Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You need to use the Id, not the template_class, though I was editing the tutorial a bit and messed up myself (it needs to be wrapped on an onmsg)
copy the example again and use this
local bt = BuildingTemplates["Water Reclamation No Spire"]
instead of:
local bt = BuildingTemplates.WaterReclamationSpire
change
'name', "Water Reclamation No Spire",
to
'name', "WaterReclamationSystem",
ActionFXParticles are expecting that name, so without it nadda
@ChoGGi It didn't work.