Arma 3
dzn Artillery Illumination
35 則留言
O. Forest 2024 年 9 月 7 日 上午 10:50 
Cannot figure out how to add the class into the settings. I want the Sholef to have the rounds, yet putting it's class in the settings "B_MBT_01_arty_F" does not work. So I am guessing that I am doing something wrong, but cannot figure out what.
Buzzil  [作者] 2020 年 11 月 21 日 上午 1:45 
Sorry, never tried/
Yo Gabba Gabba! 2020 年 11 月 20 日 下午 12:19 
Just wondering if this includes Global Mobilization flares?
dtrain 2020 年 9 月 11 日 下午 2:54 
Makes flares MUCH brighter to where you can actually see the illuminated area. Great mod
Buzzil  [作者] 2019 年 9 月 1 日 下午 11:48 
@ColOddball27
Did you install and run mod on dedicated server?
ColOddball27 2019 年 9 月 1 日 下午 7:23 
When I try and use it the spawn effects to drop these with Achillies it dosent work for some reason on my Units Dedicated Server but when I try to use it in a MP Testing environment on my own machine it will spawn fine from the zeus menu.
Buzzil  [作者] 2018 年 8 月 17 日 上午 11:53 
Small update.
+ Mortar Illumination (x3) module - deploy illumination round each 45 seconds (3 times total)
^ Infinite flare is used, so flare won't disappear mid-air on vanilla
^ Default Intensity is changed to 10
hauser 2018 年 8 月 17 日 上午 11:25 
Cheers fam
Ateles 2018 年 8 月 17 日 上午 11:17 
Thx, works now.
Buzzil  [作者] 2018 年 8 月 17 日 上午 10:59 
Investigation done - for Achiles users - find Mortar/Howitzer illumination at [Spawn - Spawn Effects]
Buzzil  [作者] 2018 年 8 月 17 日 上午 9:37 
@hauser
@Fastfood4Bigfoot
If you don't have Mortar/Howitzer Illumination modules in Zeus UI try to 'Repair' mod in the Arma 3 launcher, load arma and open editor, place GameMaster module and choose 'All addons (including unoffial ones)' in placed module settings. See https://puu.sh/BfQ7m/520694b03a.png

>incredibly weak and not like in the screenshots when I use them.
Both arty and module illumination are customizble in Settings -> Addon Options -> dzn Artillery Illumination
hauser 2018 年 8 月 17 日 上午 9:11 
@Fastfood4Bigfoot I do see the "Flares" category in vanilla though. I should note as well that the rounds still seem incredibly weak and not like in the screenshots when I use them.
Ateles 2018 年 8 月 17 日 上午 9:10 
@Buzzil: I know, I thought you would use the default flares as illumination rounds instead of adding new objects to zeus mode.

For me neither in Achilles nor in vanilla I can find the illumination rounds shown in your screenshot - means I can confirm hausers statements.
hauser 2018 年 8 月 17 日 上午 8:59 
Okay, I loaded the game without Achilles and Achilles does indeed seem to remove the "Flares" category.
hauser 2018 年 8 月 17 日 上午 8:54 
Does Achilles remove the category or something? I just don't have it.
Buzzil  [作者] 2018 年 8 月 17 日 上午 8:33 
@Fastfood4Bigfoot
>Didn't knew you need Ares/Achilles too
You don't need to load Ares/Achilles. "Flares" are default Arma 3 zeus module category, current mod adds 2 additional modules to this vanilla category.

>I though the bright illumination effect would also apply to "Green/Red/White/Yellow Flare".
Default flares (and 40mm rounds) are for signals, just like colored smoke but visible at night. Didn't you play Modern Warfare 2? https://youtu.be/ICYM8ZsxjpM?t=340
Ateles 2018 年 8 月 17 日 上午 7:58 
Thx. Didn't knew you need Ares/Achilles too. I though the bright illumination effect would also apply to "Green/Red/White/Yellow Flare".
Buzzil  [作者] 2018 年 8 月 17 日 上午 7:36 
@hauser
You doing something wrong, 'Flares' is vanilla category, so it should be there. See https://steamuserimages-a.akamaihd.net/ugc/957465516832353938/BF4E3FF7D4F8F8AEFE76E9DD0943AE49A67B4581/
hauser 2018 年 8 月 17 日 上午 6:47 
I don't see any "Flares" category under modules in Zeus. What gives?
Buzzil  [作者] 2018 年 8 月 15 日 下午 12:38 
@AlphaAmpersandOmega
>RHS artillery doesn't use illumination shots properly anymore
Mortar flares looks ok. What RHS arty did you use?

@Fastfood4Bigfoot
@zielonymech
>Would be nice to have Zeus flares enhanced as well... Is that possible?
Added zeus module to Modules - Flares - Mortar Illumination & Howitzer Illumination.

Note: Fixed a bug of multiple EHs adding (so intensity of illum rounds were raising during the game), so it may require to update illumination intensity setting now.
Ateles 2018 年 8 月 13 日 下午 4:57 
Would be nice to have Zeus flares enhanced as well... Is that possible?
Buzzil  [作者] 2018 年 8 月 12 日 上午 10:16 
@zielonymech
Нет, только через артиллерийские модули в Ares/Achilles.
zielonymech 2018 年 8 月 11 日 上午 8:22 
а через Zeus можно использовать?
AlphaAmpersandOmega 2018 年 8 月 4 日 上午 12:24 
I can't be sure its the mods fault, but RHS artillery doesn't use illumination shots properly anymore. If you order a fire mission in zeus, the flares light up over the gun, not at the target coordinates.
Buzzil  [作者] 2018 年 7 月 30 日 上午 10:56 
@[DNR]Ozone
>Usage:
>- Install the mod to your client OR dedicated server only

It worked! U can install it only to dedicated server and it should work.
[DNR] Ozone 2018 年 7 月 30 日 上午 10:51 
Server Mod working too? (dedicated server)
uriel2 2018 年 6 月 4 日 上午 10:24 
ALWAYS LOOK ON THE BRIGHT SIDE OF NIGHT
RickOShay 2018 年 6 月 1 日 下午 1:47 
Nice work !
Urban 2018 年 5 月 31 日 下午 12:56 
Молодец, пили еще.
Buzzil  [作者] 2018 年 5 月 29 日 上午 10:55 
@jesperom
Yes, it will work with every mod that uses flare ammo based on "FlareCore" class (ACE, RHS & CUP does).
FriendlyFAC 2018 年 5 月 29 日 上午 9:44 
Does this work with ACE?
Груви Гринснак 2018 年 5 月 28 日 下午 7:24 
I see.
Buzzil  [作者] 2018 年 5 月 28 日 下午 3:16 
@груви гринснак
Actually, vanilla flare grenades are more or less similar to real ones - https://www.youtube.com/watch?v=tepje8Vxx8Y (note that video recorded with high ISO values so it looks brighter).
I guess grenades are mainly used to mark position by light (to target fire/CAS or to reveal targets in position), not for massive landscape illumination.
Dunecat 2018 年 5 月 28 日 下午 1:36 
Груви Гринснак 2018 年 5 月 28 日 下午 1:21 
could this also be added to grenade launcher flares?