Torchlight II

Torchlight II

Light's Potions (v.164)
55 Comments
Rane 1 Nov, 2018 @ 3:17pm 
awesome thanks, i really like the diffence of having a whole mess of potions to test
Lightfuzion  [author] 1 Nov, 2018 @ 3:05pm 
Yes that would be ok with me. :steamhappy:
Rane 1 Nov, 2018 @ 8:36am 
I am curious if it would be ok to integrate your mod into one or more of my modpacks. I will add links etc to this mod and i take no personal credit for anything i add to my packs. im hoping to have this integrated into a pack with mutiple merchant pages etc.
Lightfuzion  [author] 7 Aug, 2018 @ 1:06am 
Light Stat Potion is included in this mod so it's not needed and is probably causing the issue. The stat potion was split off into it's own mod for players who just wanted that potion without all the others. The stat potion mod by itself has just the normal vendors selling that potion while this mod here removes it from those vendors and places it on the custom vendor that just sells potions. The only other thing I could see that would possibly cause an issue might be the TL2 Refreshed since it adjusts vendors.
Booty Bongo 31 Jul, 2018 @ 11:03pm 
I'm running with Light stat potion, TL2 refreshed, Classy class, auto consume, and Hobsprite(? a pet mod).
Lightfuzion  [author] 30 Jul, 2018 @ 2:37am 
Are you running any other mods or just this one?
Booty Bongo 29 Jul, 2018 @ 11:45pm 
For some reason my game crash when I travel to Zeryphesh with this mod on. Does anyone else have this issue?
Lightfuzion  [author] 24 Jun, 2018 @ 12:43am 
The issue with the permanent potions was when I first started the mod I did not have them correctly set to save once used so once you exited out you would lose the stats. That issue was corrected fairly quickly and they should now be truely permanent. As far as the wording on the potion goes I see your point that it can be a bit confusing and sorry for that. I used that term because often times in rpgs enemies attack the target that appears the most intimidating to them (generating threat). At least when talking about threat tables and aggro.
piccolo255 23 Jun, 2018 @ 8:18pm 
@Pain Killer: As a fellow non-native English speaker, let me tell you, games are a *wonderful* source of new vocabulary :)

In this case, "intimidation" *is* a little bit weird, as it would make you look more scary to the enemies. The way I can rationalize it aggroing enemies is: they see multiple targets (you, pet, summons, other players in multiplayer), and the one who drank the potion looks the most dangerous so needs to be defeated first, the others can be left for later.
Lightfuzion  [author] 23 Jun, 2018 @ 1:28pm 
piccolo255 is exactly correct thats what this potion was intended to do make the enemies attack you. As far as the save file goes I'm not sure I'm understanding what you mean. You shouldn't have to start a new character everytime. If you are talking about the game crash on startup issues that all mods experience that has to do with the steam cloud and game saves getting corrupted. Usually this happens when you are trying several different mods and something get corrupted and then uploaded to the steam cloud since steam backsup game saves on game exit.
piccolo255 23 Jun, 2018 @ 8:46am 
@Pain killer: In video-game vocabulary, to "aggro" means to "make enemies attack you". It's what a tank character does, so that enemies attack him and not the squishy glass cannons. When you aggro, the opponents *should* run towards you.
Lightfuzion  [author] 18 Jun, 2018 @ 3:22pm 
You would be correct on the town layout. If there is a mod in the essentials pack that alters the town layout (how and where NPCs are placed) then there will be a conflict issue.
piccolo255 18 Jun, 2018 @ 9:24am 
There is a *major* conflict with the Essentials mod.

1) If Essentials is higher priority, the potion vendor is missing from the first town.

2) If this mod is higher priority, all of the vendors and areas added by Essentials are missing from the first town.

3) Regardless of priority, the game crashes when I try to use the Railmaster to travel to the second town.

4) When I disable this mod, travel to second town, save there, and re-enable the mod, the game crashes upon loading.

I'm guessing that both mods completely rewrite the town layouts, though I'm mistified as to why the conflict is peacefully resolved for the first town, but fatal for the second :/
Mereoleona, Fister of Fury 14 Jun, 2018 @ 9:50am 
yah still an issue with this mod. crashes my game whenever i have synergies active. ive emptied my modsaves folder which has a bunch of level 20's currently. and still crashing.
Mereoleona, Fister of Fury 14 Jun, 2018 @ 8:51am 
gonna try reinstall your mod as kept crashing my game on load up with only SynergiesMod active
Lightfuzion  [author] 14 Jun, 2018 @ 1:00am 
Published v.164

