Stonehearth

Stonehearth

Extra Map Options
149 Comments
Leedin 19 Mar @ 12:06pm 
Hi, love the mod, thank you for making it. Any chance sliding a new map size in there that is between Micro and Small would be a low-effort update? Something like "Tiny"?
BrunoSupremo  [author] 1 Feb @ 10:40am 
It can work, yes.
jupiter878 31 Jan @ 11:08pm 
Hey, thanks for the great mod! Is there a reasonable chance that, even when you settle and try to build towards one corner of the map, the micro size map will still be small enough to softlock certain parts of the Goblin questline? Or will clearing out the rest of the micro map periodically (no buildings, flattening land, filling in campsite holes, and killing other enemies) be enough to allow safe quest progression?
BrunoSupremo  [author] 31 Jan @ 1:24pm 
It does affect enemies spawns, yes. The game requires 100~300 blocks between the player base and enemy spawns. the micro size is 256 blocks in size only.
jupiter878 31 Jan @ 11:31am 
Does anyone know if the micro size causes issues with enemies spawning? I appreciate the performance advantages but I also don't want to get locked out of combat quest lines
sillycat 16 Jan @ 8:27am 
The fact that this is still getting updated. Absolutely incredible, thank you for all your hardwork Bruno, you and the rest of the ACE team (Of course along with all the other mod authors) really are the best. Cheers, hope the new year is treating you well!
Weldisney 14 Oct, 2024 @ 3:14pm 
Hello i have an idea ^^ can you put some montaine in super flat ( YEs i know xD) just some i prefer minind rocks/ ores in montaine :D i dont like dig in the floor :O and name it Superflate ISH xD
Bont 19 Aug, 2024 @ 6:47am 
i dont mean you btw i mean the original devs
BrunoSupremo  [author] 19 Aug, 2024 @ 3:34am 
The river generation i made requires knowing the whole map at once, else it would start rivers on the weirdest places and dead ends.
The map gen have multiple filters, compounding filters. It needs to generate the whole thing at once for it to work out. If you make just a piece, then tries to generate the neighbor piece, it will have seams and most likely not match well.
Bont 18 Aug, 2024 @ 10:57am 
such a joke the devs were too lazy to make infinite procedural generation and tried to pass it off as a technical issue
BrunoSupremo  [author] 5 Jun, 2024 @ 3:57am 
@ligmaballzzz
Did you activated the mod?
What bugged "real bad"? Can you better describe your problem?
ligmaballzzz 4 Jun, 2024 @ 1:36pm 
this mod dont work
bugged real bad
mankol 9 Mar, 2024 @ 12:57pm 
can you add the inland modes and caves?
what is this 14 Nov, 2023 @ 5:31am 
I can fix that
Nia 2 Nov, 2023 @ 2:29pm 
@Super Clutch
Did you try reinstalling the mod? File corruption can happen passively
BrunoSupremo  [author] 10 Oct, 2023 @ 3:10am 
What biome, and what options you used on it? if possible, give me the seed too, so i can see the problem myself. At least a screenshot of the issue
Super Clutch 9 Oct, 2023 @ 7:25pm 
Been playing with just ACE and this mod. Had issues loading into a new game and the rivers are forming weirdly. Like they aren't complete, reaching from one side to the other and stop somewhere. Looks more like a long lake.
AlexTheRedScout 25 Oct, 2022 @ 2:26pm 
no i just generate more area on because like i said when generating the world always felt closed off stuffy and less explorible and more hostile
BrunoSupremo  [author] 24 Oct, 2022 @ 5:34pm 
We do have a bigger map, it is 2 times bigger in each axis (4 times more space). I thought you meant a bigger minimap.
AlexTheRedScout 24 Oct, 2022 @ 3:44pm 
hmm who says you can't add in more terrain options anyways the reason why i asked for a bigger area to choose from is because of closed in most of seeds i get feel compared to minecraft were you can roam better
BrunoSupremo  [author] 23 Oct, 2022 @ 4:12pm 
I don't think that would help much, the terrain ends up being too repetitive, and we can simple roll a new seed to get something different
AlexTheRedScout 23 Oct, 2022 @ 3:23pm 
hey can you add an option generate a larger area to choose from
Holken 4 Oct, 2022 @ 6:14pm 
It ain't a big deal. I really enjoyed using your mod and ultimately it probably wasn't your fault at all. I just wrote that after losing a save to some other shit so I was mad.
That being said I did remove this mod then add 5 more without any failures.
BrunoSupremo  [author] 4 Oct, 2022 @ 9:31am 
You can throw me your stonehearth.log and i can check for you why it stopped working. Spoiler alert, it is not this mod fault :)
More likely you reached the point when adding more mods makes the game fail to load (black screen, just press F5 to reload)
Holken 3 Oct, 2022 @ 6:24pm 
This seemed to have been stopping my game from opening. Cool.
TINYCATFACE 12 Sep, 2022 @ 6:32am 
ah nevermind i broused the other comments and found the fix a quick uninstall and reinstall
TINYCATFACE 12 Sep, 2022 @ 6:12am 
when im going to make my world map i cant see the whole map i can only see a small corner of the map even when setting the world options to large
Mr. Iron 11 Jun, 2022 @ 10:09am 
Natural caves would be amazing but regardless thank you for adding more options to the game :cozyspaceengineersc:
Nia 5 Jan, 2022 @ 3:49pm 
NGL natural caves would be interesting

