Total War: ATTILA

Total War: ATTILA

Standalone Supply System
101 Comments
Brugarolas 12 Jul, 2023 @ 4:40am 
Hey guys, I have fixed the reset issue. You can find the updated version of the mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003096574
kulotkulapu 19 May, 2023 @ 5:20am 
Is the reset issue fixed now?
XxRedHornetxX/Resonare Romanorum 13 May, 2023 @ 4:36am 
Does these reset load game issue happen to AE and 1212 versions too? If it doesn't, we could look there for the key of the matter
bartorzech2 26 Mar, 2023 @ 12:29pm 
Seeing the comments here talk about supply being reset, did anyone find a way to fix it?
Lisowczyk 23 Jan, 2023 @ 3:22am 
The mod resets after every battle and each time you load a savegame
Riekopo 16 Jan, 2023 @ 3:25pm 
Compatible with community bugfix mods?
Tajo EL Yayo 15 Jan, 2023 @ 11:39am 
please fix the problem with the RESET on EVERY RESTART when you load the game :( , anyway we love this mod
BloodyViper 12 May, 2022 @ 1:42am 
I too noticed that the supplies reset everytime i restart the game, Otherwise a must have mod.
Captain Custard 11 May, 2022 @ 2:08am 
The mod seems to reset every time you load a save, the introduction pop up appears too.
Kroptop 30 Apr, 2022 @ 7:00am 
Hi an amazing mod you made there ! I was just wondering if it was compatible with fall of the eagles + Europa perdita mods, it should be imo but I'm just making sure. Thanks by advance !
Dry Critical 20 Dec, 2021 @ 11:03pm 
Thank you, and thank you again for this great mod ;D
mementomoria  [author] 20 Dec, 2021 @ 11:03am 
That's weird. I'll look into it, when I have the time. Thx for reporting this issue.
Dry Critical 20 Dec, 2021 @ 5:46am 
Amazing mod! but a question? why does it reset all the supplies each time i load the game? say an enemy army's supply was 40 before then i reloaded the game and it was 100 again..
mementomoria  [author] 9 Nov, 2021 @ 8:08am 
It's balanced in a way in which the AI doesn't destroy itself, but there is no AI script.
Ligon Flarius 30 Oct, 2021 @ 11:49am 
hey, does the AI understand this and return to avoid losing units or do they act like the mod feature didn't exist, destroying themselves in the process?
mementomoria  [author] 27 Apr, 2021 @ 9:46am 
For the first turn, it was. Was mistakenly in from development, should be gone now.
Mattia23 27 Apr, 2021 @ 6:45am 
Hi, great mod. I was wondering why the mod makes the whole map visible? As in, no clouds over distant territory. Thank you.
mementomoria  [author] 2 Apr, 2021 @ 8:28am 
No, it should just consume more of the supplies in the settlement. Sourcing and consumption are calculated separately.
TheBlackGrouse 1 Apr, 2021 @ 3:38pm 
Isn't the Garrison Supply Factor of the besieged army interfering with the Under Siege Penalty?
mementomoria  [author] 1 Apr, 2021 @ 6:10am 
The garrisoned armies' supplies only go down, when no reserves are left. For some reason settlements don't loose reserves, when under siege. Don't know why. Will look at it when I find the time. Thanks for reporting the bug!
TheBlackGrouse 31 Mar, 2021 @ 4:14am 
Strange, in general the mod works in my campaign. Three cities are under siege for a few turns and the armies are still fully supllied. That's correct as long as there are enough reserves in the settlement.

However these cities also keep their maximum supplies. In other words, the cities feed the soldiers but don't lose reserves while they are under siege. Seems impossible to me because there is no production/transport when under siege.

A closer look (city under siege for 4 turns): base consumption and defense efforts have the correct negative values (each about -14) and 'change per turn' has the value '0' (no production). The defending army is fully supplied so overall the city reserves should go down but they don't. What am I missing?
ancensan 22 Mar, 2021 @ 3:11pm 
Thanks for answering me, great job what you are doing
mementomoria  [author] 22 Mar, 2021 @ 3:04pm 
In this version it's deactivated for now, as I'm still (actually rn) working on assigning the building boni.
ancensan 22 Mar, 2021 @ 2:49pm 
I do not see the icons of the reserves in the settlements
TheBlackGrouse 16 Mar, 2021 @ 12:25pm 
Thanks, I checked the Greq mobility mod to see if I could find the reason for crashing and I removed all the supply scripts and related tables

And now the save game loads fine. Your mod is save game compatible unless there is a mod that messes with the supply system too. But that's common knowledge and who would have two of them anyway.
mementomoria  [author] 16 Mar, 2021 @ 9:34am 
When I have the time, I'll probably remove it.
TheBlackGrouse 16 Mar, 2021 @ 9:29am 
Yes, don't know why it happens. But I don't mind, gives me the opportunity to edit one of my own mods that didn't work out as intended.

