TerraTech

TerraTech

[𝙐𝙋𝘿𝘼𝙏𝙀 𝘼𝙑𝘼𝙄𝙇𝘼𝘽𝙇𝙀] M.D. Testoil
51 Comments
Master Sheesh 22 Feb, 2020 @ 3:23am 
hummmm.... these reticular resaerch thingies... where do i get them?
flufficreepers 29 Jan, 2019 @ 5:57pm 
I didn't realize the Testoil was back. Well, the Testoil is back!
Mindlessmrawesome  [author] 7 Dec, 2018 @ 2:36pm 
"Posted may 4 @ 2:44pm"
Limbic Lacker 6 Dec, 2018 @ 6:16pm 
"it can take volleys of megatons"
Me: Wow this post must be old for them to think Megatons are powerful....
Mindlessmrawesome  [author] 13 Aug, 2018 @ 1:57pm 
At this very moment I will be recording myself fixing the Testoil! Hopefully I'll be able to finish fixing and improving it!
Mindlessmrawesome  [author] 7 Aug, 2018 @ 7:59pm 
@Bilmem20 If you want to use the Testoil, you're going to have to revert back to the 0.7.9.2 version of terratech. Any update after that changes the hitboxes on all blocks and makes the testoil's tight-fitting turret shaft no longer fit, which causes it to lock up when trying to turn. Also the tank will drift MASSIVELY because in 0.7.9.2, hover plates were extremely weak compared to now, and I used them to reduce a little bit of load off of the wheels in order to achieve a higher speed. However now they reduce so much load that it greatly reduces the traction on the wheels and causes you to spin out.
I am working on a fixed version, however I have several other projects I am working on right now and fixing it will be difficult. I also have a bit of PTSD from the last time I uploaded the Testoil... and with the 1.0 update right around the corner I don't want the same thing happening. So I may wait until after the update.
1nflict1 5 Aug, 2018 @ 1:52pm 
it fire but no turn
1nflict1 5 Aug, 2018 @ 1:52pm 
question: how is the turret supposed to turn? i loaded it in and it no work
Новичок 23 Jul, 2018 @ 7:06pm 
Классно мне понравилось .
gary 4 Jul, 2018 @ 5:39pm 
so stop complaining that its so slow
gary 4 Jul, 2018 @ 5:38pm 
The only way i know to move it faster is to add more wheels

DUH
gary 4 Jul, 2018 @ 5:37pm 
just kidding
gary 4 Jul, 2018 @ 5:37pm 
"sarcasticly speaking" WOW so cool
Mindlessmrawesome  [author] 26 Jun, 2018 @ 1:02pm 
It can move, you know. It's just slow. It has wheels.

Why don't you give it a spin in the 0.7.9.2 version, will ya? Then come back and tell me it doesn't work. Right now you're speculating off of nothing. There is a reason why I uploaded this to the workshop; it works (worked) very well and is (was) a nice combat machine.
x = (-b ± √(b² - 4ac)) / 2a 26 Jun, 2018 @ 10:29am 
What about cost? The fact that missiles outrange megaton cannons? How can you even get around in battle with this thing?
Mindlessmrawesome  [author] 25 Jun, 2018 @ 11:41am 
Ok, I know that it doesn't work all too well now, but back when it was designed (which is why I put the warning at the top of the description) those battleship Mk. 3 cannons were extremely effective. They got a bit of a nerf in the past updates. If you take a look at the second and third slideshow pics, those were pictures taken during a battle with a massive shielded tech with around 15 megatons. As seen in the third picture, I won the battle.

Also, you seem to be misunderstanding two key design elemets of the Testoil: one is that it was made to be a damage taker, and win fights by attrition. I could have spammed weapons all along the outside and made the thing have a bit more damage, but I sacreficed it for thick armor and heavy shielding. The second element that you're forgetting is that it does not just have two Battleship cannons and a cruise missile, it has a variety of other weapons (listed in the description).
x = (-b ± √(b² - 4ac)) / 2a 24 Jun, 2018 @ 3:35pm 
2 battleship cannons for that entire thing? The moble base part is useless considering its going to get stuck everywhere it goes.
Mindlessmrawesome  [author] 24 Jun, 2018 @ 3:02pm 
And the Battleship cannons were more powerful back then as well, which is why I put them on a turret
Mindlessmrawesome  [author] 24 Jun, 2018 @ 3:01pm 
It wasn't as hard to move in the 0.7.9.2
x = (-b ± √(b² - 4ac)) / 2a 24 Jun, 2018 @ 1:30pm 
Its pretty useless consideirng how massive and hard it is to move with only 1 hawkeye missile and 2 battleship cannons.
herpes free since 03 30 May, 2018 @ 5:11pm 
How do you download the TT_unstable 0.7.9.2?
slugularity 22 May, 2018 @ 4:37pm 
Ah, I understand. Thanks for the help.
Mindlessmrawesome  [author] 20 May, 2018 @ 9:59pm 
@Smol

