Age of Empires II (2013)

Age of Empires II (2013)

[IA] Age of World Empires
21 Comments
Timujin 16 Jan, 2022 @ 1:45pm 
We really need this and the architecture but for Definitive Edition. I know many who would be VERY appreciative of this if someone could do it.
Enes 28 Mar, 2020 @ 8:16am 
i think the original game i mean DE should be made as this style
Enes 28 Mar, 2020 @ 8:14am 
@ivindor can this style be reflected to original game?
Ivindor  [author] 8 Dec, 2019 @ 9:29pm 
@anwlrofmf
I’m sorry. If you mean the 15th century knight in this pack. Some people might prefer the original paladin to this 15th century knight.
Ivindor  [author] 8 Dec, 2019 @ 9:26pm 
@sarvanaash @|Xendor|
I’m sorry. I currently don’t have time to update
|Xendor| 4 Aug, 2019 @ 4:42pm 
update for IA 5.8?
sarvanaash 16 Jul, 2019 @ 4:46pm 
@Ivindor love the work you did with this mod. Is it possible to update it to work with IA 5.8 in the same way?
Ivindor  [author] 12 Jan, 2019 @ 2:07pm 
This mod is built on IA Mod, which does not support unique Japanese units
YukinoconTW(步響恭作) 12 Jan, 2019 @ 2:17am 
the same opinion with Who_ci, i love the Japanese skins units from the non-IA mod too.
Genosha 21 Aug, 2018 @ 1:21am 
您好,大神,在吗?
Who_ci 12 Jun, 2018 @ 7:36am 
Will you add more unique skins for each civilization? because i love the Japanese skins units from the non-IA mod and in this mod are the same like the other asian civilizations.
Ivindor  [author] 10 Jun, 2018 @ 12:59am 
@Skinner
Thanks for your and all your freinds' support
Yes, icons remain original because this mod is based on IAWU mod.
Skinner 8 Jun, 2018 @ 9:18am 
Great job! Love your work, it's good to see you back in business!! I made most of my friends that play Aoe subscribe to your AoWE "pure" patch, hehehe
I gotta say that I will probably subscribe to this one instead of keeping the pure AowE because the adition of regional monks; we were all sick of old bald white guys for african civs and all. If you included THAT (monks stuff) on your other version most people would stick just with it, for all that I've heard.
This version seems to work quite fine though. Just one thing: the skins on the "unit creation menu" (Don't know if that's the name, the img of the units when you select any construction that can create units) remain the original ones and not the ones you created (examples: paladin line, swordman line). I'm guessing that's a compatibility issue with independent architecture?
Wololo Warrior 28 May, 2018 @ 4:48am 
Yeah it's the exact order I have it in. In the drop down box before I start a match I can see there are two IA data sets but the drop down box can only fit two words in haha. I tried some another independent unit mod that didn't work. something to do with my computer I guess. Thanks for responding, love your work.
Ivindor  [author] 28 May, 2018 @ 4:02am 
@The Jarl
As long as [IA]AoWE and all the IA building mods have higher priority than IAWU 5.7 would be fine.
Maybe you should also make sure that IAWU has higher priority than your other DATA mods, I guess?
And when choosing data set when starting standard game, make sure you choose “Independent Architecture with Unit 5.7”, but not “Independent Architecture for patch 5.7”
Wololo Warrior 28 May, 2018 @ 12:19am 
Big fan of the original, I can't seem to get this to work, I have the IAWU at lowest priority. Any ideas? btw other IA SLPs are working
Ivindor  [author] 25 May, 2018 @ 8:35am 
@Fershtein
Man-at-arms animation bug fixed
Fershtein 25 May, 2018 @ 7:20am 
And it's nice to see that the mod does not conflict with other replacers, with them european civs look very unique
Fershtein 25 May, 2018 @ 7:13am 
Man-at-arms for eastern civs have incorrect animation
Ivindor  [author] 24 May, 2018 @ 9:27pm 
@YuenHsiaoTieng
Thank you, but rather small updates and no more
YuenHsiaoTieng 24 May, 2018 @ 9:18pm 
Great to see you back to work!