Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Apparently they have a similar issue.
Edit: Updated with a crop example.
It seems anything using a path of an in-game image/whatever will have the same issue, not sure why the devs can't use AsyncGetFileAttribute to check if the file exists in the mod folder?
(Thanks for keeping it in one easy location!)
Also, I misunderstood the way your wrote your response - you made it sound like this fix doesn't work on unpacked mods, which it does. Confusing....
Upon loading the game the icon is missing even though the paths in items.lua are correct. Added the code then restarted and icon is there all the time. This code does make a difference.
<stupid theory>Do you think it could be because the building I used is a DLC object?</stupid theory>