A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

Cinematic Battle Mod
326 Comments
James Blazer 9 Jul, 2024 @ 9:13am 
Incredible battle mod. One if not the best battle animation mod out there. Thanks
YakuzaUnderlord 3 Jan, 2024 @ 11:50am 
seconding for reshade preset
MeatGrinder 30 Oct, 2023 @ 4:36am 
Hey, can you post your reshade preset? It looks awesome!
Quan Millz 30 Sep, 2023 @ 10:59am 
buns
ALPS 10 Feb, 2023 @ 9:16am 
I read negative comment about this game but still bought it but before starting the campaign, I looked for mods that will add flavor to this game. I'm lucky to find this one. By far one of the best battle mods out there, better than other battle mods in atilla and rome 2.

PS: tried playing custom battle first without mod, it was bad, real bad. Tried this one and made the game much better. Now I'm off to campaign :D

Thank you for taking your time creating this mod. :steamthumbsup::steamthumbsup:
Zenriis 30 Jul, 2022 @ 7:29am 
Crashes often on startup. However when it works, it's a charm!
Vaderming 18 Apr, 2022 @ 4:27am 
works well for me i got no post malone circles combat
Jon 28 Nov, 2021 @ 12:11pm 
Hello, is this compatible with Campaign 1066?
GLIMBO 11 Nov, 2021 @ 2:38am 
idk why but enemy army's just sprint in circles with this mod and wont attack if they do its like one unit at a time looks super good but i had to uninstall
Angelo 28 Dec, 2020 @ 10:44am 
no seabattle compatible?...so...whats the poing, avoid seabattles or what..? ...meh
Winter 17 Oct, 2020 @ 10:10pm 
Anyone found a way to make this sea-battle compatible?
mg42 spam 4 Sep, 2020 @ 11:03am 
thank you save this terrible game
napoli 4 May, 2020 @ 2:50pm 
I try this mod with shieldwall mod . No issues for now . But a way great mod Thank you
Ian 24 Apr, 2020 @ 11:36am 
awesome mod!
la haie sainte 2 Apr, 2020 @ 10:04am 
Love it. It finally makes this game worth playing.
Appraiser 8 Dec, 2019 @ 7:01am 
From my experience, this mod doesn't penalize higher tier units at all - in fact - I believe it actually makes them survive longer, if anything.

Since no one can get attacked by more than 1 person at a time, a higher tier soldier can simply kill a lower tier soldier in the middle of the battlefield without intervention, and then move on to the next, until one of them is lucky enough to kill him. Stark contrast to vanilla, where if someone is out of position, they will get stabbed down pretty quickly regardless of their skill level.
CrêmeTropBrûlée 8 Dec, 2019 @ 5:59am 
does this mode penalize tiers 3 units against tiers 2 and 1 ? Cuz I love this mod, I have a same on Rome II and I have a feeling that my best units die more, but thats just a feeling
Nigerian Prince  [author] 7 Dec, 2019 @ 10:44am 
no
Caesar Incarnate 7 Dec, 2019 @ 3:33am 
the mod is excellent but no naval battles is kind of a drag.
Caesar Incarnate 7 Dec, 2019 @ 3:32am 
is there any way to simply change combat animation to 100% while not affecting naval battles?
FodgeWogler 21 Nov, 2019 @ 6:13pm 
Will there ever be a fix for 2h axe units vs cav? It looks so odd, are you able to give them heart attack animations at least?
Nigerian Prince  [author] 6 Nov, 2019 @ 4:34pm 
yes
WelshRifty 6 Nov, 2019 @ 1:36pm 
animations are kick ass but i cant see any blood im not using any other animation mods? i dont own the blood sweat and spears dlc do i need to own that to see blood?
Lickher_ish 11 Aug, 2019 @ 9:00pm 
hi there is there a guide on how to learn how to edit these files
HarpKnight 4 Jul, 2019 @ 7:30am 
Don't know if anyone else has asked but: Is there a chance that a mod like this for Three Kingdoms could be made?
^3[$GLOBAL] ^7$FATMAN$ 18 Jun, 2019 @ 6:40am 
Thanks a lot man! your reply and directions are spot on!
Nigerian Prince  [author] 17 Jun, 2019 @ 11:56pm 
So essentially, copy Combat 69 and the animation coding it contains OVER Combat 70. MAKE SURE YOU DON'T FUCK UP THE FORMATTING. Then after you copy paste it, change Combat 69 to Combat 70, this means you've essentially replaced Combat 70 with Combat 69 and made Combat 69 more frequent.
Nigerian Prince  [author] 17 Jun, 2019 @ 11:54pm 
You can't add the same animation line twice because that will do nothing. what you can do is...I did a work around this not really sure how to explain this.

