Stonehearth

Stonehearth

Ore fields / Growable ores
51 Comments
PlinioJRM 28 Aug, 2023 @ 9:07pm 
I hope you don't mind, but i'm gonna edit your mod to include "wood" and other resources.
Dinosaur baby 26 Jan, 2022 @ 5:48am 
How can I join the Northern Alliance
Sydron Knight 4 Dec, 2021 @ 2:11pm 
It's not working, unless there is something else that needs to be done.
Poison Wolf 22 Aug, 2021 @ 11:34pm 
this mod is not consistent. It's mostly if not only the clay and stone. Most of the time don't register with your inventory leaving a bunch of nonconvertible ore. Why can't they just be harvest-able as reg stone and clay? Why organic and free ranch?
DrDoctur 29 Jan, 2021 @ 8:55am 
this mod has helped me alot on my world i forgot to put a mountain in, thanks!
ItsJeffinGood 25 Apr, 2020 @ 1:40pm 
This mod is working for me and I use ACE.
Aurianna 8 Feb, 2020 @ 12:39pm 
This isn't working with ACE any longer
Specie 27 Nov, 2019 @ 10:03am 
well, thats one way to harvest resources
Hitodama Moodo 23 Mar, 2019 @ 4:39pm 
I tried to add Nortlings to inital_crops.json but it didn't work. How can i make this mod work with Nordling Kingdom mod?
Saber tooth swamp donkey 30 Sep, 2018 @ 10:43pm 
how did anyone get this to work with northern alliance
Garvony 30 Sep, 2018 @ 8:04am 
Hey yall, just a reminder, this mod has been abandoned as far as we've been able to tell. As such, I have modified a version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431724997 that can be added to crafter supply bins, and is collected by workers. Check it out and let me know if you hit any issues.
LazyLatrine 27 Sep, 2018 @ 3:27pm 
every time i use it the copper is on the ground "harvested" but when i check to craft stuff it says i have none.
Redeyes 15 Sep, 2018 @ 3:44pm 
@Lord Tridax the Blood dragon:
do you play with the Rajas or the Norseman? looks like the mod only works with the Acendary-Farmers
(the mod need a fix to work with every Race or that the "seeds" can be traded by merchants)
The Field Marshal 21 Aug, 2018 @ 9:11pm 
i think im missing something how do you actually grow them my farmers dont have that ability to is there a command list for seeds or something?
Handelfix 11 Aug, 2018 @ 2:14am 
Looks nice but I would prefer berry bushes which give nuggets and can be smelted to ingots or something like this ;)
Kalarima 27 Jul, 2018 @ 1:10am 
I messed around with filles a little bit to find out why it wont work for northern alliance and one line in file Initial_crops.json is wrong

Theres a line: "stonehearth:kingdoms:northern_alliance": {
But it should be: "northern_alliance:kingdoms:northern_alliance": {
Galoem 22 Jul, 2018 @ 4:09pm 
love this mod <3
will there be an update for the new "northern alliance" nation?

looking forward to it :)
Garvony 22 Jul, 2018 @ 11:21am 
hey yall, since i have tried to connect with IR Monkey to fix this to no avail, I have modified a version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431724997 that can be added to crafter supply bins, and is collected by workers. check it out and let me know if you hit any issues.
Arkon Dryke 18 Jul, 2018 @ 6:31am 
What a bummer, Free Ranch Stone and Organic Clay aren't collected by my workers, so the mason can't find any to refine.
Garvony 25 Jun, 2018 @ 7:58pm 
Hey I.R.Monkey, I have found a way to make your mod "mixinto" the input box filters list so that your organic clay and free range stone can be placed into crafter bins without making them lose their need to be refined. I sent you a friend request so we can discuss.
Garvony 24 Jun, 2018 @ 3:28pm 
Heres how I got the game to allow both free range AND regular stone in any bin labeled to accept stone, INCLUDING supply tables
* The Trade off here is it totally skips the need to refine the free range product in order to use it for crafting which is a bit unbalanced imo *

