Arma 3
Advanced Ordnance
66 Comments
LeadOnTaste 21 Jan @ 3:38am 
How to use GPS guidance on cruise missile?
Oxygen 11 Mar, 2023 @ 10:56am 
is the rabbit ok?
nijielian 28 Oct, 2022 @ 7:12pm 
Just a little problem, the B61 is actually not large in size or heavy in weight, so it's pylon requirement (not sure about the technical term) should be same as GBU12, which can be armed in the F181's center interior pylon, rather than same as GBU24 or other 2000lb bombs.
HardlineZone 18 Sep, 2022 @ 12:21am 
this look so funny how rabbit blow is self up with nuke
Large Coke, Medium Fry 21 Jul, 2022 @ 10:14am 
i cant figure out how to use the B-61 bomb, I am high enough in the air that the bomb would take 15-20 seconds to arm, but doesn't explode... what am i doing wrong?
TrollanKojima 17 Jan, 2022 @ 12:26am 
Having an issue where the dust cloud for the nuke isn't lining up with the explosion itself. When detonation occurs, the dust cloud is a good 2-3km away from the explosion.
E. Hyde 26 Mar, 2021 @ 6:50am 
Quick question about the radiation effect. Is there an internal system (part of this mod) that gives CBRN equipment to the players or is it a separate mod that is required? Thanks!
Patriot 6 Mar, 2021 @ 8:24am 
PLEASE READ: I found the fix to bomb not arming, disable the mod called "Freestyle's nukes" that fixed it
Patriot 6 Mar, 2021 @ 2:55am 
Please help? B61 does not arm even when dropped from 10000m and no arming message even appears please halp
Patriot 31 Dec, 2020 @ 10:16am 
@Kazutrash same problem here and also no arming sequence message appeared
Patriot 31 Dec, 2020 @ 8:16am 
I used the Firewill F-16 and used a pylon that held bombs still cant find the B-61 or KH-58U.
Kazutrash 12 Sep, 2019 @ 5:09pm 
The nuke is not working when dropped from a plane. I went to 5000m and flew upwards while dropping the bomb. It took 37 seconds to hit the ground so i know i gave it plenty of time to arm. Still, only a very small explosion, no nuke damage or effects. Still works with commands though.
GrimRose0w0[TTV] 30 Jun, 2019 @ 4:45pm 
MORE ORDINANCE FOR ZEUS TO UNLEASH :NZA2_Pentagram: :NZA2_TombStone::NZA2_Pentagram::cozyprodman:
King Onyx 17 Jun, 2019 @ 3:43am 
Could AI figure out how to use it so I can set something up where I get to look at what's happening when it happens? thanks.
YuriVII 2 Jun, 2019 @ 4:32am 
I would like to do this in sp. That would mean I'd need a trigger to activate it. Dropping from a plane is too complex. I just need the explosion. Can I do that? Also can I edit distance of radiation effects et all?
GoA-Blackmore232 25 May, 2019 @ 12:25pm 
i am droping the B61 nuke from a JET in 7000m and i dont see any exploson i dont understand what am i doing wrong
stuv101 17 May, 2019 @ 10:30pm 
This is probably one of the best nuke mods i've seen. A little buggy but ultimately really cool and isn't too intensive on your system.
AdamD 4 May, 2019 @ 11:20pm 
Military equipment is hardened against EMPs so they would not be inoperable after a nuclear blast. This inaccuracy is very frustrating
Silenius 19 Apr, 2019 @ 6:33pm 
Same how to use nuke ? Doesn't appear in editor.
Yung_Buttpiss 2 Apr, 2019 @ 7:45pm 
How to use?
nuke
LK ULTRA (루카스 울트라) 10 Mar, 2019 @ 1:06pm 
is there a script that allows me to detonate via trigger? I'd like to do a mission in which once you reach a certain point, a nuclear explosion happens. If not, that's fine, just curious.
Gabe 4 Mar, 2019 @ 1:54pm 
what do the missiles do?
Aristine  [author] 22 Feb, 2019 @ 7:55pm 
@WraithWyvern - fixed today with an update. The planes no longer have extended sensor ranges, but still have 8km by default as far as I know.
WraithWyvern 10 Feb, 2019 @ 7:39pm 
For some reason this mod can stop Firewill's A-10s and vanilla Armaverse A-10s from dropping countermeasures. However this might be due to the combination of mods I had installed.
jotrolol_ | snens 24 Dec, 2018 @ 9:51am 
hi can you update this mod to fit the new fir update and the new planes
thank you and merry christmas
NovaPablo 2 Dec, 2018 @ 9:14am 
Hi, is it possible to remove radiation damage from the nuclear bomb by putting the scripts on the achilles? I
NYX 11 Nov, 2018 @ 7:56am 
Can you add air-to-air missiles (AIM-120D and AIM-9X) to the Sentinel (X-47) unmanned aircraft?In fact, the X-47 can carry 4 AIM-120Ds in reality.
Aristine  [author] 4 Oct, 2018 @ 3:02pm 
@Ruben - The radar change takes place in cfgVehicles by overwriting the pre-existing sensor on the base Plane class. If you want to do that for the Black Wasp, you'll need to use cfgVehicles as well to modify the sensors. You can use config reference here https://community.bistudio.com/wiki/Arma_3_Sensors_config_reference

@evolution - You can use it in mp, but it'll require a little extra work (read the description). The only issue is the graphics, which are buggy in multiplayer and singleplayer, and won't be fixed until I have time to work on them.

