Garry's Mod

Garry's Mod

Gm_OrgasmicWarfare V5
75 Comments
riv8108 14 Apr, 2024 @ 6:01pm 
DRUGS
GirthQuake  [author] 21 May, 2023 @ 7:39am 
It's been so long since i've been into making maps and stuff.
Most of the stuff i remember downloading custom textures and compressing into the file itself so you didn't have to.

But if i were to have missed anything, i can only think of maybe the old counter strike source game.
Ren 1 Apr, 2023 @ 12:02pm 
Does this map require any extra games?
gmmechservices 22 Dec, 2021 @ 6:46am 
Hey if you want more space you can add layers to the map and connect them via teleport
Mechanos 17 Feb, 2019 @ 12:25am 
No worries. Was just leaving feedback and not expecting any changes to be made or anything. I've played with hammer a little and am terribad with it.
GirthQuake  [author] 16 Feb, 2019 @ 10:15pm 
If or when i do it in the future.
It's extremely unlikely that it'll be any time soon.
But when the time comes. i will be sure to redo the map to improve optimization, add features, and make it more build/combat friendly.
Just have been in a tight spot in life.

It's easier to reply to messages since it only takes all but 1 or 2 minutes.
but just adding minor things to a gmod map can take several hours. if not a few days if it's a huge overhaul or something, and with school and a near full time job. that's almost impossible.

If i were to say when i might have a chance to do something like it. it'd probably be when i graduate in june
Mechanos 16 Feb, 2019 @ 8:13pm 
Tested it out a bit. Kinda like it. Although the spawn area feels really out of the way. Every spawn, gotta walk/noclip a good distance to get back to where you wanna be, which isn't great for builders/combat alike. Kinda prefer spawn rooms like gm_vast and gm_warmap have, where new players can just walk out and see what everyone's doing.
GirthQuake  [author] 16 Feb, 2019 @ 3:16pm 
source engine water in gmod soaks up a lot of your cpu power for some odd reason.
I would've imagined trees and all the trenches with the props for sandbags would've
but for me, the water was a good 30-40 fps diference (I have a 144hz monitor) so it dropped it to around 90-100 sometimes.
But when people start spawning a few huge contraptions. it's not abnormal to be at 25-30 fps
GirthQuake  [author] 16 Feb, 2019 @ 3:14pm 
@mechnos
if i remember it's pretty decent.
It doesn't use the whole 1km x 1km x 1km that the source engine allows.
but i'm thinking it's about half a kilometer that i let you build high, for optimization and FPS reasons for the average pc player on gmod.

I would've used the whole 1km up if it weren't for the water. lots of people like making boats, that and water makes the map feel better.
Mechanos 15 Feb, 2019 @ 7:04pm 
What's the sky size like on this map? Looking for a good map for building/ACF, but a huge sky for aircraft is a must.
ClayWarTheOne 5 Feb, 2019 @ 2:51pm 
sorry to hear that dude...
GirthQuake  [author] 5 Feb, 2019 @ 1:25pm 
I appreciate the compliment
I haven't been able to really do much of anything.
College and working a near full time job at the same time has really soaked up near every single hour of my life leaving me unable to do the things i liked to do.
i usually only get 2 days of the week where i have atleast 4 hours of free time anymore and it sucks.

I wish i could continue to work on this map, but at this current time. It's impossible until i graduate, and or get another job. perhaps one where i don't work on the weekends

ClayWarTheOne 26 Jan, 2019 @ 2:29pm 
really good sandbox map my man, keep it up!
GirthQuake  [author] 27 Jul, 2018 @ 2:53pm 
I'll try to do so whenever i have enough free time to do so
Lifes been busy and will be for a while
TheRedJinty 25 Jul, 2018 @ 12:34am 
Hey, the train tracks are covered up by the ground on one of the hills in one corner of the map. Could you fix this please?
Sedric Saunders 22 Jul, 2018 @ 6:22am 
best gmod map :)
Maelmeaty 14 Jul, 2018 @ 6:48am 
LetZ WoR tagather!
GirthQuake  [author] 6 Jul, 2018 @ 8:22am 
Sorry for those waiting for updates.
I've been very busy in life now.
I'm going to college while working a near full time job and i hardly have time to do anything unless i'm lucky enough to have a day off on the weekends.

