put mine on top and you'll be good.
And I don't think this would address the boss concern later. You probably could completely shutdown bosses with that chance, pet being on passive and the range boost.
character limit
That one is in total conversion territory, I've yet to finish vanilla. I couldn't find a mod that would fix outright broken things while preserving the core gameplay, like Complete mods for Stalker. At any rate, I believe this must be addressed, should you take on the task of improving outlander. I love shotguns more than any other weapon, I find rapid fire to be the most satysfying early DPS/utility skill (and some forum posts I found suggest it's quite effective), and I thoroughly enjoyed bosses when playing other characters, but this one little mechanic severely spoils the fun and pacing of the game.
While not exactly what you're looking for, Synergies mod nerfs blindness so that it isn't god mode. I'm unaware of any mod that only changes the blind itself though.
I think he was referring to an ability that can shatter shields outright, not break them normally via damage. In this case, Venomous Hail was the only ability in the Outlander skill set that could do this and it was at the bottom of the tree and only shattered shields at 15/15. It was a major investment, especially if you won't use the ability except to shatter shields.
Shadowmantle is fine in this regard, it being self-targetted.
And for venom hail, that damage is x12 for all the various waves. >:}
But you know what they say... if the protagonist of your latest RPG comes after you, how screwed are you? O_o
True, but a skills usefulness should not be entirely dependent on maxing a different skill. Every skill should be useful on its own, and further enhanced by synergistic skills. Death Ritual still further increases the new Brutes duration, but it is now useful without it.
After about an hour of poking around I still could not determine the reason, so I just made the duration of the debuff 9 seconds. It's still increased by a factor of 3, so the spirit of the change remains. For clarification, this is the actual debuff, not the ground effect. The ground effect remains the same as vanilla and the tier bonuses work fine (and had no bearing on this bug).