@LeviOz - The internal class name for the B61 is ARI_AO_B61_Nuclear
Lt. Ruben 12 Sep, 2018 @ 3:32pm 
Hey Aristine i have an important question: how did you change the radar values of the wipeout ? or rather, could you just upload the radar change as an extra mod so i could take a look at how you wrote the mod ? since i want to increase the IR sensor of the Black Wasp but i have no idea how to create this patch type mod, since there i am apparently too stupid to find any real tutorial on it on the web.

Thanks
apicapa 4 Sep, 2018 @ 10:04am 
Does this work like in mp? Because i would like to use this in my custom mission to play with my friend but my friend cant see the nuclear mushroon when using many different nuclear bombs
LeviOz 28 Aug, 2018 @ 3:46am 
What is the classname of the B61? Like this one from the RBK-500F. BombCluster_02_F
funnyguygotswag 15 Aug, 2018 @ 5:37pm 
How exactly do I use this on a plane? or jet?
therobloxskilleryt 27 Jul, 2018 @ 8:30am 
Where can I find that planes in editor?
KaTaNa 19 Jul, 2018 @ 9:38am 
Is it compatible with ACE?
Aristine  [author] 17 Jul, 2018 @ 10:32am 
Just wanted to update everyone that's commented, pretty much everyone's suggestions and input is doable but I just don't have time to work on this lately. However, you're free to decompile the file and make modifications to either send to me for reuploading, or upload yourself. Cheers everyone. P.S. For the people asking how you manually detonate and things along those lines, I've already explained that in the mod description.
Bud Liteyear 17 Jul, 2018 @ 1:36am 
That shock wave is supposed to bath everything in smoke and fire, with radioactive winds being the only force pushing that smoke out of the way. Esentially, if yo are far enough away to survive th blast, even if you did so in a trench or building, you should be completely surrounded by burning hot smoke. The sun should be blotted out from the sky!. There must a be an economical way to do this without literally just covering everything in smoke for 3km. Maybe if the smoke was localized so its only vissible in a 1lm radius of the player's camera. Yuo don't need to render smoke that isn't vissible through the smoke. From the air, you don't need as many particles to get the same effect.
Bud Liteyear 17 Jul, 2018 @ 1:36am 
I know smoke effects and wide spread damage like this is taxing on PCs, but these nuke clouds are allreally really lame. I'm not talking just grafically. The fire effects are lame in this game by default. I can't fault the mods for that. But just the way the smoke materializes in a perfect block, like its coming from a chimney, it doesn't linger at all, and it seems to disapear way too quickly.
Zombie creeper04 15 Jul, 2018 @ 12:50pm 
is the A.I. able to drop the nuke? because if so how can i do that
Hyperious 12 Jul, 2018 @ 9:42pm 
can you make it so the UCAV sentinel can carry these? and possibly a line that makes drones that were outside the EMP radius during detonation able to drive around in the radioactive environment without issue?
조슈아 (Monarch Of the Butter 1 Jul, 2018 @ 5:23am 
Would it be possible to have a line of code
to make a unit immuine to EMP or radiation?
Hornet® 29 Jun, 2018 @ 6:37am 

Does not work Infrared countermeasure on a-164 and to-199 (airplanes)
Xherdos 21 Jun, 2018 @ 11:07am 
man was hoping for a mod to use a Nuke while im in Zeus but sadly there is no in the WORKSHOP GODDAMIT
kruzzer 20 Jun, 2018 @ 5:28pm 
¿¿¿¿ Four Star ???? False. Doesn´t works this mod.
Pvt. Wells [29th ID] 9 Jun, 2018 @ 1:41pm 
Do you have plans to create a prop nuke that can execute the nuke code on a trigger? (Blufor enters and captures the control room but the Russians detonate the weapon allowing a "cleanup team" to move in)?
Striker 25 May, 2018 @ 9:53pm 
Just gonna casually commit mass genoside, one sec...
GambaProExpert 24 May, 2018 @ 8:21am 
How i can use it?
Andrew 13 May, 2018 @ 10:52pm 
The smoke ring for the nuke appears in the wrong locaiton

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385702402

The smoke is on the left, the explosion is on the right.
SelectLol 12 May, 2018 @ 4:34pm 
This is gonna be sweet (postal dude)
Second Coming Of Jesus 10 May, 2018 @ 7:27am 
how do i use the nuke
Aristine  [author] 9 May, 2018 @ 7:43am 
@AbsoluteZer0 - They can be equipped via pylon settings of aircraft in the 3den editor. Within the editor, place an aircraft, right-click it -> attributes , then there will be a pylon settings section.

@milky-millwall fc - No problem, glad to give the option!