Stellaris

Stellaris

Do Want (2.1)
22 Comments
AlphaAsh  [author] 24 Oct, 2018 @ 1:57pm 
Er what? No, it doesn't need clarifying. The term occupied has a very specific meaning in war in Stellaris, as opposed to populated or colonised. Occupied "by an enemy force" is implicit.
Nephatrine 24 Oct, 2018 @ 7:47am 
"If the planet the building is on is occupied, the building is destroyed." Might want to change the wording here or add "by an enemy" or something to clarify if that is the intent. This tooltip was extremely confusing as I did not know how I'd build a building at an unoccupied planet in the first place.
Wild Card 16 Jun, 2018 @ 2:39am 
Okay got it :) Thanx for the response and info.
AlphaAsh  [author] 16 Jun, 2018 @ 2:36am 
The point of spreading the bonus is to give multiple points of breakdown. Different ways to reduce the bonus an empire has. Multiple ways of exploitation, requiring investment. It's supposed to be complex. Otherwise we're back to vanilla's drab.

"Make players choose how to strategicaly use their strategic resource. :D" This is a separate matter and something I do want to do more of.
Wild Card 16 Jun, 2018 @ 2:11am 
I don`t mean the bonus is to big, it is fine, like you said sublight is dead slow per vanilla. the way you get to it is strange (to me that is).

I mean the Starbase SR building could be made to give the +65 , while not having the 10% from onwning it + 20 from planet building etc.
You have a single unit of SR that can give you 4 bonuses of the exact type (sublight speed) at diffrent precentages.

That was what i was asking/pointing out , keeping the bonuses but condensing them and or ading new bonuses . Maybe add player choice into the mix like do i get faster sublight engines for my military ships..or something like increased energy gen for my empire (stuff like that).

Make players choose how to strategicaly use their strategic resource. :D

Also, and i know this is vanilla stelaris it always bugged me that your resource refining buildngs did not consume the reascource.

That was my argument, sorry if it was too long or weirdly explained .

AlphaAsh  [author] 16 Jun, 2018 @ 1:55am 
That's WAD. 65% sublight speed is not OP, considering how glacial sublight speed now is.
Wild Card 16 Jun, 2018 @ 1:53am 
Hello. I noticed something with SR`s and i was wondering if this is intended.
So i got 1 instance of Lythuric gas.
I get:
10% sublight speed from just having it.
20% sublight speed from building the unique empire building
25% sublight speed from having the starport with the refinary (if i build ships there)
10% sublight speed from the yearly empire modifier you get from controlling (in this case 1 copy of the reasource)
that`s a total of 65%

Is it intended to have this much overlap? Shouldn`t a building consume 1 copy of the reasource when built.

Or make an extra effect for each of the SR`s Like planet buildings give effect a) and space port buildings give effect b). So lythuric gas could give you +5% energy/minerals empire wide if planet building and 30 sublight if starport building ( just an example)

I just find it a bit weird to get bonuses from those many instances from a single source.
AlphaAsh  [author] 14 Jun, 2018 @ 2:03pm 
True dat.

There's no statute of limitations on shit posting btw ;)
Cirdain 14 Jun, 2018 @ 1:49pm 
Nah, Ash can confirm I call him on his bullshit when it shows up. I just don't suffer fools.

Also it's been three weeks to the day, get a life.
AlphaAsh  [author] 14 Jun, 2018 @ 11:04am 
I have fans? Cool.
Lumpy 14 Jun, 2018 @ 10:54am 
That is some flamboyant fanboyism, Cirdain! I'm impressed!
GwenBlanketSpecter 25 May, 2018 @ 10:03am 
I thought everyone on the internet was upset at all times :^)
Cirdain 24 May, 2018 @ 7:49pm 
Don't you know anything Ash, if you tell someone no multiple times, it's clearly because you're upset.
AlphaAsh  [author] 24 May, 2018 @ 10:08am 
I'm not upset.
Zamio 24 May, 2018 @ 9:08am 
I only asked, I'm not demanding anything from you, there's no need to get upset. Thanks anyway.
AlphaAsh  [author] 24 May, 2018 @ 9:06am 
I have a huge catalog of mods to update due to a game update and you're asking for documentation, when you could simply try the mod. Yes, you're being unreasonable.
Zamio 24 May, 2018 @ 8:50am 
No, the mechanic itself sounds fine, its just what may be a nerf to you may be a bit extreme to me. That's why I just want to get some numbers for that kind of thing. I hope I'm not being unreasonable here.
AlphaAsh  [author] 24 May, 2018 @ 8:10am 
The nerfs are offset on to he buildings. Most SRs have a building. If you need more detail than that before deciding to try the mod, you probably shouldn't. You won't enjoy it. Either the changed mechanic is attractive to you, or it is not.
Zamio 24 May, 2018 @ 7:52am 
Can we get a bit more information about the buildings, the nerfs, etc?
AlphaAsh  [author] 23 May, 2018 @ 3:49am 
Not yet. Next update.
Chastity the Celibate 23 May, 2018 @ 3:48am 
Does it include the new SR?
_ALuX_ 22 May, 2018 @ 8:09am 
I already can't wait for what more is to come for 2.1! Keep it up!