Can you do anything about that 'high seas attrition' text for land armies? Minor issue of course, I really like this mod.
mementomoria  [author] 16 Mar, 2021 @ 9:15am 
It should be addable to existing savegames
TheBlackGrouse 16 Mar, 2021 @ 8:35am 
TheBlackGrouse Zojuist
Brilliant! The added bar, the texts make it look like it was already implemented in the original game.

It's not save game compatible but I worked with the Greq mobility system so thay may have caused the crash. The 'attrition at high seas' for land armies is confusing at first. Would be better if it's only visible when they are using transports. Can live with it though.

It's that good that I start my campaign (180 turns) all over again! :steamthumbsup:
mementomoria  [author] 15 Mar, 2021 @ 10:42am 
No, I don't believe it does, though I don't know what aspects specifically you're asking about ??
stathis.tslch 15 Mar, 2021 @ 9:34am 
Is this mod working like supplies in DeI Rome II ??
mementomoria  [author] 5 Mar, 2021 @ 12:34pm 
From what I have seen, yes.
Cuivienen 5 Mar, 2021 @ 9:03am 
Will this work with Fall of the Eagles + Europa Perdita Revised?
mementomoria  [author] 8 Feb, 2021 @ 6:33am 
I think I can make it so, that it doesn't require the dlc. As I'm actively developing it, it would be better if you link to this mod in your mods, so that I can, at least at first, update as needed.
Anisvara 8 Feb, 2021 @ 2:27am 
@mementomoria420 - nice that you found a solution for supply in allied territory. Why is the Last Roman here required? The wild award I gave to this and 1212 version. I sent you a friends request. I would like to separate the supply in my new (unpublished) modmap and to talk about a separate version maybe for the published 642 too. You gave me the friendly permission to use the script in my mod. Cheers
mementomoria  [author] 30 Jan, 2021 @ 6:09pm 
Thanks for bringing this to my attention. Should be fixed. Would appreciate it if you told me if this works for you.
tribunodelamuerte 30 Jan, 2021 @ 3:32pm 
No, they go unsupplied when encamped.
mementomoria  [author] 30 Jan, 2021 @ 3:10pm 
It's not iirc. So your hordes go to "unsupplied" if you just leave them standing somewhere?
tribunodelamuerte 30 Jan, 2021 @ 2:00pm 
Hey, thanks for amswering. The problem I have is that my hordes don't seem to gain supplies trough encamping, only by winning battles and raiding. I'm not sure if this is intentional or not.
mementomoria  [author] 30 Jan, 2021 @ 11:24am 
Do hordes constantly loose supplies for you?
tribunodelamuerte 30 Jan, 2021 @ 10:22am 
Is this working on hordes for anyone? I can only get supplies by winning battles, not encamping. Kind of wrecks the horde strats of having an army dedicated to moneymaking
MYMN 25 Dec, 2020 @ 7:17am 
Yes Mate, I had 9-19 mods on. I tested a game with only your mod, it worked. I will try to figure out.

One of my best mods you created. Thanks!
mementomoria  [author] 25 Dec, 2020 @ 5:45am 
Do you use any other mods that use scripts?
MYMN 25 Dec, 2020 @ 5:15am 
doesnt work :( Only worked in 1212Mod not in AoC or Vanilla campaign.
mementomoria  [author] 10 Dec, 2020 @ 10:00pm 
I'm sorry, I don't know. Maybe check the pages of the DEI mod authors.
Spartan.117 10 Dec, 2020 @ 1:50pm 
hey sorry to bother and sorry about your game not working do you know if there is a standalone mod for population for vanilla game?
mementomoria  [author] 10 Dec, 2020 @ 9:51am 
No I'm not
Spartan.117 10 Dec, 2020 @ 4:40am 
hey are you using afterburner? close it and close too rivatuner
mementomoria  [author] 5 Dec, 2020 @ 12:03pm 
Ok, so I've tried everything I thought might do it, but I just can't get it to work. I don't know what's causing the issue. Sadly I don't have the time to find a solution. I don't even know if there is one. I am sorry to disappoint you, but I won't be able to do this.

You could either find another mod that does this (I think Divide et Impera has such a system), or you could find someone who knows how to port this to Rome.
mementomoria  [author] 4 Dec, 2020 @ 9:44pm 
I am unsure whether it is possible. Atm my game keeps crashing. Will try again tomorrow. Just don't keep your hopes up. I'll do my best :)