*Added Potions that Increase/Decrease size to Zaleria
*Added Potions that Increase/Decrease size that also have stat increases to the loot table
*Added in an Aggro Potion (for testing feedback on this would be a big help)
*Added in a Potion to buff pets/minions
Lightfuzion  [author] 14 May, 2018 @ 11:43am 
It works with synergies. I've tested it numerous times. Typically game crashing in startup is a mod game save issue. You can delete your mod save folder and it should fix any issues you are having. Just know that doing this deletes all your characters and game saves.
βΛβ'乙 14 May, 2018 @ 10:06am 
Hi.
The mod crash on startup with synergies, your mod incompatible with it ?
Couldn't find any clue in comments about it.
Anyway, good mod and thanks for your work.
Lightfuzion  [author] 13 May, 2018 @ 2:56pm 
Thanks. When you do let me know so I can check it out if you publish it. :D
Lightfuzion  [author] 13 May, 2018 @ 3:56am 
Published v.162

Zaleria the special potion vendor has been sighted around town! She has the chance to spawn some mythical potions.

*This should address any issues that arise from other mods that adjust the vendor spawnclass as she has her own class and loot table.

*Added in new icons for the potions! Each Rarity now has a different size potion bottle. They are still color coded for ease in identifying if they are offensive, defensive, support, or booster.
*Crafting potion has been reclassified as rare.
*Stat potion has also been reclassified as rare.
Lightfuzion  [author] 12 May, 2018 @ 10:37pm 
Tracked down the bug affecting engieer potions. The bug has been terminated! Hope you engineers enjoy the new potions!
Lightfuzion  [author] 11 May, 2018 @ 5:35pm 
For those of you having issues with some of them permanant potions not working. The issue is not with the mod there seems to be a bug with older characters. You can make a new character and the permanant potions will work. At the moment I do not have a solution since the issue is tied to character saves apparently.
Lightfuzion  [author] 11 May, 2018 @ 4:10pm 
Pushed update down to address the undrinkable potions. Let me know if you are still having issues.
Lightfuzion  [author] 11 May, 2018 @ 1:00pm 
I'll take a look at this and try to get a fix pushed down here in a few hours. If you run into any more issues let me know.
Ventus 11 May, 2018 @ 12:44pm 
Crafting works fine with Mage Blood, but the Potions can not be used as Painkiller said.
Lightfuzion  [author] 11 May, 2018 @ 12:20pm 
Recipe is
1 Mythical Potion
1 Mana Potion
1 Health Potion
1 Mage Blood
Ventus 11 May, 2018 @ 12:14pm 
Just ignore my Blood Mage Price Scale.
Works perfect.

Status Potion 75.000
Mage Blood 50.000

Prices only hit the Million because of my Level 500 Mod.

Please Add the HP MP Recipes in the Description,want to test the crafting and the Potions :D
Ventus 11 May, 2018 @ 10:33am 
What are the Recipes for the HP and MP Potions at Crafting?
I know i need the new Mage Blood for it.

Also does the Mage Blood Price increase with Character Level?????
My Mage Blood costs: 4.624.098 Million (At Character Level 500 Mod)
Pain Killer 11 May, 2018 @ 9:46am 
the 10 mana version, it isn't working.
Lightfuzion  [author] 11 May, 2018 @ 6:12am 
@Pain Killer which one is it the 5 or the 10 that way I can double check the file. They worked for me earlier but I did double the drop rate so I'm hoping I didn't accidentally mess something else up.
Pain Killer 11 May, 2018 @ 2:03am 
I got a new problem, just find a mana-increase potion, it says permanently increase my mana by 10 points, and when i click on it, i can't use it ! THE POTION CANNOT BE DRINKED, i've not yet found the hp-increase potion, so i don't know if it's gonna be the same.
Lightfuzion  [author] 10 May, 2018 @ 11:33pm 
Hope this helps out some of the issues you guys have been having. Any other feedback on the current drop rates of the other potions? I hope that adding in the recipes will help since you can take several minor or runic potions and upgrade them.
Lightfuzion  [author] 10 May, 2018 @ 11:31pm 
Published v.151

Albrecht the Transmuter (crafting) has been taught a new recipe by a traveling mage!

*Increased the cost of the STAT potion by 25,000 gold.
*Added a new crafting item to the vendors.
*The same mage that taught Albrecht has accidentally dropped some potions from the recipe around the world during his travels. The drop rates of Permanant HP and MP potions has been doubled!
Ventus 10 May, 2018 @ 6:24pm 
Also tested this Mod with a complete Game Walkthrough.
Mod is awesome everything workes fine.

BUT Drop Rates for Stat Potion HP+ and MP+ are way to low.

Found ALL Potions except the Status Potion HP Increase or Mana Increase.

I used the Mod RNFS High Drop Mod all the time + Used Luck Potions from this Mod
(+50% / +100% Magic Find)
whenever i could, and still did not get a Single HP+ or MP+ Potion.

