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CBA_A3, Improved Melee System, 3den Enhanced, Enhanced Movement, Devourerking's Necroplague Mutants, Drongos Spooks and Anomalies, ace - simplified, Improved Craters, WebKnight's Zombies and Creatures, Deformer, Enhanced Movement Rework, WebKnight Flashlights and Headlamps and WebKnight's Two Primary Weapons.
I'm going to go on a limb and say it is one of the various WebKnight's mods. But they are crucial for the experience.
Hey, is is the same issue as Colonial_Boy mentioned? Could you describe how does it exactly break all the vehicles in scenario when loaded?
I am pretty new to Arma Editor and also scripting.
I am using Ace aswell, i loaded some custom Stalker songs. through a mod
🤔 are the issues only happening when using the guitar mod? What are you doing when getting into a car? If you wan't to play a guitar while being in a vehicle (via enter interaction) it's not really a supported feature.
As a workaround you can try WMO - Walkable Moving Objects mod and start playing the guitar while standing on a vehicle, you should then keep on playing while moving with the vehicle.
If you just want the music player and don't care about the guitar animations you can instead use the Pocket Music Player mod, it's a separate object from the player which you can attach to someone or to a vehicle and shouldn't (it's arma after all) interfere with player animations.
Hey, you can spawn it via Zeus by creating an empty container and adding guitar to it. It is in the main weapon category. You can also find it in virtual arsenal, also in the main weapon category.
Hmm, that's weird, I'll do some testing. Thank you for reporting the issue.
By the songs you created, you mean sound files (.mp3/.ogg) created specifically by you or just creating an extension in general?
I've updated the song extension creator, the new version is still janky but offers graphical interface, and an ability to adjust song volume and their hearable distance. Additionally song extensions can now be made to work with both Acoustic guitar mod and Pocket music player mod at the same time! In case you would not want certain extensions to be used by one of the mods you can choose so in the tool.
If you encounter any issues please let me know, the old versions of the tool are still available in case you would prefer to use them.
If someone else had a similar issue (and maybe even fixed it!) I would be very thankful for the information.
As for the checking if a unit (player, ai, vehicle and so on) you can use inArea command, for example you can check if AI inside trigger's area.
If you google Arma 3 *Command name* you will find documentation on how to use them in your mission scripts.
@fitnesse father You can spawn it via editor, you can add it to some inventory as zeus, you can also grab it from virtual arsenal, it's in the primary weapons section
@Sir Drevden, I will most likely rewrite the extension creation tool in some time so I would advise you to wait for that to happen before creating an extension. Current creation tool is functional on most systems but unfortunately on some installations it can break without a clear cause. It's not surprising to me since it's most likely the worst code I had ever written but nonetheless it's not an excuse. So once I get some free time during which I won't be mentally exhausted I will rewrite it because I want to allow people to use this mod in the full capacity without fighting with my janky extension creator. Sorry for the inconvenience.
I broke down that mod and here is which mods are stolen: {LINK REMOVED}https://docs.google.com/spreadsheets/d/1hVcqbIuVFmz9gJlo5zODn_Hkhbyf8E35YaxsVNUt3bY/edit?usp=sharing
@BIAS_MACHINE All clients need to have the mod/mods containing custom songs if they want to hear them, I don't exactly remember all the details how arma would handle such situation (server not having mods containing the custom songs) but I think that it should work.
@_H_I_M_I_K_ You can use PBOManager for that, since armaholic has been dead for a long time you can download it from here instead: https://github.com/SteezCram/Armaholic-Archive/blob/main/PBO_Manager/pbom_inst_1.4_beta(x64).msi
There is a small download icon on the right side of the page, to the right of "Raw" button
I dont know if it is possible but would be very very cool have other types of guitar like an eletric guitar or a medieval lute...
As for an automatic way to make AI play the guitar, I currently don't plan on implementing such feature.
This mod require any other mod?