Divinity: Original Sin 2

Divinity: Original Sin 2

Astronomer Class (Classic)
120 Comments
Heaphaistos  [author] 14 Sep, 2018 @ 5:19am 
@Sephylon as soon as i can, between work, school, family and life. :P
Sephylon 14 Sep, 2018 @ 4:39am 
when will this mod going to be ported to de im still waiting this mod to play de
Diargoa 9 Sep, 2018 @ 8:12am 
I can't seem to find the merchant in any place you mention, where is it?
Akashar 8 Sep, 2018 @ 10:36am 
yay! I can't wait for this to show up in theDefinitive Edition. I love your mods! (Btw are you ever in the Discord channel?)
Digan 8 Sep, 2018 @ 8:57am 
Awesome ^_^ do so with all ur classes :D cuz they are awesome :D and i wonder whats ur next class is gnna be :D wouldnt mind a, Summoner... but maybe of animals or some mythical creatures rather than elementals or undead :D i think it would be cool :D and havin the option to have the summons be Ai controllable too :)
Heaphaistos  [author] 8 Sep, 2018 @ 8:52am 
Working on it ^.^!
Digan 8 Sep, 2018 @ 8:22am 
Man Definetly should import this to DE :D
Heaphaistos  [author] 8 Sep, 2018 @ 5:42am 
Thank you, happy to read this! :)
DvRk 8 Sep, 2018 @ 2:08am 
Your astronomer class is by far the mod i prefer!
it's very versatille and can combine with many others classes.
Falkras 6 Sep, 2018 @ 6:26am 
This one of the best and also stylish class mods of Divinity and I hope we see it on the Definitive Edition soon:)
Levering Enthousiast 4 Sep, 2018 @ 12:44pm 
Any idea on when this might be ported to the definitive edition?
Millennium Fox 19 Aug, 2018 @ 3:44am 
Can skills that combine can shine?
DominicDarknessNightmare 7 Aug, 2018 @ 10:24am 
I have some ideas for skills if you wanna chat@heaphaistos
Heaphaistos  [author] 7 Aug, 2018 @ 2:46am 
@DominicDarknessNightmare - yeah, a special kind of blade dancer. But it still just an idea, i need more skills before it can become a class.
DominicDarknessNightmare 6 Aug, 2018 @ 8:31pm 
just out of random curiousity have you considered doing a blade dancer class or a Primial Class or even a throwing weapon class? The throwing weapon class would have skills that use throwing weapons that are not actually in inventory, but would have some effects that could help them as well. Blade Dancer would be the rouge equal of a fighter in other words a warrior weildering two sword instead of daggers. Primial would be a claw and fang kind of fighter. these would be DPS roles of course.
Heaphaistos  [author] 30 Jul, 2018 @ 6:17am 
@hurricane7us7 - Full mage : Intelligence and Wits ( Use the talent Savage Sortilege ), then you want to max pyro(sun) and hydro(moon).
hurricane7us7 29 Jul, 2018 @ 7:16pm 
where should i be putting my skill points for this class.
Daddy 28 Jul, 2018 @ 7:56am 
Thanks, you were right. The update just deactivated it. Really loving the mod as well, perfect for the campaign bad guy.
Heaphaistos  [author] 28 Jul, 2018 @ 7:44am 
@Daddy - Are you sure the mod is activated in the game master mode?

