Torchlight II

Torchlight II

TL1 Tilesets
17 Comments
Obi Want Kanabis 24 Sep, 2018 @ 7:22pm 
So the game will randomly load tilesets from this mod (in dungeons?) in addition to the ones we already have in the game?
[BritYank] Tom 23 Apr, 2014 @ 12:51pm 
This is brilliant.
AnXMcK 18 Jan, 2014 @ 6:29am 
Is the music included?
meromex 14 Jan, 2014 @ 6:13am 
itll be really cool if you could add the to the mapworks as i feel it lacks a lot of variety in maps
Neofalcon  [author] 19 Dec, 2013 @ 5:47am 
In order to use the resources in your own mod, you have to unpack the mod and copy it into the mod you're making.

Then, when you're done making a mod using these resources, and you go to submit your mod, you first need to delete these resources from your mod.

Then, in order to run your mod, you need to have this mod installed as a pre-requisite.

You technically don't *have* to delete the resources from your mod, but if you don't it'll cause problems when I inevitably update the mod, which I do still totally intend to do, even though I haven't worked on it in forever.
Ribbit Ribbit 19 Dec, 2013 @ 4:41am 
i can't understand how to use this mod. unpack, copy into another mod and delete the unpacked files? isn't it ok just to integrate two mods?
if this can't be integrated, is it because this is just a source file for mod, not a mod in reality?
Altaria 26 Sep, 2013 @ 3:00pm 
now all they need is TL1 monsters, TL1 items, TL1 classes and TL1 town.
Velathelis (Owl) 15 Jul, 2013 @ 11:46pm 
Q.Q it says its "outdated" and will not let me use. I really want to use the mod. >.< If its not to much to ask would you be able to update to the current version of TLII? Ty and thank you in advanced!!!
earlgene 22 Jun, 2013 @ 12:36am 
you know what might be interesting? TL1 monsters!
DeeZire 27 May, 2013 @ 8:15am 
Can you upload a version for non-Steam users please?
Jabber 17 May, 2013 @ 7:05am 
It isn't clear whether new tile sets just adding or actually replacing the existing
bozo 16 Apr, 2013 @ 8:52am 
Great work! Can't wait til this is finished, loved TL1.
Justforvisit 15 Apr, 2013 @ 7:51pm 
Great idea, after over 160 hours played I realy can use some diversity xD Then again, what I would truly wish for would be something like a modern day ruin city with cracked streets, skyscraper ruins left and right as borders or deep cliffs....some natural TL II fiends like the guard sentry & dwarven turret for example would perfectly fit into something like this when you change their color to iron I think.

Just my 2 cents of thoughts ^^
Bobbith ㋡ 12 Apr, 2013 @ 6:34pm 
fantastic
Neofalcon  [author] 11 Apr, 2013 @ 8:06pm 
Yeah, if/when I convert the layouts it will be in a seperate mod - this one will remain just assets so modders can use it to make mods and so it can be used a dependant mod for any mods that use these tilesets.
Salan 11 Apr, 2013 @ 6:58pm 
I know I just started working on my ACT 5, will likely dig through it some to see what I can use
Salan 11 Apr, 2013 @ 6:57pm 
if you keep this one just as the tilesets I am sure you will get a lot of modders using it!