v
mankol 4 Jan, 2022 @ 5:07pm 
can you add natural caves?
Gandouf Le Fage 14 Dec, 2021 @ 8:27pm 
Realy good.
BrunoSupremo  [author] 15 Oct, 2021 @ 4:52pm 
Large maps are already around 90% of the whole map
GamerNorr 14 Oct, 2021 @ 4:10pm 
could you make a mode so you can use the hold map ?
BrunoSupremo  [author] 23 Sep, 2021 @ 10:43am 
Large map should be bigger than normal map, both in the minimap preview and in-game playing
Gomoi 23 Sep, 2021 @ 9:31am 
Large map does not actually give a large game space. Is this intentional?
BrunoSupremo  [author] 3 Jan, 2021 @ 6:17pm 
Yep, that biome just takes way more time to load than others, so large size will require a good 5 or so minutes of loading from what i could see
Kyro 3 Jan, 2021 @ 4:20pm 
Seems to occur when I put map size to large. Tried it with normal and it's working now.
Kyro 3 Jan, 2021 @ 4:14pm 
I'm unable to place the initial banner in the swamp biome. I don't experience this issue with the same race (firefly) in another biome such as temporate. I have Ace mods enabled.
BrunoSupremo  [author] 3 Jan, 2021 @ 3:28pm 
What issues?
Kyro 3 Jan, 2021 @ 3:05pm 
Having issues getting this to work with Swamp biome. Anybody experiencing similar issues?
LordSilva 11 Dec, 2020 @ 1:33pm 
Ty.
Obrigado :)
BrunoSupremo  [author] 10 Dec, 2020 @ 4:00pm 
It is.
These two mods do not overlap in any part, so any ACE update is fine.
LordSilva 10 Dec, 2020 @ 7:09am 
BrunoSupremo, Its ready for the new ACE?
Wafflez1324 3 Nov, 2020 @ 8:53am 
I managed to get it working with a re-install, and a good slap in the face. Sorry for bothering you mate!
BrunoSupremo  [author] 3 Nov, 2020 @ 8:10am 
Try starting a game, saving it and send me the save file. I can take a look at it to see if anything is affecting it
Wafflez1324 3 Nov, 2020 @ 6:56am 
well, then i dont know whats happening, the mod in enabled and im doing everything you just said, but its not showing up
BrunoSupremo  [author] 3 Nov, 2020 @ 2:47am 
As long as you go to the mod menu and activate it (in-case it was off), going into that screen shown on the screenshots would be enough. Then just wait a few seconds for the first map to be drawn (while that happens the screen is locked from use) and then you can freely click on the button at the bottom-right to mess with the mod options
Wafflez1324 2 Nov, 2020 @ 4:56pm 
At the moment i have ACE, ACE Armours, Beast Pets, Extra Map Options, High Class, More Combat Anims, some Riallwood templates, Strategic Silos, The Hunter, and Tily's Huge Chests. Im playing on just the normal forest map.
BrunoSupremo  [author] 2 Nov, 2020 @ 4:19pm 
Is the mod active on your mod menu? What other mods you have?
Does it work with temperate biome?
Wafflez1324 2 Nov, 2020 @ 3:57pm 
Any idea why this mod is not working? I have everything loaded and selected but when i try to create a new world the option to use custom settings is not there.