Cities: Skylines

Cities: Skylines

Privacy Fence
40 則留言
gamophyte 2024 年 11 月 26 日 下午 7:51 
I don't know what I would do without this work of art. Thank you!
flaminhotfrank 2024 年 6 月 22 日 下午 11:42 
This fence is such a clutch, best residential fence network on the workshop.
Zaher74 2021 年 4 月 13 日 上午 3:11 
exactly what i was looking for thank you
Syphon Faraday 2021 年 3 月 3 日 下午 2:58 
Hello Badi_Dea!

Iam using this asset in the map I have just made.
Probably you wanna see it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2413901972

Thank you very much for making it.
Greetings!
RubySpeciosa 2020 年 12 月 16 日 下午 11:28 
Hey mate this might be a long shot, but do you know why the shadows in my game might not be lining up with the bottoms of the fences? They seem about a meter out. Its like this for all network fences and stuff that i've installed so I dont think its on your end. Awesome asset anyway! ive just been using gradens to cover it up lol. Have a good day!
scrawnyjohnny 2020 年 11 月 21 日 下午 3:53 
You got some good_ideas! (bet no one's made that connection before...) I crack me up.
Lamar17 2019 年 6 月 15 日 上午 9:18 
@Badi_Dea can we please get some more variety of these privacy fence in the form of network.

https://www.dropbox.com/s/vk1btzo0v3z9dix/2019-06-09.png?dl=0

https://www.dropbox.com/s/624vyb73o6ono4y/Screenshot%20%283%29.png?dl=0
JaggyShark 2018 年 8 月 5 日 下午 5:08 
i love the name and i want my personal space NOW!:spycon:
King DaMuncha 2018 年 6 月 28 日 上午 1:06 
Please make other colored versions of this or sumilar fennces.
Quboid 2018 年 6 月 24 日 下午 6:59 
Could you please make this reversible?
King DaMuncha 2018 年 6 月 1 日 上午 9:08 
This is great, Could you make new version? colors? difference fences?
matthiaspowerbomb 2018 年 6 月 1 日 上午 3:55 
This looks nice. I'd like to see a gray version, for those really weathered fences.
Dahl 2018 年 5 月 31 日 下午 10:39 
"It'll just look a LOT ugly."
egi 2018 年 5 月 31 日 上午 6:14 
awesome as always :) well done
Badi_Dea  [作者] 2018 年 5 月 30 日 下午 9:41 
Gladly! Thanks for reading through it
Skignovilous 2018 年 5 月 30 日 下午 9:25 
I see, thanks for the detailed reply, I really appreciated. I guess that probably prop line tool + prop precision + pdelmos hedges are the best way to go then.
Thanks a lot and keep up the good work.
Badi_Dea  [作者] 2018 年 5 月 30 日 下午 8:34 
How this fits in with making hedges is that for a flat object with a texture, like the vanilla hedges, it would be fine, no problem at all.
More detailed hedges uses more geometry, there are planes clipped into the mesh and textured with transparent areas to create little leaves and things sticking up here and there.
This becomes a problem with a network since the model is stretched, longer segments would have more sparce details than the shorter segments, those would end up with tiny little spiky branches.
Bushes, like you mention, would also be problematic because of the same reasons. The mesh needs to be able to accomodate distances from 8m to 64m, so small segments would be squashed flat bushes and long segments would be chunky stretched bushes.

The TL:DR of the whole thing is that, yes, it's entirely possible, but it's going to be real tough to match the current quality of prop hedges where these limitations aren't a problem.
Badi_Dea  [作者] 2018 年 5 月 30 日 下午 8:34 
@Skignovilous : I didn't want to get into the technical details too much, yet here we are.
The first thing to keep in mind is that the Network tiling mod doesn't do anything about the model geometry, it's only the textures.
When a network is placed in game, the geometry is stretched or compressed to to equal the distance that is drawn.
The textures are applied to the model, but obviously if they are stretched to the same degree as the model, things would end up really blurry for longer segments. The game repeats or tiles the textures so that texel density is preserved along the entire length.
The Network Tiling mod is used to adjust how much the texture is tiled, so the creator has more control over how frequently the texture is repeated.
Skignovilous 2018 年 5 月 30 日 下午 7:26 
I mean, it can be default or ''low quality'' edges at first, and then maybe eventually better looking ones. Or maybe bushes. I just think the Network Tiling Mod is really user friendly to make ''fence-like'' structures.

