Cities: Skylines

Cities: Skylines

Privacy Fence
40 comentarii
gamophyte 26 nov. 2024 la 19:51 
I don't know what I would do without this work of art. Thank you!
flaminhotfrank 22 iun. 2024 la 23:42 
This fence is such a clutch, best residential fence network on the workshop.
Zaher74 13 apr. 2021 la 3:11 
exactly what i was looking for thank you
Syphon Faraday 3 mart. 2021 la 14:58 
Hello Badi_Dea!

Iam using this asset in the map I have just made.
Probably you wanna see it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2413901972

Thank you very much for making it.
Greetings!
RubySpeciosa 16 dec. 2020 la 23:28 
Hey mate this might be a long shot, but do you know why the shadows in my game might not be lining up with the bottoms of the fences? They seem about a meter out. Its like this for all network fences and stuff that i've installed so I dont think its on your end. Awesome asset anyway! ive just been using gradens to cover it up lol. Have a good day!
scrawnyjohnny 21 nov. 2020 la 15:53 
You got some good_ideas! (bet no one's made that connection before...) I crack me up.
Lamar17 15 iun. 2019 la 9:18 
@Badi_Dea can we please get some more variety of these privacy fence in the form of network.

https://www.dropbox.com/s/vk1btzo0v3z9dix/2019-06-09.png?dl=0

https://www.dropbox.com/s/624vyb73o6ono4y/Screenshot%20%283%29.png?dl=0
JaggyShark 5 aug. 2018 la 17:08 
i love the name and i want my personal space NOW!:spycon:
King DaMuncha 28 iun. 2018 la 1:06 
Please make other colored versions of this or sumilar fennces.
Quboid 24 iun. 2018 la 18:59 
Could you please make this reversible?
King DaMuncha 1 iun. 2018 la 9:08 
This is great, Could you make new version? colors? difference fences?
matthiaspowerbomb 1 iun. 2018 la 3:55 
This looks nice. I'd like to see a gray version, for those really weathered fences.
Dahl 31 mai 2018 la 22:39 
"It'll just look a LOT ugly."
egi 31 mai 2018 la 6:14 
awesome as always :) well done
Badi_Dea  [autor] 30 mai 2018 la 21:41 
Gladly! Thanks for reading through it
Skignovilous 30 mai 2018 la 21:25 
I see, thanks for the detailed reply, I really appreciated. I guess that probably prop line tool + prop precision + pdelmos hedges are the best way to go then.
Thanks a lot and keep up the good work.
Badi_Dea  [autor] 30 mai 2018 la 20:34 
How this fits in with making hedges is that for a flat object with a texture, like the vanilla hedges, it would be fine, no problem at all.
More detailed hedges uses more geometry, there are planes clipped into the mesh and textured with transparent areas to create little leaves and things sticking up here and there.
This becomes a problem with a network since the model is stretched, longer segments would have more sparce details than the shorter segments, those would end up with tiny little spiky branches.
Bushes, like you mention, would also be problematic because of the same reasons. The mesh needs to be able to accomodate distances from 8m to 64m, so small segments would be squashed flat bushes and long segments would be chunky stretched bushes.

The TL:DR of the whole thing is that, yes, it's entirely possible, but it's going to be real tough to match the current quality of prop hedges where these limitations aren't a problem.
Badi_Dea  [autor] 30 mai 2018 la 20:34 
@Skignovilous : I didn't want to get into the technical details too much, yet here we are.
The first thing to keep in mind is that the Network tiling mod doesn't do anything about the model geometry, it's only the textures.
When a network is placed in game, the geometry is stretched or compressed to to equal the distance that is drawn.
The textures are applied to the model, but obviously if they are stretched to the same degree as the model, things would end up really blurry for longer segments. The game repeats or tiles the textures so that texel density is preserved along the entire length.
The Network Tiling mod is used to adjust how much the texture is tiled, so the creator has more control over how frequently the texture is repeated.
Skignovilous 30 mai 2018 la 19:26 
I mean, it can be default or ''low quality'' edges at first, and then maybe eventually better looking ones. Or maybe bushes. I just think the Network Tiling Mod is really user friendly to make ''fence-like'' structures.