It is not really Fun, to play Hours for Hours, get Unique and Legendary from Bosses
but not a single Stat Potion.

I hope this can be changed somehow;
- increase Droprates for HP+ and MP+ Potion drastically
- or make them available at Vendors for an enormous Amount of Gold
(Maybe 1 Million or for 1 HP+ Bottle for example)
steffire3 10 May, 2018 @ 12:23pm 
@ Lightfuzion (Desired Potion Feedback): Combat Speeds beat Criticals which beat Charge Rates.
Reduced Damage Taken (Unless maxed then it's lower priority) beats Perma Max Resource beats Resource Steal which beats Reflect Absorb which beats Block Dodge which beats Temp Max Resource.
Others may disagree yet I have come to value these affixes in that order.
Mana Cost and Move Speed are Combat with Adventure mixed so they are not always desired together.
Lightfuzion  [author] 10 May, 2018 @ 2:33am 
Just published some significant changes. If you have any issues let me know.
Lightfuzion  [author] 9 May, 2018 @ 10:09pm 
I've launched the UI only mod here for those that wanted it.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382259354
Lightfuzion  [author] 9 May, 2018 @ 4:27pm 
Make sure you guys check out the item combiner in town. I think he has something new!
Ventus 9 May, 2018 @ 3:01pm 
Excuse me, i want to ask, can you create Stat Potions please?
6 Potions in total, 1 for HP Increase, 1 for Mana Increase, and 4 Potions for the other
4 Stats Str, Dex, Magic, Defense.

Because i noticed, once you reach Max Level, and Max Defense at some Point
the Hitpoints will not increase anymore.

So is it possible for you to Create HP and MP Increase Potion
that increase Health and Mana Permanently?
Maybe one that Increases Health by 10 or 20 Points?

And can you make them available at Vendors (Maybe for a High Price)

Lightfuzion  [author] 9 May, 2018 @ 2:37pm 
Crafting stuff that is.
Lightfuzion  [author] 9 May, 2018 @ 2:36pm 
Shouldn't affect anything but not going to say 100% I do plan on adding more potions and possibly some other elements tied in with potions. For example possibly 3 or 4 of one rarity for 1 of the next rarity.
Pain Killer 9 May, 2018 @ 6:12am 
Also, for safety reason, will any of these updates affect my saving files? Like needing a restart or anything? Or i can play it at ease?
Pain Killer 9 May, 2018 @ 4:17am 
Man you working hard! Damn. I'll be sure to check it out .Good Progress.
Lightfuzion  [author] 9 May, 2018 @ 4:13am 
I also patched in an increase to the xp and fame potions just now as well as increasing the stats on a few potions.
Lightfuzion  [author] 9 May, 2018 @ 4:12am 
That was listed by itself because that was a personal request by a community member. I'll add it in at some point or possibly add in a super rare drop that adds a few points. I have been tossing that idea around.
Pain Killer 9 May, 2018 @ 4:08am 
Your majesty, can you merge that other mod of yours into this mod? Yes that stat potion mod , i don't see the reason why you list it all alone out there.
Pain Killer 9 May, 2018 @ 2:52am 
And experience potion is rubbish ! The effect is like not even there.I mean if i killed 100 mobs,with this potion drinked, i just get 3 or 5 more mobs' kill count, it's completely useless.I can just find some new mobs to kill, why bother?
Combat potions are quite ok, not powerful,but ok.
All in one nutshell, make the potions more balance and more desirable to use, i'm looking for mp/hp steal every day now in the game, and crit potion , they are like almost the main reason i use this mod, and others i use for fun, for those are not major to my combat style.
I talk too much, but hey.
Lightfuzion  [author] 9 May, 2018 @ 2:35am 
Treasure Chest have almost a 100% chance to drop one with a higher chance of being the higher rarities. The higher rarities also increase the time the potion lasts as well.
2min for lesser, 3min for greater, 5min for Superior, 6min for Runic 8min for Mythical, and 9min for Ancient. The only potion that would effect drop rates are the Luck, Gold, and Fishing potions.
Pain Killer 9 May, 2018 @ 2:28am 
Do these whole lot of potions affect other items' drop rate in a certain way? Cause that would be real bad.Nevertheless, this a goodie mod.
Just saying , if player can achieve them more easily, it'll be far more heartwarming. For no one would farm for a minute-lasting potion just to lose it right away.Say, could you just make it last longer or create a more stable way for us to contain it other than just killing the mobs.
Have tested for a little bit, and it feels more like an easter egg instead of potion supply. I mean, gems drop rarely, but they simply "last longer".
Just my opinions, i really like this mod, so i want it to be better. Thank you.
Lightfuzion  [author] 9 May, 2018 @ 12:06am 
How does everyone feel about the drop rates? High? Low?