Say there is a line..something like Combat 69 and the animation coding it contains.

You want Combat 69 to be more frequent and at the same time you don't want Combat 70 to exist.

What you do is. Simply copy Combat 69 over Combat 70 and change all instances of the word 69 to 70 in the Combat 69 lines.

I tried to explain it as best i can sorry if its confusing
^3[$GLOBAL] ^7$FATMAN$ 14 Jun, 2019 @ 11:41pm 
Can i ask you one more question ? If i write on pack file manager the same animation line twice or even more times, will that make the animation appear more frequently or is it inconsequential ?
^3[$GLOBAL] ^7$FATMAN$ 6 Jun, 2019 @ 6:53am 
great man thanks!
Nigerian Prince  [author] 5 Jun, 2019 @ 5:29pm 
I handpick and write down..took me more than a dozen hours and if you're editing my file, good luck lol I changed so many things and i don't even remember anything anymore
^3[$GLOBAL] ^7$FATMAN$ 5 Jun, 2019 @ 7:31am 
I ask because i would like to add some more animations and possibly remove a couple
^3[$GLOBAL] ^7$FATMAN$ 5 Jun, 2019 @ 7:30am 
Great mod!!! quick question tho. How did you make it? did you use variant editor or did you handpick every line separately and write it down on the pack file manager ?
Appraiser 20 Apr, 2019 @ 12:23am 
Naval battles being broken due to this mod is a bit of a shame, but personally I don't mind it too much, seeing how I rarely even get those types of battles anyway, and the actual land battles look freaking gorgeous now. Honestly I'd put more blame on CA, for apparently hardcoding naval battles to exclude 1 on 1 death animations for reasons I couldn't even begin to fathom.
Pharaoh 19 Apr, 2019 @ 5:28pm 
it's okay man I did not mean to offend just thought i'd warn people.
Nigerian Prince  [author] 19 Apr, 2019 @ 5:04pm 
I forgot to put up a disclaimer saying that Sea battles will become unplayable my bad
Nigerian Prince  [author] 19 Apr, 2019 @ 4:54pm 
?? play vanilla then the point of this mod is to make sure every combat is matched combat. Sea battles being unplayable is a risk I am willing to trade.
Pharaoh 19 Apr, 2019 @ 3:25pm 
This mod makes Sea battles unplayable Can you make a version with no matched combat so we can enjoy naval battles with this great mod?
Hunter 17 Apr, 2019 @ 7:24pm 
Well, no problem :D I will try it out haha, anyway thank you for your work!:KneelingBow:
Nigerian Prince  [author] 17 Apr, 2019 @ 3:37pm 
No idea
Hunter 16 Apr, 2019 @ 3:34am 
It´s compatible with all achievements?
Trajano 15 Apr, 2019 @ 5:49pm 
Yes, my bad. The problem was wiht another mod. Thanks!
Claudius Aetius 15 Apr, 2019 @ 6:14am 
Hi, you're right the is working very well thanks!
The problem was with another mod. Amazing work!
Nigerian Prince  [author] 14 Apr, 2019 @ 11:24am 
There wasn't any, were you using any battle mods/ animation mods?
Trajano 14 Apr, 2019 @ 8:01am 
Hi! Just stop working! Is there some update from the game?
Nigerian Prince  [author] 19 Mar, 2019 @ 12:25pm 
it is working and the blood still appears, try to find the source of the conflicts in your mod lists.
Claudius Aetius 18 Mar, 2019 @ 7:57pm 
Don't work in my game. Perhaps problem with the latest ThB's update...
TooT_PikK 17 Mar, 2019 @ 10:30am 
i have this mod but i didn't notice any blood during battles. is it working as intended?
napoli 18 Feb, 2019 @ 2:31am 
thx keep up the good work Thank you