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However these cities also keep their maximum supplies. In other words, the cities feed the soldiers but don't lose reserves while they are under siege. Seems impossible to me because there is no production/transport when under siege.
A closer look (city under siege for 4 turns): base consumption and defense efforts have the correct negative values (each about -14) and 'change per turn' has the value '0' (no production). The defending army is fully supplied so overall the city reserves should go down but they don't. What am I missing?
And now the save game loads fine. Your mod is save game compatible unless there is a mod that messes with the supply system too. But that's common knowledge and who would have two of them anyway.
Can you do anything about that 'high seas attrition' text for land armies? Minor issue of course, I really like this mod.
Brilliant! The added bar, the texts make it look like it was already implemented in the original game.
It's not save game compatible but I worked with the Greq mobility system so thay may have caused the crash. The 'attrition at high seas' for land armies is confusing at first. Would be better if it's only visible when they are using transports. Can live with it though.
It's that good that I start my campaign (180 turns) all over again!
One of my best mods you created. Thanks!
You could either find another mod that does this (I think Divide et Impera has such a system), or you could find someone who knows how to port this to Rome.