Warhammer: Vermintide 2

Warhammer: Vermintide 2

Creature Spawner
232 Comments
Cpt. Obvious 20 Jul @ 3:08pm 
Could you please explain how exactly to assign monsters to save slots? This part is a bit unclear.
Hepato 13 Jul @ 8:45pm 
Redownload the mod and that didn't work as well
Hepato 13 Jul @ 8:45pm 
Hi, everytime I try to spawn something this pops up

[CreatureSpawner][ERROR] [Keybindings]
function_call 'mod.handle_spawn_unit': scripts/mods/CreatureSpawner/CreatureSpawner.|ua:1071: attempt to call method'_create_breed_category_lookup' (a nil value)

Do you mind checking whats seems to be the problem?
Aussiemon  [author] 6 Mar @ 2:42pm 
Updated to support 6.4.0
Irbis 6 Mar @ 4:15am 
Confirm, here is an error with some lua method at the moment of spawning creature
Gotland 6 Mar @ 3:58am 
This mod don't works after this patch
Irbis 23 Feb @ 11:10pm 
Looks like: no mission selected - recruit stats, otherwise stats following selected difficulty
Irbis 23 Feb @ 11:08pm 
Aaaand when i selected a mission with legend difficulty, it tooks 18 shot 2.5 dmg each, so 45 dmg while stormvermin has 52 at legend (18 shots cuz crits etc.). So, it can be controlled with selection of a mission with desired difficulty
Irbis 23 Feb @ 10:56pm 
I don't think its legend-stats only. I have 3~ dmg vs armor from my staff lmb, and it took 5 bodyshots to kill default stormvermin, so 3*5=15 while sv has 16 hp at recruit regarding to wiki. But yeah, having an option to change applied stats would be great
Zebrafreedom 22 Feb @ 1:01pm 
How to change stats based on difficulty for spawned creatures? They are spawned only at legend level.
maertzdes111 23 Jan @ 5:26pm 
this mod works well maybe the chaos skeleton should be patched cause when you place it it crashes your game
彡【PurplePanic ツ】🟣 6 Dec, 2024 @ 11:27pm 
my game is crashing too, i think it happening when i do a crit :c
Katie XXII 20 Nov, 2024 @ 10:48am 
game instantly crashes when trying to load the mod
rot 29 Aug, 2024 @ 6:12pm 
chaos skeleton crashes the game for me
MikeAlistar 21 Aug, 2024 @ 6:00am 
@Aussiemon what is the purpose of Pet_skeletons if they don't attack enemy's ?

they don't attack me so i thought they act as my summons and attack enemy's in missions
Tamren 16 Jun, 2024 @ 9:03am 
It used to be that you could start a mission and then fail or exit out of it and the mod would then use that difficulty to spawn creatures, I don't know if that still works, I used to do that because the humming of the portal got annoying.
O_T 6 Jun, 2024 @ 8:06am 
@Alas!
When you're in a mission, it's the mission's difficulty. When you're in the keep it's Recruit by default but if you open a lobby without entering the portal, it's this difficulty in the keep.
Alas! 5 Jun, 2024 @ 9:44am 
What difficulty enemies at? They seem to easy.
对巴丁犯过错 27 May, 2024 @ 2:45pm 
i am not sure what is causing the crash every time i spawned in a creature and the game crashes instantly when i try to attack it. Any idea? thanks
Aussiemon  [author] 13 May, 2024 @ 12:04pm 
@绿药黑洞,

I've just backported the RU and ZH-CN translations from the Darktide version of Creature Spawner to Vermintide 2.