If you can do it, I thank you!
Badi_Dea  [autor] 30 mai 2018 la 18:58 
@Skignovilous : Yeah, hedges are possible, but it all depends on the quality. Hedges that look like the stock in-game hedges would be easy. Hedges that look like Pdelmo's would be much, much more difficult (due to a number of reasons)

@Yorkie Pudd : I'll consider releasing more fences if other asset creators aren't interested in it. There are a lot of excellent fence props that could be converted to networks with minimal effort, and I don't want to steal their thunder.

Thanks all!
Skignovilous 30 mai 2018 la 17:38 
Hey, thanks for the amazing assets. By the way, is it possible to make hedges that use the network tiling mod? We have power lines, walls, fences, it would be great to have hedges too. I'm not sure how hard it is to make it, but it would be great. Thanks in advance!
Yorkie Pudd 30 mai 2018 la 14:03 
This is perfect thank you. Would you consider making palisade fencing, those spiky security fences are all over the UK and it would be great to have an easy to place version in the game
Badi_Dea  [autor] 29 mai 2018 la 8:29 
@Streeto : Prop line tool was updated yesterday; but you don't need it for this asset as it's a network fence.
Thanks all!
Streeto 29 mai 2018 la 4:52 
Very nice, just need PLT fixed now...
girlfromverona 28 mai 2018 la 18:31 
Oh, this is brilliant! Thanks.
Badi_Dea  [autor] 28 mai 2018 la 17:01 
@willdog115678 : It's the shovel in the ground icon, it will be in the fences tab if you own Parklife, otherwise it will be in the water structures tab with the quays.

Thanks everyone, I appreciate the comments
rAw TiMe 28 mai 2018 la 16:34 
Where is the Beautification Menu I Dont Know What It Is Or What It Looks Like! Please Help!
Overlord 28 mai 2018 la 15:02 
Awesome. Great looking fence, terrain conforming and no props :) Also saving some ram because you dont need 4m 8m 16m versions of the same asset!
CityDave 26 mai 2018 la 12:25 
Beautiful!
Pres 26 mai 2018 la 8:20 
Thank you!
Brandon 26 mai 2018 la 6:17 
wow we are really eliminating the prop limit with all these fence and line networks, wonderful assets! many thanks!
[Delta ²k5] 26 mai 2018 la 5:28 
Ah, okay, now I understand! The shader is quiet the same as before (from the castle walls) and is used via script - so using the template it would be linked to this template and require the dlc ;) thank you for the head up!
Badi_Dea  [autor] 26 mai 2018 la 2:42 
@[Delta ²k5] : Not at all in fact! The shader is usable for all versions. However, if you use one of the Parklife included fences as a template it will end up requiring the DLC.
[Delta ²k5] 26 mai 2018 la 1:30 
um, isn't Parklife a dependency for using this shader? Nice work anyway! :) loving it!
Badi_Dea  [autor] 26 mai 2018 la 1:08 
Thanks folks, hope you like it!
@aubergine18 : This was a neat little test, I wanted to see how the shader worked and what was possible with it. I do have a need for a couple more types of fences in my builds - but I want to make sure other creators get an opportunity to make stuff like this too before I do anything else like this.
charlesnew 26 mai 2018 la 0:11 
Thank you so much :steamhappy: Been waiting for something like this to come out!
Hafiz 25 mai 2018 la 22:59 
yessss
Amayasnep 25 mai 2018 la 22:55 
*Screams*
Slick Gamble 25 mai 2018 la 22:33 
Nice.
leftbehind 25 mai 2018 la 20:47 
Please do more of these :)