Stellaris

Stellaris

CGM Build Upgraded Compatibility Patches
17 Comments
BrunCarneiro 3 Dec, 2018 @ 7:42am 
Oooh cool.
Thanks
Gratak  [author] 3 Dec, 2018 @ 7:39am 
Doesn't matter. They are not loaded by Stellaris. I just created them to allow faster checking of what the script actually does (both for me and other people doing debugging).
BrunCarneiro 3 Dec, 2018 @ 4:48am 
I'm using that Stellaris Mod Manager/Merger, and I'm finding a couple of conflicts between the patches. The 'actuallyActiveBuildings.txt' and the 'CopiedBuildings.txt'. What do they change, and which should I keep?
Gratak  [author] 28 Nov, 2018 @ 10:21am 
As far as I can see in the mod description, that mod should have no conflict with cgm buildings at all.
123nick 27 Nov, 2018 @ 6:56pm 
will there be a patch for Government overhaul open beta?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1477839752

iirc it uses a couple things from mods there is already a patch for, if so, would using those patches have atleast some partial compatability added?
Gratak  [author] 1 Nov, 2018 @ 3:46am 
@Catmeister: Updated description. Check that link. That patch is not by me though, so can't tell you if it works.
Cat-Lunatic 1 Nov, 2018 @ 3:02am 
What about CGM and Zenith of Fallen Empires? Is there a compatibility patch for those?
Johnny Mayhews 29 May, 2018 @ 11:44pm 
So strange that I find myself downloading these addons, because they are on this list....
Fartjoke 29 May, 2018 @ 2:02pm 
No rush, just wanted to make it known. Thanks for the quick reply.
Gratak  [author] 29 May, 2018 @ 12:49pm 
Added to todo-list. Don't have time this week though.
Fartjoke 29 May, 2018 @ 12:36pm 
I think there is incompatibility between CGM: Buildings and the updated Utopian Dream; I am incapable of building some of the Habitat-specific buildings on the Habitats that Utopian Dream introduces when both mods are activated.
Rough 27 May, 2018 @ 10:19am 
this also works as a nice who's who of great mods and modders
Thanks for your work, Nihil et al!
Gratak  [author] 27 May, 2018 @ 8:50am 
well they only need updating in version number for major patches. Also, I should be pretty fast in updating them (unless I'm away when a patch releases).
Plerion 27 May, 2018 @ 8:16am 
Wow, I use almost half of these mods and that's a lot to keep track of, RIP my OCD with the red exclamation mark of doom for future patches! :D
Gratak  [author] 27 May, 2018 @ 8:04am 
Well not directly but possibly. They include the API for automated construction both for AI and player. As I wrote in the description, we try to include that into the mods directly, but not all of them have updated it yet.

What the patches include which won't be added to the mods themselves is allowing you to build high tier buildings directly (without having to start from the lowest one and upgrade it step by step).
perl 27 May, 2018 @ 7:49am 
Why are these patches needed? Do they affect the AI or something?
Leri-Weill [FRA] 27 May, 2018 @ 5:44am 
This is a blessing, thanks a thousand times <3