Almost certainly because you are not in the tt_unstable 0.7.9.2. Any version after that will not work due to some craziness the devs have implemented in the latest unstables.
slugularity 19 May, 2018 @ 5:37pm 
For some reason, the turret is not rotating for me. Any ideas as to why?
Mattyboy0066 19 May, 2018 @ 1:27pm 
oh, didn't have the R&D DLC installed lol
Mindlessmrawesome  [author] 19 May, 2018 @ 7:56am 
@Mattyboy0066

In order to load the Testoil, you must:
1. Have the TerraTech R&D DLC installed
2. Be on the TT_unstable 0.7.9.2
After you have those, the Testoil will show up in the creative gamemode when you press the "load tech" button (a downwards arrow located next to the anchor button), then move over to the steam tab at the top and all your subscribed techs will show up.
Mattyboy0066 18 May, 2018 @ 10:18pm 
How does one load a workshop vehicle? I know how to load my own vehicles but can't find the Testoil anywhere...
Spyro64bit 18 May, 2018 @ 4:35pm 
IOVE IT
renyrey16 18 May, 2018 @ 4:34pm 
@Mindlessmrawsome

Thanks Bro.
Mindlessmrawesome  [author] 18 May, 2018 @ 4:08pm 
@renyrey16

You need to use the tt_unstable 0.7.9.2 for the Testoil to work. The recent versions have screwed around with the binding boxes of a few blocks that the turret uses to turn, which has made the turret inoperable in those versions. I hope that they will eventually fix these bugs, but until then the Testoil is only going to work in the 0.7.9.2.
renyrey16 18 May, 2018 @ 7:18am 
I was not able to get the turret or wheels to go on the tech. is their some sort of mod that I have to install?
Weegee 16 May, 2018 @ 12:25pm 
Amazing work dude. I made a Huge War machine earlier that mostly runs on heavy artillery...kind of a siege thing. Still, this looks impressive. Especially the all-hawkeye blocks setup you have. Looks kind of...uniform. And intimidating. Awesome work
Jmih 13 May, 2018 @ 5:51am 
Oh my god. Instant download.
Space-World 12 May, 2018 @ 3:57pm 
i got mine to work
Mindlessmrawesome  [author] 12 May, 2018 @ 1:19pm 
@Quackduck

Ah...
QuackDuck  [author] 12 May, 2018 @ 11:16am 
I would recommend adding a warning saying "Only usable in 0.7.9.2" at the top of the description to avoid confusion.
QuackDuck  [author] 12 May, 2018 @ 11:15am 
Mindlessmrawesome What I think derpkyat5 is saying is that when they loaded the Testoil, its wheels were missing because the new Warhorse wheels are only available in the Unstable and they weren't using it.
Mindlessmrawesome  [author] 12 May, 2018 @ 10:14am 
@derpkyat5

Also, about 90% of the time I charge up the Testoil using an exterior charger to get it to full power. I use the engine for in-combat power regeneration.

And which snapshot picture were you refering to? I feel it might be the third one, because it is the aftermath of that fight with the megaton spammed tech in the second picture. I got absolutely volleyed with megatons, lost all my power (as I had not loaded up my engine in this fight), and then got slammed with three more salvos before my turret finally put the beast to rest. The fact that I only lost one wheel was really astounding to me, which is why I used those pictures in the slideshow.
Mindlessmrawesome  [author] 12 May, 2018 @ 9:58am 
@derpykat5

The Testoil's engine compartment is what keeps my shields going. When I was testing it, I had little to no difficulty with running over trees and using them for fuel. Several times I managed to get it to full power, and a few times I even managed to que up some wood in the venture silos. If you really want to supercharge your shields, get some carbrius chunks and put them in the engine.
QuackDuck  [author] 12 May, 2018 @ 1:06am 
Also yes you need to switch to the Unstable branch to use this tech.
QuackDuck  [author] 12 May, 2018 @ 1:05am 
Vault-Tec this tech doesn't need R&D.
blue guy from bocchi the rock 11 May, 2018 @ 8:56pm 
derpykat5 try going on tt_unstable and buying RandD
Derpykat5 11 May, 2018 @ 8:10pm 
I just noticed my testoil is missing the wheels from the screenshots... broken much?
Derpykat5 11 May, 2018 @ 8:04pm 
shoved some freaking carbius on the stupid thing, got most of the bubbles up, then died. still no movement. HOW DOES ONE USE THIS STUPID THING
Derpykat5 11 May, 2018 @ 8:02pm 
ok, got it to power up... or more accurately 2 of the sheild bubbles to power up then it died again. I had to manually shove a wood chunk on the generators to acheive this. no craft movement even during the few seconds of power.
Derpykat5 11 May, 2018 @ 7:58pm 
also the turret appears to be nonexistent
Derpykat5 11 May, 2018 @ 7:53pm 
I cant get it to start. putting fuel everywhere, no reaction. why not just put a battery in that huge empty space in the middle so it can be charged like any other sensible tech?
Time2Kill 11 May, 2018 @ 4:45pm 
smart tank
Time2Kill 11 May, 2018 @ 4:44pm 
Woah. i might use this alot if i can find hawkeye techs or missions but bro u are a pro builder
VenomDragon 11 May, 2018 @ 1:26pm 
Looks amazing