Hopefully sometime in the future i'll have enough time to update this map into something incredible.
Or just start over with a new project when i'm done with everything in school
GirthQuake  [author] 16 Jun, 2018 @ 9:05am 
Thanks for the help, i appreciate it!
Johnny 16 Jun, 2018 @ 4:47am 
Train tracks broken (on this position: -14964 , 11952 , 1768).
Great map btw.
GirthQuake  [author] 10 Jun, 2018 @ 6:58pm 
Smaller update now
Just fixed a few props floating in the air

Added some more terrain features in the mountain and hills
Added a new build area by the drag strip to be protected from the elements
GirthQuake  [author] 8 Jun, 2018 @ 10:08pm 
Re added water, and added train tracks in the map
Hope everyone enjoys it

And yes, i just realized after i uploaded the map and updated it, i noticed a floating tree by the trenches.
It's a magical tree so leave me alone
It doesn't listen to gravity
Tanner Orin 8 Jun, 2018 @ 5:26pm 
Damnit i was using water for RP and now that its gone i got no use for the map.
GirthQuake  [author] 7 Jun, 2018 @ 9:41pm 
Sneak peak of the current map
Update will be released soon
Probably a few days

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1405707184
GirthQuake  [author] 5 Jun, 2018 @ 7:38pm 
Currently making the new update now
I'm re-adding water (But it'll have poop water textures, it's basically "decent" water except it doesn't refract or reflect anything on it to save tons of FPS

And i'm adding train tracks in the map
Carrot 2 Jun, 2018 @ 8:36am 
Understandable, have a nice day
paw1999 31 May, 2018 @ 9:02pm 
Here's something to consider: Ai_nodes
paw1999 31 May, 2018 @ 8:11pm 
Same
GirthQuake  [author] 31 May, 2018 @ 8:07pm 
lasagna is pretty alright, i prefer spaghetti though
Carrot 31 May, 2018 @ 10:09am 
n i b b a, i have a question
do you like l a s a g n a ?
ANUBIS 30 May, 2018 @ 4:56pm 
Great building map!
GirthQuake  [author] 30 May, 2018 @ 10:52am 
Here's the map of this second
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1398595917

I'm not exactly sure if i want to keep the water removed (it seriously impacts performance, it DRAINS it)

