Stellaris

Stellaris

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CGM Build Upgraded Compatibility Patches
   
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Description
These compatibility patches will allow the direct construction of upgraded buildings in the according mod. They all require CGM-Buildings and the according mod.

These patches also include the newest Automated Construction API for the mod. We try to send these to the modders s.t. they include them natively into their mods, but if you have some problems with Automated Construction in a mod, it might help to activate the Comp Patch for that mod to get a newer version. You can disable the "Build Upgraded" functionality in the CGM-Buildings Menu.

These patches can be added to a running game where both mods were already active without a problem. It is not directly a conflict I am fixing here, but more of making sure the features of CGM Buildings work fully for the other mod.

Remark: When playing with some of these comp patches, it is to be expected that some vanilla buildings that are usually disabled by CGM-Buildings are enabled again. This is WAD, if those buildings are needed to upgrade to newly added buildings, for example T5 buildings for mods that allow FE as an upgrade to T5 buildings.

For possible additional comp patches (or native full compatibility) check:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1365485813/1694922526906928034/
Items (23)
!!(Patch) Core Game Mechanics and Cultural Overhaul
Created by ExNihil
This is a compatibility patch between CGM: Buildings and Cultural Overhaul, you should run it alongside the two other mods....
!(Patch) EUTAB and Core Game Mechanics
Created by Dumuzii
A patch for EUTAB and CGM. Shouldn't be used with other patches. If you are also using Glavius’ AI mod, this patch is fine to use for all three mods. Has the AI improvements all intergrated into EUTAB buildings as well. If you're using this and run into pr...
-EAC: At War Patch for CGM Buildings and Debris-
Created by The Dadinator
This mod is a simple patch to make content in EAC: At War work with : CGM: Buildings. This means that if you have researched the second or third level of planetary cannons, you can direct-build that level and not have to build and upgrade. Thanks to Gratak...
!Patch: CGM Buildings - Vanilla Capitals
Created by Gratak
Due to a limitation in Stellaris, it is not possible to change adjacency bonuses of a building in a running game (everything else can be). Thus our capital adjacency change is even active in CGM Buildings if you choose Vanilla buildings with vanilla stats....