Killing Floor 2

Killing Floor 2

KF-ShorelineAndCove
35 Comments
Christina 22 Jan, 2020 @ 5:11pm 
Looks very pretty! And those screenshots with Zedy the Pirate are very cute.
Kranot 11 Apr, 2019 @ 12:30pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
PapaSiege 30 Oct, 2018 @ 4:19am 
id=1391360141
Frosty 27 Jul, 2018 @ 12:38am 
Shoreline was is a cool map, looking forward to play this one.
Serious 24 Jun, 2018 @ 4:15am 
One of the best costume maps i played so far.
Good Work ;-)
Tjermnon  [author] 16 Jun, 2018 @ 12:11am 
@Rothnihalias: You got an update because I pushed a new version for this map to the workshop a few hours ago.
Tjermnon  [author] 15 Jun, 2018 @ 11:45am 
Endless mode now working!
Tjermnon  [author] 27 May, 2018 @ 8:58pm 
Actually the additional spawners are for endless mode which does not work yet due to the missing Boss Wave event. I just set the threshold to five waves so that you can play short matches with only the default spawners. Maybe ranomizing the threshold would be a compromise. I've got a few other additional ideas for the next version and will put this on the list too.
Green Ghost 27 May, 2018 @ 2:53pm 
Is this map designed with 10 waves in mind? My server runs 7 waves, so wave 5 would be a bit late.
Tjermnon  [author] 26 May, 2018 @ 1:42am 
@GreenGhost: This is intentional, as KF-Verticality was the inspiration for KF-Shoreline. I wanted to create an easy and fun intermission map where you can go all out on the Zeds before returning to more classic maps. That said additional spawners are activated with wave 5, so you should get a little more distraction on later waves.
Green Ghost 25 May, 2018 @ 11:12pm 
So, just played this with some friends, and it seems there's a problem with most of the zeds coming from one area. Maybe add some more and/or better alternate spawns, so it's not just unloading your gun toward a single location?
Titaniumless 25 May, 2018 @ 5:50am 
I suggest taking the lighthouse idea for a future map if you're planning one (This game still needs more maps). But hey, whatever floats your boat.

Also, wasn't trying to hint you or anything, it just zapped through my mind :zero::zero:
Sraigius 24 May, 2018 @ 11:33pm 
zzero, you don't need to call the thing as KF-ShorelineAndCoveAndLighthouseWithZedsAtTheBreakOfDawnLetsGoForSomeBeerBushidoFegit :hoxton: :hoxton:
Haha, but yeah, taking ShorelineAndCove, and expanding it even further (with the lighthouse location, as you said) sounds like a great idea. As long as it runs great, looks great and has a good layout - nothing can go wrong.
I just really want to see this map turn into something amazing, and one day - see it in the official maps list, as a successor of ZED Landing. -- ZED Island?.. Get it? Dead Island? ZED Island? Noice! :steamhappy:
dale 24 May, 2018 @ 3:35pm 
Sounds radical dude.
Tjermnon  [author] 24 May, 2018 @ 2:25pm 
I think KF-ShorelineAndCoveAndLighthouse would get out of hand.
Maybe a seperate map with completely new arenas in the same style and on the same island?
Not 100% sure yet.

@Comrade Canine: I'll have a look on how to implement "Stand your Ground" and if it fits the playstyle of the arenas. Can't promise anything though.
Jojo 24 May, 2018 @ 2:00pm 
yes! lighthouse pls
Sraigius 24 May, 2018 @ 1:26pm 
zzero, lighthouse, as an additional location for the same map? build-up update?
Shoreline+cove+lighthouse? :O
dale 24 May, 2018 @ 1:07pm 
I think that'd be freakin rad, and make it a last stand point so you have to defend it like you would other maps at random areas, you know what I mean right?
Tjermnon  [author] 24 May, 2018 @ 12:16pm 
Soooo. What you are saying is, I should build a lighthouse?
:zero:
Titaniumless 24 May, 2018 @ 6:29am 
This kinda reminds of the Borderlands 2 pirate DLC, will test this out soon as the screenshots look promising
dale 23 May, 2018 @ 2:39pm 
I really like the amusement park esque screen shots. Makes the map a hell of a lot better than it already is.
whalecrown 23 May, 2018 @ 1:57pm 
I appreciate the direction and idea of this map. But holdout and CQC maps aren't my thing.
Jojo 23 May, 2018 @ 1:48pm 
Shoreline has to be my favorite custom map, and when i saw this on the workshop..i got all tingly inside, thank you so fuckin much!
Krieger 23 May, 2018 @ 7:08am 
This images with the zedsmiley are adorable
Andbrew 23 May, 2018 @ 2:35am 
10/10
Tjermnon  [author] 22 May, 2018 @ 1:30pm 
@Sraigius: I'm glad you like it.

Teleportation should only happen if you are in the wrong arena or the tunnel at the start of a new wave. Shoreline always is active on odd waves while Cove is always active on even waves. Teleporting players makes sure nobody loses out on the action.

The ramp gives me some headaches, but the new version from today should work a lot better. I had a few matches on Suicidal without any Zeds bumping around or getting stuck. That said I will try to further optimize the playing experience here.
Sraigius 22 May, 2018 @ 1:00pm 
ARRRRR, a fine map matey! :steamhappy:
It's very nice that you have taken the Shoreline and expanded on it! Some quite spectacular visuals in the cove area, with all those godrays and waterfall :)
Tell you what, you should keep on expanding this map! Make it even bigger, better and more fun than it already is! Re-release it as a separate thing, or update the current one - no matter.
Who knows, if you'll manage to make this creation big and amazing enough to rack up tons of attention - maybe developers will notice it and add it into the game! :steamhappy:
Some little issues with the ramp in the cove, and the game locks me out of the cove and teleports me back to the shore on some waves (maybe it's intentional), but nothing gamebreaking!
Nicely done map, have a like :47_thumb_up: and have a jar of lemon juice! :jarate:
:steamhappy:
Tjermnon  [author] 22 May, 2018 @ 2:45am 
@missharvey: I'll have a look, thanks!
Vectis 22 May, 2018 @ 12:52am 
I was honestly expecting Tarkov's Shoreline
COMP DBD 1V1 22 May, 2018 @ 12:51am 
zeds tend to get stuck a lot on that little ramp in the 2nd area
Tjermnon  [author] 22 May, 2018 @ 12:40am 
Not necessarily. If you prefer to stay on the beach you can still play Shoreline. I will keep both maps up to date with future additions from Tripwire.
oldmidget 22 May, 2018 @ 12:27am 
So does this make the previous map redundant?
ThatPerson1221 21 May, 2018 @ 5:54pm 
Love the cave addition. NICE
Tjermnon  [author] 21 May, 2018 @ 7:56am 
Fixed! Thanks!
High Velocity Raptor 21 May, 2018 @ 7:44am 
The previous map link above absorbs the parenthesis so it doesn't work