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In this case, "intimidation" *is* a little bit weird, as it would make you look more scary to the enemies. The way I can rationalize it aggroing enemies is: they see multiple targets (you, pet, summons, other players in multiplayer), and the one who drank the potion looks the most dangerous so needs to be defeated first, the others can be left for later.
1) If Essentials is higher priority, the potion vendor is missing from the first town.
2) If this mod is higher priority, all of the vendors and areas added by Essentials are missing from the first town.
3) Regardless of priority, the game crashes when I try to use the Railmaster to travel to the second town.
4) When I disable this mod, travel to second town, save there, and re-enable the mod, the game crashes upon loading.
I'm guessing that both mods completely rewrite the town layouts, though I'm mistified as to why the conflict is peacefully resolved for the first town, but fatal for the second :/
*Added Potions that Increase/Decrease size to Zaleria
*Added Potions that Increase/Decrease size that also have stat increases to the loot table
*Added in an Aggro Potion (for testing feedback on this would be a big help)
*Added in a Potion to buff pets/minions
The mod crash on startup with synergies, your mod incompatible with it ?
Couldn't find any clue in comments about it.
Anyway, good mod and thanks for your work.
Zaleria the special potion vendor has been sighted around town! She has the chance to spawn some mythical potions.
*This should address any issues that arise from other mods that adjust the vendor spawnclass as she has her own class and loot table.
*Added in new icons for the potions! Each Rarity now has a different size potion bottle. They are still color coded for ease in identifying if they are offensive, defensive, support, or booster.
*Crafting potion has been reclassified as rare.
*Stat potion has also been reclassified as rare.
1 Mythical Potion
1 Mana Potion
1 Health Potion
1 Mage Blood
Works perfect.
Status Potion 75.000
Mage Blood 50.000
Prices only hit the Million because of my Level 500 Mod.
Please Add the HP MP Recipes in the Description,want to test the crafting and the Potions :D
I know i need the new Mage Blood for it.
Also does the Mage Blood Price increase with Character Level?????
My Mage Blood costs: 4.624.098 Million (At Character Level 500 Mod)
Albrecht the Transmuter (crafting) has been taught a new recipe by a traveling mage!
*Increased the cost of the STAT potion by 25,000 gold.
*Added a new crafting item to the vendors.
*The same mage that taught Albrecht has accidentally dropped some potions from the recipe around the world during his travels. The drop rates of Permanant HP and MP potions has been doubled!
Mod is awesome everything workes fine.
BUT Drop Rates for Stat Potion HP+ and MP+ are way to low.
Found ALL Potions except the Status Potion HP Increase or Mana Increase.
I used the Mod RNFS High Drop Mod all the time + Used Luck Potions from this Mod
(+50% / +100% Magic Find)
whenever i could, and still did not get a Single HP+ or MP+ Potion.
It is not really Fun, to play Hours for Hours, get Unique and Legendary from Bosses
but not a single Stat Potion.
I hope this can be changed somehow;
- increase Droprates for HP+ and MP+ Potion drastically
- or make them available at Vendors for an enormous Amount of Gold
(Maybe 1 Million or for 1 HP+ Bottle for example)
Reduced Damage Taken (Unless maxed then it's lower priority) beats Perma Max Resource beats Resource Steal which beats Reflect Absorb which beats Block Dodge which beats Temp Max Resource.
Others may disagree yet I have come to value these affixes in that order.
Mana Cost and Move Speed are Combat with Adventure mixed so they are not always desired together.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382259354
6 Potions in total, 1 for HP Increase, 1 for Mana Increase, and 4 Potions for the other
4 Stats Str, Dex, Magic, Defense.
Because i noticed, once you reach Max Level, and Max Defense at some Point
the Hitpoints will not increase anymore.
So is it possible for you to Create HP and MP Increase Potion
that increase Health and Mana Permanently?
Maybe one that Increases Health by 10 or 20 Points?
And can you make them available at Vendors (Maybe for a High Price)
Combat potions are quite ok, not powerful,but ok.
All in one nutshell, make the potions more balance and more desirable to use, i'm looking for mp/hp steal every day now in the game, and crit potion , they are like almost the main reason i use this mod, and others i use for fun, for those are not major to my combat style.
I talk too much, but hey.
2min for lesser, 3min for greater, 5min for Superior, 6min for Runic 8min for Mythical, and 9min for Ancient. The only potion that would effect drop rates are the Luck, Gold, and Fishing potions.
Just saying , if player can achieve them more easily, it'll be far more heartwarming. For no one would farm for a minute-lasting potion just to lose it right away.Say, could you just make it last longer or create a more stable way for us to contain it other than just killing the mobs.
Have tested for a little bit, and it feels more like an easter egg instead of potion supply. I mean, gems drop rarely, but they simply "last longer".
Just my opinions, i really like this mod, so i want it to be better. Thank you.