Went into the "hunk_of_free_ranch_stone.json" file
Changed the "material_tags": "stockpile_stone unrefined_stone resource" tag
To "material_tags": "stockpile_stone stone resource"

hearthling now will pickup and place them in my supply tables as well as my storage boxes labelled for stone.
Garvony 23 Jun, 2018 @ 5:36pm 
Any way to make it craft like 5 at a time? or to be able to add the free-range stuff to the supply racks?
DangerousDD 19 Jun, 2018 @ 9:44am 
What storage ID is Stone? Can't seem to figure it out. It only goes in baskets set to all.
Hero 13 Jun, 2018 @ 7:26am 
I cannot put organic clay/stone in supply basins...
Littleroamer 2 Jun, 2018 @ 9:04am 
mhh why is the only thing on my mind is ore bushes you can grow
I.R.Monkey  [author] 30 May, 2018 @ 12:18am 
If you play the unstable/latest version of stonehearth everything should work properly.
The specialization should also apply to the new crops, but im not 100% sure.
Last_Misadventure 29 May, 2018 @ 5:19pm 
Awesome idea. Does the farming/plant specialization bonus apply to growing these fields as well? :steamhappy:
Macho_Camacho64 29 May, 2018 @ 3:09pm 
Still having problems with all my mods not appearing in the game's list. Anyone else having trouble with that?
Smitty Werben Jagger Man Jensen 29 May, 2018 @ 8:29am 
which version of the game i need to play?
I.R.Monkey  [author] 29 May, 2018 @ 3:28am 
It´s done. Had to work around the problem. I hope everything is fine now.
If there are any problems left, say a word.
I.R.Monkey  [author] 29 May, 2018 @ 12:20am 
Thanks for the tip. I think I will change the way stone and clay works. I will add a recipe to the mason to refine the farmed stone and clay. First I will change the Icon and description of those two. So the Mason can craft the regular stone and clay
KoV 28 May, 2018 @ 2:26pm 
1 of the loading screens is a female mage lifting up a small piece of land hope farmer can upgrade job into that and have the ability to grow ores
BrunoSupremo 28 May, 2018 @ 6:38am 
Oh, I get it now. The farmers were fusing the items into a single one, like they do with the baskets (they harvest a lot and all go into one basket).
You can then maybe relabel your items or even change their icons to make it different, like a "free ranch stone" or "organic clay" :P
The stacks are used for building though, so although you have many items, they can only yeld 1 building block, instead of 60 like the default stone and clay items.
I.R.Monkey  [author] 27 May, 2018 @ 11:01pm 
If I didnt use a clone the stone and clay fields only produce one or two resources. I had to get rid of the stack of both of them. Thats why it appears two times in the inventory and the building thing. I will try to solve this problem.
BrunoSupremo 27 May, 2018 @ 2:16pm 
Zapptimus, why you made a clone stone/clay item instead of using the one in the game?
legiguel 27 May, 2018 @ 12:07pm 
the stone only build for a building 1or 2 times its slow construction dramaticly. when a use a standard stone its build for like 20-30 block of a building
TheOtaku 27 May, 2018 @ 10:17am 
Does this work in the latest release? It won't show up in my mod list for whatever reason :o
Cursed Traveler 27 May, 2018 @ 7:19am 
This is a really weird idea







I like it
Casper 26 May, 2018 @ 11:37pm 
Who said ore doesn`t grow on trees? They don't they grow from plants.
The Field Marshal 26 May, 2018 @ 11:08pm 
o i like this an easy means to mass resources needed for anything nice thx. chuckles all mods for this game right now are on the unstable branch it wont just APPEAR in the normal game.
chuckles 26 May, 2018 @ 7:50pm 
the mods just dont appear for me
Macho_Camacho64 26 May, 2018 @ 1:22pm 
The mod won't even appear on the list for me to subscribe ingame. I'll try restarting Steam
I.R.Monkey  [author] 26 May, 2018 @ 10:39am 
Have you tried to subscribe ingame? Tried it myself and it worked like intended.
I have updated the mod in the past hour two times, maybe thats the issue. Maybe try to restart Steam?
Macho_Camacho64 26 May, 2018 @ 10:29am 
I'm having a bit of trouble getting the mod to show up in the game. I've restarted the game, unsubscribed and re-subscribed but still can't get it
Sanctus Demon 26 May, 2018 @ 6:30am 
I HAVE BUT ONE THING TO SAY ABOUT THIS!!!!!! HELL YESSSS personally i hate picking a nice spot near the mountains or in a nice niche area, just for the ore area to start 156 blocks away from where i spawn/ put the camp marker down. i wish they would remove that function, but this will solve the issue very nicely. love it!
I.R.Monkey  [author] 26 May, 2018 @ 3:07am 
Updated my file, but still working on this to make it look better.
I.R.Monkey  [author] 26 May, 2018 @ 2:34am 
figured it out. I will update my file soon.
Latol 25 May, 2018 @ 6:27pm 
well the ores kind of from what i notice. drop per square?.. while clay and stone kind of act like carrots or something
I.R.Monkey  [author] 25 May, 2018 @ 6:18pm 
no, they dont rot away. But I try to figure out how to increase the "droprate" of stone and clay. The ores are more then enough.
Latol 25 May, 2018 @ 4:29pm 
also do these crops expire?..