I still have bits of the map i'm working on, and i plan on adding a bit more before i give it the green flag and release the updated map
GirthQuake  [author] 28 May, 2018 @ 8:17am 
𝔹𝕖𝕗𝕠𝕣𝕖 𝕔𝕠𝕞𝕞𝕖𝕟𝕥𝕚𝕟𝕘 𝕡𝕝𝕖𝕒𝕤𝕖 𝕣𝕖𝕒𝕕 𝕠𝕥𝕙𝕖𝕣 𝕡𝕖𝕠𝕡𝕝𝕖𝕤 𝕔𝕠𝕞𝕞𝕖𝕟𝕥𝕤 𝕓𝕖𝕔𝕒𝕦𝕤𝕖 𝕥𝕙𝕖𝕪 𝕡𝕣𝕠𝕓𝕒𝕓𝕝𝕪 𝕒𝕝𝕣𝕖𝕒𝕕𝕪 𝕝𝕚𝕤𝕥𝕖𝕕 𝕥𝕙𝕖 𝕤𝕒𝕞𝕖 𝕚𝕤𝕤𝕦𝕖 𝕪𝕠𝕦 𝕙𝕒𝕧𝕖
lsd gaming 27 May, 2018 @ 11:45am 
missing tex
Marlboro 27 May, 2018 @ 2:57am 
its awesome and beatiful!
Broesnic 26 May, 2018 @ 4:51pm 
you should make the bridge breakable it would cool also great map and keep making amazing content
BlastDaLizard 26 May, 2018 @ 10:08am 
The trees near the spawnpoint have missing texture. Is there a fix for it?
GirthQuake  [author] 24 May, 2018 @ 7:15pm 
GirthQuake  [author] 24 May, 2018 @ 7:15pm 
I'll try what i can
Thanks for the support!
Oatmeal 24 May, 2018 @ 5:24pm 
I understand if you don't feel too confident about nodes, from what I have seen other gmod content creators say it is not an easy job. But I cannot wait to see you go for it! Right on man, keep this cool content comin!
GirthQuake  [author] 24 May, 2018 @ 3:16pm 
In the future definitely will add nodemaps for NPCs and such
For when i will do it. i'm not sure, it may be tricky for me because i've never done it before but i will try
Oatmeal 24 May, 2018 @ 2:58pm 
This map looks amazing from the images you have posted! Question though, any plan to add A.I. nodes to this map in the future?
GirthQuake  [author] 24 May, 2018 @ 2:38pm 
I'm going to stop working on it today because i'm not quite sure how to fix the fact that water is sucking up the frames in the map by a overwhelming amount.

You pretty much need water on a ACF build map so boats can also fight tanks and such or whatever.
or to build just boats if you want.
GirthQuake  [author] 24 May, 2018 @ 2:34pm 
Oh yea...
Just discovered the water was the problem...
I just got over 100 Frames boosted from compiling without water
GirthQuake  [author] 24 May, 2018 @ 2:29pm 
I’m still working on trying to optimize and achieve maximum FPS in the map.
So far I’ve removed atleast 35% of the static props in the map, reduced the power of some displacements to 2, and I’ve removed some areas that didn’t seem to have a huge impact on the map, so far it’s hardly done anything

At one end of the map looking towards the other end gives a steady 80 FPS (with my i5-4690k processor)
I have however noticed when looking at water that it sucks a large sum of performance so I’m looking into it at this second
I’ve temporarily removed all water in the map and am compiling to see what the performance is now
Steel hand 24 May, 2018 @ 3:57am 
Hi larry thank you for precisions
GirthQuake  [author] 23 May, 2018 @ 6:57pm 
for 2 reasons

1 being that if it rests at 90 fps, it won't take much building or prop spawning to make it hit under 60
and 2, being i have a 144 hz monitor and i can see the huge difference from going to 90- back to 144 and back and it looks bad.

but 40 fps with a dozen acf builds doesn't bother me
however, 40 fps with just one build will so i'm like i said, trying my hardest to optimize with what i have and it's proving to be challenging.

it wouldn't be a problem if Hammer or really the source engine would allow the use of GPU and CPU power with gmod, and not just CPU.
GirthQuake  [author] 23 May, 2018 @ 6:57pm 
There pretty much is no solution to the textures missing. That's 100% my fault because i forgot to add the textures to the houses when packing the files into the .BSP

You'll just have to wait till i finish the new update for the map.
I'm aiming for it to be released either in the next few hours (Unlikely)
or tomorrow

I've completely re-worked the trenches, removed the town and replaced it with something somewhat interesting, and i'm trying to optimize the map for the best FPS possible.

I'm aiming for the absolute highest frames possible for what the map is
I'm settling for a constant 150 fps or higher at the minimum and i've yet to suceed.
currently in some areas it rests at 90 fps at the highest which is unacceptable to me.
Boletum 23 May, 2018 @ 5:46pm 
Pretty good map, but im having a problem. The town for me is completly untextured. Do you know a solution to this?
xseraphimx 23 May, 2018 @ 5:09pm 
this is a very orgasmic map