Arma 3
Acoustic Guitar Mod
179 Comments
Apa 12 May @ 2:30am 
Yeah, apologies I took a break from Arma. Here is list:
CBA_A3, Improved Melee System, 3den Enhanced, Enhanced Movement, Devourerking's Necroplague Mutants, Drongos Spooks and Anomalies, ace - simplified, Improved Craters, WebKnight's Zombies and Creatures, Deformer, Enhanced Movement Rework, WebKnight Flashlights and Headlamps and WebKnight's Two Primary Weapons.

I'm going to go on a limb and say it is one of the various WebKnight's mods. But they are crucial for the experience.
WA47K 4 May @ 3:29am 
So like, when I add the guitar to my character via zeus it is automatically unequipped and I just can't equip it at all, pressing 1 does nothing.
Hubix  [author] 16 Apr @ 9:55am 
Ok, do you have any other mods loaded besides the guitar when encountering the issue? If yes then please list them.
Apa 16 Apr @ 8:45am 
Hi, so yes. All units ai or players are unable to get into vehicles (They get stuck midway into ground and get soft locked) and animations while inside vehicle are bugged. This happens with both quitar spawned in and without, so it only happened when the mod was loaded.
Hubix  [author] 16 Apr @ 5:29am 
@Apa
Hey, is is the same issue as Colonial_Boy mentioned? Could you describe how does it exactly break all the vehicles in scenario when loaded?
Apa 16 Apr @ 4:08am 
Unable to use this mod currently as it breaks all vehicles in my scenario when loaded. Any workaround? (So same problem as some have already posted)
Michalski 5 Apr @ 8:03am 
Hey, i wanted to ask if it is possible to already have the guy sitting and playing the guitar from through the editor.

I am pretty new to Arma Editor and also scripting.

I am using Ace aswell, i loaded some custom Stalker songs. through a mod
kokaino 25 Dec, 2024 @ 12:03am 
как это использовать гитары нет в игре
Hubix  [author] 29 Nov, 2024 @ 10:41am 
@Colonial_Boy

🤔 are the issues only happening when using the guitar mod? What are you doing when getting into a car? If you wan't to play a guitar while being in a vehicle (via enter interaction) it's not really a supported feature.

As a workaround you can try WMO - Walkable Moving Objects mod and start playing the guitar while standing on a vehicle, you should then keep on playing while moving with the vehicle.

If you just want the music player and don't care about the guitar animations you can instead use the Pocket Music Player mod, it's a separate object from the player which you can attach to someone or to a vehicle and shouldn't (it's arma after all) interfere with player animations.
Colonial_Boy 11 Nov, 2024 @ 2:04pm 
G,day me and my mates are using antistasi ultimate and we are clipping through cars and are stuck in animation trying to get in is there any fix
Hubix  [author] 24 Aug, 2024 @ 9:02am 
@Murphy

Hey, you can spawn it via Zeus by creating an empty container and adding guitar to it. It is in the main weapon category. You can also find it in virtual arsenal, also in the main weapon category.
Murphy 20 Aug, 2024 @ 7:56am 
I'm using this in antistasi ultimate and was just gonna spawn it in using Zeus but I don't see it anywhere is there a command or something I can use to spawn a guitar in?
Hubix  [author] 28 May, 2024 @ 3:17pm 
@Zeonn

Hmm, that's weird, I'll do some testing. Thank you for reporting the issue.
Zeonn 21 May, 2024 @ 10:11am 
@Hubix songs converted with the extension creator.
Hubix  [author] 21 May, 2024 @ 2:52am 
@Zeonn

By the songs you created, you mean sound files (.mp3/.ogg) created specifically by you or just creating an extension in general?
Zeonn 20 May, 2024 @ 5:38pm 
Anytime I try to sign new songs after using the extension creator, I get an error from DsUtils saying that the sign failed. It only happens with the songs I created.
Devanney 23 Feb, 2024 @ 5:34am 
HC-6? :D
Hubix  [author] 9 Feb, 2024 @ 4:39pm 
Hello everyone!