Because for me it all good. :P
Daddy 28 Jul, 2018 @ 6:46am 
Seems to no longer work in gm mode after last update. The skills all disapeared.
Heaphaistos  [author] 27 Jul, 2018 @ 6:56pm 
@Mr.Nagy Plays - Well they can't start as an Astronomer, but with the re-spec mirror on the Lady Vengeance you can modify all the stats. You can always buy book and give them to your companions ^.^.
Huginn&Muninn 27 Jul, 2018 @ 12:45am 
this is my first class mod, so it might be the same with all others, but i cant make the companions this class? is that intended? or is there a specific place i need to bring them?
Showt1me 26 Jul, 2018 @ 12:21pm 
enabled the mod, they didn't spawn
夏日圣歌 16 Jul, 2018 @ 12:10pm 
Emmmm Why does intelligence do not increase skill damage?:steambored:
ModestMayhem 16 Jul, 2018 @ 4:23am 
Don't think this was intentional, but when casting Meteor Strike with a moon essence grants the Anumbra Surge skill. It has a red thumbnail and red animation but does water damage. Fantastic mod BTW.
Kona 12 Jul, 2018 @ 11:44pm 
is zenith supposed to be friendly characters only?
UnknownFox 9 Jul, 2018 @ 1:36pm 
Would like to say me and a few friends grabbed some class mods to start anew, this was my choice and I am loving it for what little we got to play. Feels like it fits right in.
Heaphaistos  [author] 9 Jul, 2018 @ 7:16am 
@Gatorade™ - Hard to explain, but the simple answer : with the the effect editor inside the divinity engine. I don't know if it help ­>.<. ( I test a lot of thing for fun )
Mr. Bean™ 9 Jul, 2018 @ 12:06am 
Fantastic mod man. Super fun. Love the Planetary Devastation animation. How did you make that?
JoeStarkz 27 Jun, 2018 @ 6:35am 
Is this a ranged class or do they benefit from being close to the action?
LukeLlama 19 Jun, 2018 @ 6:27pm 
MY SUMMON SUN SPELL NO WORK HELP
Legercen 19 Jun, 2018 @ 11:49am 
Any chance you can make a Strength and Finesse Overhaul like your Chronomancer Class for the Astronomer?
Nicol Bolas 19 Jun, 2018 @ 9:13am 
@Heaphaistos oh man very kind of you thank you so much again!
Heaphaistos  [author] 19 Jun, 2018 @ 7:13am 
@Demiurgus - You're welcome. For the Chronomancer class, i'll try to add it today or tomorrow ^.^!
Nicol Bolas 18 Jun, 2018 @ 11:30pm 
@Heaphaistos Thx for adding those status to GM mode. I really appreaciate it!
Could you add the Chronomancer status as well ^^' i know wrong thread but i wanted to thank you for the addition :3
Heaphaistos  [author] 18 Jun, 2018 @ 11:13am 
@JoeStarkz - Game Master :)
JoeStarkz 18 Jun, 2018 @ 9:56am 
How can i test this out before i use it in a campagin?
Heaphaistos  [author] 18 Jun, 2018 @ 7:16am 
@DeMOiX - Look at the top left of the dialog tab, you can open the trade.
@Demiurgus - sure, i'll try :) !
DeMOiX 18 Jun, 2018 @ 5:05am 
I come to trader Solstice the astronomer but he just saying what a wonderful day to buy new spells but I cant the only one choice is to end dialog. Could you help me
Nicol Bolas 18 Jun, 2018 @ 4:32am 
Hi there! i absolutly adore your mods they are fantastic. I play GM mode quite a lot and want to make a plot around your awesome new classes. Could i ask you for a favor!?

in GM mode there are all hurting debuffs availible but sadly not the buffs. i would like to give some guy in my campaign Eclipsa's Light for examble or Luna's light. Could you add that to GM status table?
Kindra 13 Jun, 2018 @ 7:27am 
i guess my solo game i just got extremely lucky lol. thanks for the quick reply, and great job with astro and chrono (i havn't tried the others yet)
Heaphaistos  [author] 13 Jun, 2018 @ 6:53am 
@Aneshka - They should be compatible. When i first tested the Astronomer mod i used the Chronomancer mod with it, and it was all good.

@Kindra - No there is no ways to aim this skill, it a risk. If you land hit, you will deal a great amount and damage at low cost. You also gain extra effect if you use it when you have sun or moon essence. ( sometimes luck isn't on your side :P )
Kindra 13 Jun, 2018 @ 6:27am 
is there something special to aiming cosmic strike? I played it in single player, and it hit it's target 100% of the time, when i played with a friend it only hit my target about 5% of the time.
Back to Black 13 Jun, 2018 @ 3:18am 
Are your Astronomer and Chronomancer classes compatible with each other? Cause I loaded both, came to the statue, took all books and... those class bookes which I took last are invisible in the inventory and visible only if I look at the inventory at the trader...
Colden 9 Jun, 2018 @ 2:18am 
Thanks. I guess it gets harder to understand when you're at the beginning and only have three spells + trying tactician/solo for the first time :)
Heaphaistos  [author] 8 Jun, 2018 @ 9:25pm 
@Accel - This is where it started for me :) [docs.larian.game]
Heaphaistos  [author] 8 Jun, 2018 @ 9:23pm 
@FrozenL - The passive work like a '' Consume the mark ''
The way it work ( Cast a skill -­­­­> Apply Moon or Sun Essence ) ( Cast another skill -> Detect the Moon or Sun Essence -> Apply the additonal effect )

If the target have moon essence and you cast a skill on the target with moon essence, it detect the moon essence and create the additional effect. If the description say ''SELF'', than the moon essence need to be on YOU to gain the additional effect.

For the override you just have to make sure to activate it in the screen menu with the base mod on, when you play :).

Colden 8 Jun, 2018 @ 4:33pm 
I kinda have a hard time understanding this mod. I am just at the beginning and, for instance, Lunar Blessing has a description for sun and moon essence, for the moon i says "heals 15% of target vitality". OK, so I use the skill and get moon essence I think and no heal.

Obviously I am missing something but what? If I use the skill and it gives me moon essence with it, the extra skill should also take effect?

Another thing, I downloaded the 100% chance also and just activated it and put it beneath the original mod on load order, is it the right way to install it?

Probably noob questions but I don't see any guide for spells.
Accel 8 Jun, 2018 @ 10:42am 
@Heaphaistos I know, and i searched a lot, but i cant find one thing about skills creation. Some where it stands something with stat blah, but i cant find it etc.
Nuka 8 Jun, 2018 @ 10:20am 
@Heaphaistos could you make it more like the hydrosophist hail strike? i find it difficult landing that abliity with a confident level of damage output. i dont want to tell you how to make your mod, its a fantastic mod either way.