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As I finished a project for a new trait mod (Trait Diversity), this mod is no longer supported. I suggest you to move Trait Diversity from VDL since almost every trait in VDL is included in a new mod. Yes, you can consider Trait Diversity as a sequel of VDL. Here is the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1928831043
Thanks!
https://drive.google.com/open?id=1V8f57pIcp9G1tgwkp8_wDmz5kPhDplpD
Replace the trait files with these files then it should be working with 2.1 Stellaris. (Note: mod version of these files is 1.3.1 so these do not include new 7 traits on mod version 1.5.0, see updates log)
I've noticed Stellaris has a major update to v2.4 last week. There was a suggestion not to update the mod for 2.4 at the current time to avoid problems due to the unstable new launcher so I decided not to update at the moment. I'll update when the launcher is stabilized enough; I expect still there is no serious error for now as this is simple trait adding mod. Thank you.
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526656277 “
Aggressive
Healing Factor
Toxic
@Scradegn: hahaha I thought some may find several (or maaaaany) grammer errors as English is not my primary language. Thank you for your effort :D
@Glyfos: Glad to see you are enjoying this mod :>
for gene modding window, I didn't put any UI modding files on this mod to avoid compatibility issues. If you're trying to find the mods expanding the trait windows, try:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1143523429
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=723349780
These are maybe outdated mod but I think they're working. Or you can find them to search with the keywords as trait window, trait ui etc.
And for leader trait issue, I'll try to find the problem on next update. I'm afraid I can't tell you when is the update as I'm not playing Stellaris for now.
@WERWOLF-SS: Therianthropic may contain Werewolf Werebear Wearwhale etc :]
I mainly edited it for personal use but decided to upload a link for it since it fixes some minor gripes about grammar people had with this mod.
Link Below for Edited Localization File
https://drive.google.com/file/d/1ZZkRuL5s02ZAGON299HZSiTMIZKCCun4/view?usp=sharing
Really good mod, it's really cool to have this much choices!
I don't really know if it's a known thing or not and if it's the right place to talk about it but the two things that make me cry with this mod :
- When we modify a specie, all the leader who got the bonus trait given with genius (scholar in english I guess) lose it, even if we modify another specie :s
-When we can add every trait with species modification, the UI can't display every trait x)
Except those annoying things Good job!
.../steam/steamapps/workshop/content/281990/1378544346/vdl_expanded_traits/common/traits/
and remove everything but:
00_vdltrait_b2_basic_traits.txt
00_vdltrait_m2_basic_traits.txt
@Ranger Dimitri: As you pointed out, those blue 0 point traits are allowed to pick when you are creating the species. They cannot be added or removed by bio-engineering (EXCEPT Last Children; the background of this trait is a bio-engineering disaster so it can be cured via advanced bio-tech). Maybe you can call them origin traits.
Other colours are, purple: psionic-related, pale-blue: positive traits (heavy), green: positive traits (light), red: negative traits(light), red-ish purple: negative traits (heavy)
I hope this information answered your question, Thanks :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1143523429
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=723349780
or you can find them to search with the keywords as trait window, trait ui etc.
- 2 new special characteristic traits (blue icon) for bio species added
- 5 new ordinary traits for bio species added
- minor effect changes for balance/RP
Please report any issues you experienced, enjoy :)
@qqqq1013qqqq: 그 트레잇들이 모드 업로드 초기에 하도 밸붕이라고 말이 많아서 애드온을 따로 만들어야 했어요ㅎㅎ;
완벽한 특성가지면 특성점수 4점 줘서 다른 특성에 더 투자할 수 있고 열등한 특성 가지면 쓸대없이 특성점수 차지해서 상대적으로 '열등'해지게 말임
It's Real Space 3.2.
@Katusha1592: 위키에 하베스터 코스트 1이라고 써있었는데 낚였음
로봇 테크제한 기능 다시 살려놨고 모디파이어 가치 바뀐거 반영은 적극적으로 하고 있습니다
피드백 넘무감사합니다선생님
@Werebat: Glad to see you love this mod that much <3 but I don't have a plan for a donation. Thanks for your offer. If I gonna work with other mod future, I'll think about a donation