If you can do it, I thank you!
Badi_Dea  [作者] 2018 年 5 月 30 日 下午 6:58 
@Skignovilous : Yeah, hedges are possible, but it all depends on the quality. Hedges that look like the stock in-game hedges would be easy. Hedges that look like Pdelmo's would be much, much more difficult (due to a number of reasons)

@Yorkie Pudd : I'll consider releasing more fences if other asset creators aren't interested in it. There are a lot of excellent fence props that could be converted to networks with minimal effort, and I don't want to steal their thunder.

Thanks all!
Skignovilous 2018 年 5 月 30 日 下午 5:38 
Hey, thanks for the amazing assets. By the way, is it possible to make hedges that use the network tiling mod? We have power lines, walls, fences, it would be great to have hedges too. I'm not sure how hard it is to make it, but it would be great. Thanks in advance!
Yorkie Pudd 2018 年 5 月 30 日 下午 2:03 
This is perfect thank you. Would you consider making palisade fencing, those spiky security fences are all over the UK and it would be great to have an easy to place version in the game
Badi_Dea  [作者] 2018 年 5 月 29 日 上午 8:29 
@Streeto : Prop line tool was updated yesterday; but you don't need it for this asset as it's a network fence.
Thanks all!
Streeto 2018 年 5 月 29 日 上午 4:52 
Very nice, just need PLT fixed now...
girlfromverona 2018 年 5 月 28 日 下午 6:31 
Oh, this is brilliant! Thanks.
Badi_Dea  [作者] 2018 年 5 月 28 日 下午 5:01 
@willdog115678 : It's the shovel in the ground icon, it will be in the fences tab if you own Parklife, otherwise it will be in the water structures tab with the quays.

Thanks everyone, I appreciate the comments
rAw TiMe 2018 年 5 月 28 日 下午 4:34 
Where is the Beautification Menu I Dont Know What It Is Or What It Looks Like! Please Help!
Overlord 2018 年 5 月 28 日 下午 3:02 
Awesome. Great looking fence, terrain conforming and no props :) Also saving some ram because you dont need 4m 8m 16m versions of the same asset!
CityDave 2018 年 5 月 26 日 下午 12:25 
Beautiful!
Pres 2018 年 5 月 26 日 上午 8:20 
Thank you!
Brandon 2018 年 5 月 26 日 上午 6:17 
wow we are really eliminating the prop limit with all these fence and line networks, wonderful assets! many thanks!
[Delta ²k5] 2018 年 5 月 26 日 上午 5:28 
Ah, okay, now I understand! The shader is quiet the same as before (from the castle walls) and is used via script - so using the template it would be linked to this template and require the dlc ;) thank you for the head up!
Badi_Dea  [作者] 2018 年 5 月 26 日 上午 2:42 
@[Delta ²k5] : Not at all in fact! The shader is usable for all versions. However, if you use one of the Parklife included fences as a template it will end up requiring the DLC.
[Delta ²k5] 2018 年 5 月 26 日 上午 1:30 
um, isn't Parklife a dependency for using this shader? Nice work anyway! :) loving it!
Badi_Dea  [作者] 2018 年 5 月 26 日 上午 1:08 
Thanks folks, hope you like it!
@aubergine18 : This was a neat little test, I wanted to see how the shader worked and what was possible with it. I do have a need for a couple more types of fences in my builds - but I want to make sure other creators get an opportunity to make stuff like this too before I do anything else like this.
charlesnew 2018 年 5 月 26 日 上午 12:11 
Thank you so much :steamhappy: Been waiting for something like this to come out!
Hafiz 2018 年 5 月 25 日 下午 10:59 
yessss
Amayasnep 2018 年 5 月 25 日 下午 10:55 
*Screams*
Slick Gamble 2018 年 5 月 25 日 下午 10:33 
Nice.
leftbehind 2018 年 5 月 25 日 下午 8:47 
Please do more of these :)