I've updated the song extension creator, the new version is still janky but offers graphical interface, and an ability to adjust song volume and their hearable distance. Additionally song extensions can now be made to work with both Acoustic guitar mod and Pocket music player mod at the same time! In case you would not want certain extensions to be used by one of the mods you can choose so in the tool.

If you encounter any issues please let me know, the old versions of the tool are still available in case you would prefer to use them.
AvengedSevenfold52 29 Nov, 2023 @ 4:29pm 
*insert spongebob campfire song*
Hubix  [author] 26 Nov, 2023 @ 6:51am 
your own keys*
Hubix  [author] 26 Nov, 2023 @ 6:51am 
@IceBreakr Hmm, that's a peculiar issue, it should work with our own keys after resigning. Maybe there is some kind of problem with the pbo. I''ve used pbo manager to package the mod. Unfortunately I don't have time to debug it, and won't have it for foreseeable future so I can't provide my assistance :/

If someone else had a similar issue (and maybe even fixed it!) I would be very thankful for the information.
IceBreakr 17 Nov, 2023 @ 1:31pm 
Thank you! That is exactly what I've been looking for. Too bad your mod doesn't work on dedicated... even if you resign the key for personal use it doesn't run on dedicated test server I have.
Hubix  [author] 16 Nov, 2023 @ 4:50am 
@IceBreakr Hey, it depends on what you exactly want to do. If you want to just put AI in guitar playing animation you could use a command like this one: aiunitnameineditor switchMove "gitaraPlay"; It will put the AI in guitar playing animation but won't play any music. For playing music you could use playSound3D or say3D command, by adding some songs to your mission folder and referencing them in the command.

As for the checking if a unit (player, ai, vehicle and so on) you can use inArea command, for example you can check if AI inside trigger's area.

If you google Arma 3 *Command name* you will find documentation on how to use them in your mission scripts.
IceBreakr 11 Nov, 2023 @ 7:39pm 
Is it possible to get a command on how to make AI play instead of player? Or to assign guitar a variable to check if it is in certain area?
Hubix  [author] 14 Aug, 2023 @ 12:27pm 
@Ftmch That's a relief, thanks anyway for reporting a potential issue ^-^
Ftmch 13 Aug, 2023 @ 12:15pm 
@Hubix Nevermind! False alarm, tried it with different mods and the issue only appears when I use this mod and prairie fire in combination with a few ALIVE Orbat-factions I made so the issue is on my end, I'm gonna look into it and see if I can find a solution. :)
Hubix  [author] 13 Aug, 2023 @ 11:06am 
@Ftmch Oh, that is a large issue. Could you please give me your modlist that you had activated when the issue occured? Or was it only Prairie Fire with acoustic guitar mod together? I will later try to reproduce the issue myself.
Ftmch 13 Aug, 2023 @ 10:55am 
Hello, this mod seems to mess up pretty much all thet crew-animations in the SOG: Prairie Fire-DLC (they sit instead of standing on high static weapons and stand while the should sit and drive etc. etc.). Any chance this might be fixed? My guess is the animation-settings in the config for this mod somehow overrides the ones in Prairie Fire messing them up..
Hubix  [author] 23 Jul, 2023 @ 10:36am 
@NikiTret Thanks for reporting it :cozybethesda:

@fitnesse father You can spawn it via editor, you can add it to some inventory as zeus, you can also grab it from virtual arsenal, it's in the primary weapons section
Hubix  [author] 23 Jul, 2023 @ 10:36am 
Sorry for the radio silence, I'm very busy right now and rarely play arma nowadays so support for this mod was kind of neglected by me.

@Sir Drevden, I will most likely rewrite the extension creation tool in some time so I would advise you to wait for that to happen before creating an extension. Current creation tool is functional on most systems but unfortunately on some installations it can break without a clear cause. It's not surprising to me since it's most likely the worst code I had ever written but nonetheless it's not an excuse. So once I get some free time during which I won't be mentally exhausted I will rewrite it because I want to allow people to use this mod in the full capacity without fighting with my janky extension creator. Sorry for the inconvenience.
Steph 8 Jun, 2023 @ 5:12am 
how do I add it to my inventory? or where it will appear?
NikiTret 28 May, 2023 @ 1:04pm 
Hi, just want to inform you that this {LINK REMOVED} is using files from this mod illegally and presenting them as it's own. It is actively being used on "creator's" server.

