Age of Empires II (2013)

Age of Empires II (2013)

[IU] Independent Unit Compilation
211 Comments
1210236758 19 Mar, 2022 @ 12:06am 
how can i 安装 this mod?
Fake 13 Nov, 2020 @ 10:46am 
yeah totally not being occupied by ghaznavids
Vyas Uncle 23 Mar, 2020 @ 10:47pm 
India have different History than Middle-East. We looked nothing like Islamics. You need to upgrade your version.
YuenHsiaoTieng  [author] 6 Dec, 2019 @ 12:24am 
@anwlrofmf I think I've already used most of the sprites from that upload in different place :)
dmsekenei86 17 Nov, 2019 @ 12:57am 
@YuenHsiaoTieng same thing for architecture I imagine ...
Rachel L 16 Nov, 2019 @ 9:05am 
From the reveal of AoE 4 we will have at least regional units on it, so it seems they noticed the amount of people who use this mod
IronRata 16 Nov, 2019 @ 2:46am 
@YuenHsiaoTieng I get it. Anyway I thank you for all the work and effort you put into this very useful mod. Sorry for my bad English.
YuenHsiaoTieng  [author] 15 Nov, 2019 @ 7:20pm 
@IronRata Sadly it would be a very long way off. The best we can all do for now is continue to try to convince Forgotten Empires to give us regional units as paid DLC.
IronRata 15 Nov, 2019 @ 3:55am 
Hello @YuenHsiaoTieng. I have a question, any news of the version of the mod for the age of empires 2 definitive edition?.
Großdeutschland Division 27 Aug, 2019 @ 11:30pm 
I hope to see the same thing in the definitive version.
YuenHsiaoTieng  [author] 27 Aug, 2019 @ 4:21pm 
@Blackbeard I wasn't planning on doing any more work for HD/2013. All my thoughts are now with the definitive edition.
Großdeutschland Division 24 Aug, 2019 @ 8:47pm 
Can you add the [MW] Japanese Unit Set in this version or 5.8?
Passive Meanies 10 Jun, 2019 @ 2:56am 
What do Africa, the Middle East and India have to do with each other? Aren't those units simply just Middle Eastern?
YuenHsiaoTieng  [author] 17 Feb, 2019 @ 7:35pm 
Mod now retired. See you all at the 5.8 version!
Prince_Of_Ionia 3 Feb, 2019 @ 7:24am 
Does this mod even work anymore? I tried it in-game and it didn't do anything, I have IA+Units mod.
YuenHsiaoTieng  [author] 15 Jan, 2019 @ 12:49pm 
@Erlik_Han It won't work for the original campaigns as they're on the original data set. It will work for expansions campaigns.
Erlik_Han 15 Jan, 2019 @ 8:38am 
Hi, Skins works in Standard Game mode but not in Campaing mode, is it how this mode works or am i doing something wrong ?
RafKod 5 Jan, 2019 @ 7:29am 
@YuenHsiaoTieng Thank you for your answer. I think you're right because no matter what I try it's not working with Original Dataset. I just have to get the expansions now :cozybethesda: .
YuenHsiaoTieng  [author] 5 Jan, 2019 @ 5:16am 
@Skylink I'm betting it won't work as the only data mod this is compatible with is for expansions only.
RafKod 5 Jan, 2019 @ 1:44am 
I don't have the DLC and I would like to use this mod with IA Original Dataset. Is it possible ?
Großdeutschland Division 31 Dec, 2018 @ 12:53am 
People that use this mod add me so we can play together.
YuenHsiaoTieng  [author] 10 Nov, 2018 @ 9:59pm 
@KrumStrashni Cavalier should be 26640s.
KrumStrashni 10 Nov, 2018 @ 4:21pm 
@KrumStrashni got it to work, thanks. Last one - the cavalier? want to use the original catahract for it.
YuenHsiaoTieng  [author] 10 Nov, 2018 @ 9:19am 
@KrumStrashni I left regular cavalry archers as default, so this mod has no 26570s, but that's what you would use if you wanted to add them. Scouts, LC, and hussars are 26000s, 26610s, and 26620s. I use slp editor 2.9.3.
KrumStrashni 10 Nov, 2018 @ 2:28am 
@YuenHsiaoTieng The 26580s I found. It worked. But there is no 26570s. Maybe something else? And what about the light cav? Do you know which one slp?
In general, what is the software you use to open those?
