Surviving Mars

Surviving Mars

Infinite Wonders
25 Comments
fractalgem 24 Jan, 2023 @ 5:03am 
how outdated?

As in just a few minor issues like graphical parts missing or outdated as in won't work at all?
™Lers79© 12 Oct, 2021 @ 2:38am 
Hi.
How about an update? :)
The_Hoff779 22 Jun, 2019 @ 3:24am 
Getting a couple of bugs, anyone else seeing these?

- Mohole mine dosen't have it's centre graphic.
- Can only request inbound shipments via the first Space Elevator placed.
Black Jesus 19 May, 2019 @ 10:34pm 
Did this mod replace the three Mass Produced mods? They disappeared from my mod list for some reason.
ChoGGi 3 Mar, 2019 @ 6:29pm 
@Землемер You got the icons back because you've unpacked the mod, so SM isn't trying to correct the icon path from a packed (.hpk) mod.
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1734336452586149095/?appid=464920



I don't know if this mod will be updated, but Solar.lua is kind of borked:
Error loading PackedMods/1385651251/Code/Solar.lua: PackedMods/1385651251/Code/Solar.lua:5: ',' expected near '='

You're missing an "end" at the bottom of :GameInit() and that for loop should probably be
for i = 1, #panels do
instead of
for i = 1 or i = nil, #panels do

Also that for loop is referencing :SetArtificialSunInfinite(), but that func doesn't seem to be anywhere?
ictoos 21 Jan, 2019 @ 9:38am 
thank you for all your hard work.
Engineer 6 Jan, 2019 @ 4:38am 
Two problems.
1. No icons in build menu. Fixed, after double clicking on this mod in mod editor.
2. The texture is white regardless of the sponsor.
Sorry about google translate)
Star King  [author] 21 Sep, 2018 @ 7:51pm 
Fully tested with and without other mods, and no one had that problem either, so take your potato to the kitchen where it belongs
DartMada 21 Sep, 2018 @ 5:36pm 
I think this mod causes freezing. the game itself is still on but becomes completely unresponsive
The Senate 27 Aug, 2018 @ 11:29am 
Update Please?
Myshkin 1 Aug, 2018 @ 2:24am 
Thumbs up for your work. There are always stupid people, don't stop being creative.
maddavo 4 Jul, 2018 @ 10:31pm 
I just built an artificial sun surrounded by solar panels and only one of the solar panels points to it. All the others follow the sun and go off at night. (artificial sun is on). I tried turning the artificial sun off/on but no difference. I also tried salvaging and rebuilding some solar panels but no difference.
Star King  [author] 8 Jun, 2018 @ 9:44am 
@XenoVoid No, it doesn't do anything more than for looks.
XenoVoid 8 Jun, 2018 @ 9:30am 
so does building more omega telescopes actually do anything?
Star King  [author] 1 Jun, 2018 @ 9:41am 
@rdr99 Well the update wasn't an improvement to the UI it was simply a button with it's own menu and I'm afraid that won't solve any of the game faults, but I'll try to solve this if it's possible.
rdr99 1 Jun, 2018 @ 6:10am 
@SSD | KingGravity... Ok... I understand. Curiosity is here now and broke some stuff but added some nice features too. I don't think multiple "Wonders" was one of them, but I'm not a coder.
Star King  [author] 29 May, 2018 @ 10:55am 
@rdr99 Well as of now there is no way to make the interface support this, new curiosity update coming this week, we can hope for the best, currently the resources will be delivered only to the first space elevator you built.
rdr99 29 May, 2018 @ 2:30am 
@SSC | KingGravity... Still wondering how the interface works with multiple Space Elevators. How do you select a particular one of them, or do they all bring stuff at the same time using the vanilla interface?
Star King  [author] 28 May, 2018 @ 9:13am 
@maxxal22 You may have to rebuild the ones you already built and if the problem persists, build the solar panels before building the artificial sun (infinite) should work perfectly.
maxxal22 28 May, 2018 @ 8:55am 
@ SSC | KingGravity

Thanks a lot! I will be checking it out a bit later :)
Star King  [author] 28 May, 2018 @ 7:45am 
@maxxal22 Found the issue. Fixed and updated, it should be working perfectly now, enjoy.
maxxal22 28 May, 2018 @ 5:12am 
@SSC | KingGravity

It is producing power though, and there is no drain from it on my water supply
Star King  [author] 27 May, 2018 @ 7:09pm 
@maxxal22 When you build the artificial sun (infinite), it doesn't show the "stored water" info on it's panel, it won't work until it's full of water and as it doesn't show then you can't see why it's not working so the recommended is to just wait until it's full of water so it will start working normally.
maxxal22 27 May, 2018 @ 2:26pm 
Hi, Thanks for the mod! I just noticed, however, that the artificial sun from the mod is missing the function of a sun at night (the solar panels dont work)
rdr99 14 May, 2018 @ 10:05am 
Though it might be handy to have an extra space elevator near a specific one of your domes, I can't figure out how that would work in the interface. How would you select the particular space elevator so the stuff you want comes to the place you want? Please explain. This could be a good thing!