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it's very versatille and can combine with many others classes.
Because for me it all good. :P
Could you add the Chronomancer status as well ^^' i know wrong thread but i wanted to thank you for the addition :3
@Demiurgus - sure, i'll try :) !
in GM mode there are all hurting debuffs availible but sadly not the buffs. i would like to give some guy in my campaign Eclipsa's Light for examble or Luna's light. Could you add that to GM status table?
@Kindra - No there is no ways to aim this skill, it a risk. If you land hit, you will deal a great amount and damage at low cost. You also gain extra effect if you use it when you have sun or moon essence. ( sometimes luck isn't on your side :P )
The way it work ( Cast a skill -> Apply Moon or Sun Essence ) ( Cast another skill -> Detect the Moon or Sun Essence -> Apply the additonal effect )
If the target have moon essence and you cast a skill on the target with moon essence, it detect the moon essence and create the additional effect. If the description say ''SELF'', than the moon essence need to be on YOU to gain the additional effect.
For the override you just have to make sure to activate it in the screen menu with the base mod on, when you play :).
Obviously I am missing something but what? If I use the skill and it gives me moon essence with it, the extra skill should also take effect?
Another thing, I downloaded the 100% chance also and just activated it and put it beneath the original mod on load order, is it the right way to install it?
Probably noob questions but I don't see any guide for spells.