YuenHsiaoTieng  [author] 9 Nov, 2018 @ 4:11pm 
@KrumStrashni Horse archers should be 26570s and 26580s. Archers are 26500s, 26510s, and 26520s. Skirmishers are 26530s and 26540s.
KrumStrashni 9 Nov, 2018 @ 10:13am 
@YuenHsiaoTieng Could you tell me what are the .slps for the Byzantine horse archer line?
And also the Byzantine archer and skirmisher?
SNafu 3 Nov, 2018 @ 4:09pm 
I see, what a shame though, Slavic warriors look like hun warriors in real history, they were historicly connected. :(
YuenHsiaoTieng  [author] 3 Nov, 2018 @ 5:47am 
@Angry_Bulgaria_Ball The way the civs are grouped is up to Saint_Michaels_ and his data mod. For now Slavs are stuff with the rest of Europe.
SNafu 2 Nov, 2018 @ 10:46pm 
CAn you make the Hun units apply to the slavs as well?
YuenHsiaoTieng  [author] 14 Oct, 2018 @ 12:20pm 
@a165 I'm not sure it can be done. It would at least require a new independent unit/architecture data mod for the base game. That would be more work than it's worth.
Art165 14 Oct, 2018 @ 11:33am 
When do you think to add your graphics to the original campaign?
YuenHsiaoTieng  [author] 14 Oct, 2018 @ 10:09am 
@a165 Unfortunately it won't work with the original campaigns but should work normally with expansion campaigns.
Art165 14 Oct, 2018 @ 6:20am 
Excuse me.Do you know how to use this mod with campaign?
YuenHsiaoTieng  [author] 3 Oct, 2018 @ 4:03pm 
@WeAreGoyim I'm all for it. More people should jump in so we all have more options. I'd just throw in the [IU] tag in the title for searchability, and maybe put "Jaco's" for disambiguity.
勞動神鷹 2 Oct, 2018 @ 6:34pm 
Thinking would it be good fit if replace Asian and Hun's scout light knight and hussar with scout and light knight of these reskin https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1394915979&searchtext=scout ? It make sense Asian and Hun use spears for mounted units, how do guys think?
YuenHsiaoTieng  [author] 30 Sep, 2018 @ 1:23am 
@chiefpink You'll have to ask Saint_Michaels_ about that. And while you're at it, bug him to get him to add all the civ regions from the Wololo Kingdoms version.
dalyapink 30 Sep, 2018 @ 12:57am 
Several months passed, still no "Buildable Road" combined version?
KrumStrashni 30 Sep, 2018 @ 12:29am 
@YuenHsiaoTieng This one just came out https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526191731 Maybe you should consider using it for the east Asia set? Alternatively, perhaps you can tell here which files to replace to have this done manually? thanks
YuenHsiaoTieng  [author] 27 Sep, 2018 @ 9:12am 
@juicy Strange. There was someone else who couldn't get it to work either. I don't know what the problem could be. Are you saying you can get it to work if you go back to 5.7.4? I'd try copying it over to your mod_override folder and rerunning the installer. That should get it to work regardless.
Jon 27 Sep, 2018 @ 8:31am 
because when i select version 5.8 the new unit skins don't show is there something i'm doing wrong?
YuenHsiaoTieng  [author] 26 Sep, 2018 @ 6:54pm 
@juicy jon yep
Jon 26 Sep, 2018 @ 5:05pm 
@YuenHsiaoTieng the IU mod has been updated for the 5.8 version correct?
Jon 26 Sep, 2018 @ 5:03pm 
@YuenHsiaoTieng
YuenHsiaoTieng  [author] 26 Sep, 2018 @ 2:22pm 
@juicy jon Yep, it's up to date over there.
Jon 26 Sep, 2018 @ 10:40am 
my bad it was actually wolokingdoms 5.8 thats the version i want u to update iu for if u are able to pls
Jon 26 Sep, 2018 @ 10:37am 
does this work on wolo kingdoms for the latest version if not then how can i have this mod on there i believe it was version 8.72
Infiltration_Unit 6 Sep, 2018 @ 9:21am 
Also its so amazing that the aesthetics of this timeless game are still improving. It would be awesome to have some variety in the ships so that they don't all look like European Galleons I wonder if whoever did the Byzantine Galleons knows how to change the others too. The ones that irk me the most are the New World civs... but not sure what could be done about their Navys short of completely re-working them to be more like they were in AOE3.