There are still some untranslated settings though, so if you'd like you can make a pull request modifying this file [github.com].
全性无根生 30 Apr, 2024 @ 6:04am 
Hello, Aussiemon, I'm a Chinese fan who just started playing Vermintide 2, the Creature Spawner MOD you uploaded is very easy to use, but there is a problem that there is no Chinese language, I want to provide you with a Chinese language translation version from your code, I don't know if it can, if you can please provide me with 1 of your contact information
Petrichor 23 Apr, 2024 @ 1:59am 
can confirm, trying to spawn the chaos skeleton is not a good idea, just an fyi
= Jean Antoine Synklar = 19 Apr, 2024 @ 4:34pm 
'chaos_skeleton' causes a crash, and also, I cannot attack anything as it will crash too, though, the latter could be from another mod, what do you think?
= Jean Antoine Synklar = 19 Apr, 2024 @ 3:18pm 
Whoa, thank you.
-Unipanda- 19 Apr, 2024 @ 12:14pm 
wohoooo :burozombie:
today is a good day
Aussiemon  [author] 19 Apr, 2024 @ 11:15am 
Also fixed grudge marks (thanks Navi)
Aussiemon  [author] 19 Apr, 2024 @ 10:57am 
Added chaos_bulwark, chaos_skeleton, pet_skeleton, pet_skeleton_armored, pet_skeleton_dual_wield, pet_skeleton_with_shield, and training_dummy to the unit lists.
= Jean Antoine Synklar = 16 Apr, 2024 @ 2:06pm 
Add the Shielded Chaos Warrior, if you can.
-Unipanda- 8 Apr, 2024 @ 6:43pm 
mod spews out this error when trying to spawn something with a specified grudge mark:

[MOD][CreatureSpawner][ERROR] [Keybindings] function_call 'mod.handle_spawn_unit': scripts/mods/CreatureSpawner/CreatureSpawner.lua:249: bad argument #1 to 'pairs' (table expected, got nil)

additionally it would be really really neat if it was possible to spawn the pet_skeleton among other things... maybe there would be even a way to have them be hostile? But that last part is just wishful thinking... either way... I adore this mod greatly and just hoping that it might get an update after all.....
-Unipanda- 8 Apr, 2024 @ 2:48am 
please please update, pretty please :burosob:
maertzdes111 17 Mar, 2024 @ 6:35am 
this mod does lag out alot
maertzdes111 17 Mar, 2024 @ 6:35am 
welll...
maertzdes111 16 Mar, 2024 @ 1:57pm 
i don't know any mod better than this one:)
maertzdes111 16 Mar, 2024 @ 1:57pm 
this mod is the best
RioDerSus [RUS] 10 Mar, 2024 @ 4:30am 
Why does the mod remove the fire trail from the battle mage's ulta?
CHAZ 29 Dec, 2023 @ 4:21pm 
Hello. How to use this mod and spawn monsters in Peregrinaje 4 ?:lunar2019deadpanpig: Thank you.
-Unipanda- 30 Oct, 2023 @ 12:01pm 
I will give you a cookie to update this beautiful mod and additional cookies if you are able to add the summonable skeletons as spawnable entities (and a whole box of cookies if it is possible to spawn them as enemies?) :marijaonlooker: :burozombie:
Winters 19 Oct, 2023 @ 8:29pm 
Any chance of an update for necromancer? Crashes when you enter a map. Can spawn creatures in the keep, but can't bring out your skeletons.
Steven Seagull 22 Jun, 2023 @ 6:34pm 
Why spawned monsters doesnt attack me ? How to fix it ?
Stucchs 4 Jun, 2023 @ 12:10pm 
Why is the host the only one able to use the mod? I wish there was a way for other party members to use it aswell.
. 10 May, 2023 @ 11:05am 
I wish this mode would be allowed in the official realm in the keep only
O_T 8 Apr, 2023 @ 5:38am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Naredun 8 Apr, 2023 @ 2:00am 
what difficulty are the enemies set to? can i adjust it somehow?
-Unipanda- 28 Mar, 2023 @ 5:31pm 
@Aussiemon You're my hero, thank you lots for the quick update :burozombie:
Aussiemon  [author] 28 Mar, 2023 @ 5:27pm 
@Unipanda It's done. The new version can spawn all three units
-Unipanda- 28 Mar, 2023 @ 9:41am 
Is it possible to spawn the ghost skeletons from the map that came out today?
I don't think I saw them in the list of spawnable entities via this mod :burosob:
Flamarys 24 Mar, 2023 @ 5:23pm 
chaos zombie? sorry what?
Aussiemon  [author] 28 Feb, 2023 @ 12:01pm 
Also, make sure your user_settings file isn't read-only in C:\Users\<username>\AppData\Roaming\Fatshark\Vermintide 2
Aussiemon  [author] 28 Feb, 2023 @ 12:00pm 
Sounds like you've somehow got no unit selected. What happens if change the unit list in Mod Options and try to spawn something else?
Dlite96 26 Feb, 2023 @ 9:21am 
I kep getting NIL is not available wtf does this shit mean