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There might be some minor compatibility issues with the game, simply because it's been undeveloped for a long time, but it's a tech that adds an FTL drive and a thruster, none of which have been massively changed in the newest updates, so it might be fine.
I wish you success in subsequent work!
effect give_technology = {tech = tech_frame_shift_drive }
When I try to use the steam version of the mod, the mod doesn't load, so I'm wondering if it's an issue on my end, or if it doesn't work at all. Thanks to whoever does this check for me.
hmmmm ... I tried to use this command now and put the right engine, however, unfortunately the ships continue to use hiperlanes
I think the problem is that they aren't actually classified as a 'Jump Drive' or "Thrusters' in components. They Frame-Shift Drive for instance is lacking the pink letter 'C' in a hexagon that I have seen for other jump drives or hyperdrive components that denote it as a drive.
effect give_technology = {tech = tech_frame_shift_drive }
When I try to use the steam version of the mod, the mod doesn't load, so I'm wondering if it's an issue on my end, or if it doesn't work at all. Thanks to whoever does this check for me.
The Frame-shift Drive is a physics tech that requires hyperspace level 3. Bear in mind that I think the techs may not be appearing, but I've put this on the forums, so I should get some help with this soon.
The Frame-Shift Drive is then a module you can use in your ship designs in place of another FTL drive.
The Supercruise thrusters require you to research Impulse thrusters and Frame-shift Drives before you can research them. Then, you can use them in your ship design in the thruster section.
Also, your English was perfect.
If you want these technologies even while the game doesn't allow you to research them normally, you can use a command after pressing the button above tab and below the escape key to the left of 1 key. (I don't know what that key is called). Then type this command:
effect give_technology = { tech = tech_frame_shift_drive }
and
effect give_technology = { tech = tech_supercruise }
I apologize for the inaccuracy of the translation, translated by Google.