I broke down that mod and here is which mods are stolen: {LINK REMOVED}
Sir Drevden 21 May, 2023 @ 11:25am 
@hubix alrighty, i have tried to put the cpp file in to the launcher but it doesn't work. i did manage to make it in to pbo file but i have no clue how to put it in the launcher
Hubix  [author] 21 May, 2023 @ 6:15am 
@[CF] Sir Drevden You can't add songs for this mod via a mission file, they need to be packaged into a separate modification and then loaded alongside Acoustic Guitar Mod in the game's launcher.

@BIAS_MACHINE All clients need to have the mod/mods containing custom songs if they want to hear them, I don't exactly remember all the details how arma would handle such situation (server not having mods containing the custom songs) but I think that it should work.

@_H_I_M_I_K_ You can use PBOManager for that, since armaholic has been dead for a long time you can download it from here instead: https://github.com/SteezCram/Armaholic-Archive/blob/main/PBO_Manager/pbom_inst_1.4_beta(x64).msi
There is a small download icon on the right side of the page, to the right of "Raw" button
_H_I_M_I_K_ 16 May, 2023 @ 5:16am 
how to put a mod in pbo?
BIAS_MACHINE 16 May, 2023 @ 2:00am 
If a server has the mod but not our custom songs will the songs still play anyway?
Sir Drevden 14 May, 2023 @ 12:54pm 
So i used the creator to make some music. i got a cpp file and i have no clue how to put that in to my mission
Hubix  [author] 24 Mar, 2023 @ 1:16pm 
@ahegao gaming Sure, go ahead, there is a mod that did a similar thing called "Turkish Guitar", which has the same premise as yours but added an instrument called "kopuz". You can use this mod as a dependency or just use it's code (I mean stuff like copy/pasting it, using slightly modified versions of the codebase etc.). If you happen to only use the code without making this mod a dependency please leave a credit to this mod in your mod's description.
mommy mesa 22 Mar, 2023 @ 3:05pm 
would you be okay with me making a port of this to use a banjo instead? i'm working on a banjo mod anyway, and thought that this but with a banjo would be fun.
Hubix  [author] 27 Dec, 2022 @ 1:55pm 
@EvM Hey, thank you for the kind words! Currently there is no functionality to change guitar's volume
EvM 19 Dec, 2022 @ 9:34pm 
Nice mod! btw is it possible to adjust the volume? I think the guitar is too loud.
Hubix  [author] 31 Aug, 2022 @ 7:49am 
@za0 Currently I don't have any plans to add alternative guitar models, if you'd like to use a more medieval guitar you can check out "Turkish Guitar" mod made by CryexS, which is based on this mod and features kopuz, traditional turkish string instrument which is related to the medieval lute
Joel 16 Aug, 2022 @ 6:55pm 
This mod is great!!
I dont know if it is possible but would be very very cool have other types of guitar like an eletric guitar or a medieval lute...
Romnipotent 28 Jul, 2022 @ 5:36am 
If NPC's ever become able to use this mod in some way it would be great to use for various campaigns.
Hubix  [author] 1 Jul, 2022 @ 2:08am 
@Gibbus You can use switchmove command on an AI equipped with a guitar to make it play the gitaraPlay animation. Then you would need to use say3D command on the AI again to make it actually emit sounds.

As for an automatic way to make AI play the guitar, I currently don't plan on implementing such feature.
Gibbus 30 Jun, 2022 @ 7:29pm 
can you make AI play the guitar?
Hubix  [author] 8 Apr, 2022 @ 10:58am 
@CartoonrBOY Hmm, I don't remember forcing V2 signatures since it's marked as a legacy feature, anyway I've generated new signatures, check out if it works now.
CartoonrBOY 7 Apr, 2022 @ 6:54am 
Your MP key is broken - it's possible you selected "force V2 signatures" when signing...
Hubix  [author] 14 Sep, 2021 @ 11:12am 
@Donnovan Nope, no other mods are required.
donnBR 14 Sep, 2021 @ 9:34am 
@Hubix, thanks, i will try.
This mod require any other mod?