Empyrion - Galactic Survival

Empyrion - Galactic Survival

[LEGACY] -Ka-Bar- Land Assault
52 Comments
XCaliber  [author] 30 May, 2020 @ 11:29am 
Legacy builds aren't functional in present patch. Look for new iterations of the Ka Bar Line as this is the original from A7
Fenrir 30 May, 2020 @ 10:26am 
it will hover, and pitch, but not move in any direction.
XCaliber  [author] 5 Oct, 2018 @ 8:54pm 
Hey Sentient give this a whirl. It'll make quick business of any POI https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1481589100
Sentient_Worm 5 Oct, 2018 @ 8:04pm 
So what ones have retractable turrets? I'm looking for a hover for blitzing heavy hitting POI's The POI's I am looking at often have 8-10 turrets per side
XCaliber  [author] 5 Sep, 2018 @ 4:59am 
Too true Kevin, Those things always get shot off lol
kevin398_727 5 Sep, 2018 @ 4:53am 
nice machine tough bugger and those harvesters act as extra armor on your first attack so they serve two purposes...lol
XCaliber  [author] 4 Sep, 2018 @ 6:08pm 
No SgtToe thanks for the heads up
SgtToe 4 Sep, 2018 @ 1:30pm 
Doh! I'm sure thats it. If you don't hear back from me then that fixed it! Thanks for the wonderful blueprints!
XCaliber  [author] 4 Sep, 2018 @ 1:26pm 
TESTED AND CONFIRMED. I spawned a fresh Workshop Copy and it spawns with Engines and RCS toggles in the off position. Turn those on as well as the Thrusters and you should be good. I set those indivisual toggles to conserve fuel if you end up using it as an offsite base of sorts. has allot of standby time :)
XCaliber  [author] 4 Sep, 2018 @ 1:21pm 
If that doesnt work please tell me ill investigate
XCaliber  [author] 4 Sep, 2018 @ 1:20pm 
Ensure the RCS toggle is turned on as well as the Engines. Also go to the actual RCS groups and Engines groups to make sure they are manually on. This has happened to me as well since 8.6
SgtToe 4 Sep, 2018 @ 11:42am 
Does this work in 8.5? I just spawned it in and it won't lift off of ground or turn. I tried reloading game but no change. I know weight was introduced, is this now broken because it weighs to much for the RCS and thrusters?
kevin398_727 31 Aug, 2018 @ 6:41am 
yep thought so
XCaliber  [author] 30 Aug, 2018 @ 5:13pm 
Ahh it was part of the base you attacked that connected to it. It's happened to me manytimes. Its a glitch in the game
kevin398_727 30 Aug, 2018 @ 4:04pm 
but the beam went lear through and was desolving my floor, needless to say this monster is gone, never saw something happen like that red tin junkthat appeared on one side, wasnt part of the original esign at all..spooky..lol
kevin398_727 30 Aug, 2018 @ 4:02pm 
wow what a mess. loved this just got it today and finished the first chapter of the story with it. took out all three turrets at the radar station nicely, then I finished the job and came back. Now on the way home passed a base that fired on me every time, so turned and opened up on it , ran in until i was alongside and took out all its guns. but took some ehavy damage doing it. looted 2 floors and decided to go repair the hv and coem back later. got it into my base workshop[ area and got out...it didnt even look like the samne thing, the left vorner (from inside) had some odd red metal flaring on it, the rest of the thing didnt. I got my reapir beam to chek it, it says iots a container, like 25 hit points. I'm flabergasted so decide to take it off down to the main fram...not happening..tried several times on different settings, its liek it not really there, and the original opictures looked nothing like this. then I discovered that while nothing happened to this red tin









XCaliber  [author] 3 Jul, 2018 @ 7:23pm 
Thanks drylokol! This is what I'm living out of in my solo game with no base, and it's been allot of fun. Especially with the drill turret on the side, and i replaced the back turret with 1 multi turret for cleanup. I also removed the passenger seats and added more cargo and harvest boxes.
drylokol 3 Jul, 2018 @ 5:49pm 
Out of the box, as is, I can highly recommend this vehicle as a kicking Advanced Scout, Ground Troup Thinner, and "Hey, if I can harvest along the way, cool" vic. Especially for v8 EGS. Red turret rate of fire will cause it issues, but you can soften 4 green turret bases easily, if you're careful. Also, this thing sips fuel so the range is excellent. Pretty sure that with multiple crewmates running the turrets, this would exceed expectations. However, I only tested it multiple times solo. Well done, X!
XCaliber  [author] 16 Jun, 2018 @ 8:34pm 
Ahh okay glad you got it sorted. Thanks!
Rhogar 16 Jun, 2018 @ 7:06pm 
never mind, just didn't like me doing it on my base pad
Rhogar 16 Jun, 2018 @ 7:03pm 
heya XCaliber, loves this tank buddy, but is there a trick to attaching the drill turret to the side marked, i have already removed the grills but still says there is no space to add it?
XCaliber  [author] 11 Jun, 2018 @ 11:57am 
Lol gotta have plenty of beer on site
drylokol 11 Jun, 2018 @ 11:04am 
@XCaliber -- Mat price looks about right. I'll check it out in the same scenario. Ya already know what I'm thinking about the fridges... :-D
XCaliber  [author] 10 Jun, 2018 @ 5:27pm 
Thanks MrRamziaB!
Vampiric_Vapor 10 Jun, 2018 @ 5:02pm 
@drylokol I can confirm the gun blade is more than a tank, it should be renamed Jugernaught Blade because nothing stops it!
XCaliber  [author] 10 Jun, 2018 @ 2:17pm 
Thats awesome drylokol! If you want more of an Assault minded option to this all around survival one, try my -Gun Blade- Tank https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1350601421
drylokol 10 Jun, 2018 @ 1:50pm 
OMG. This was just too much fun! I spawned it in, loaded it up, and blitzkreiged one of those mult-fortress, multi-building, drown and ground troup infested POI clusters. I took it and used everything weapon this thing had. For what it is, it performed really well. But...V8 POI clusters like this need to be 70% offensive and 30% defensive with one goal: survive the assault on the POI. The vehicle turret AI is stupid, so I set the heavy weapons to turrets, and the light weapons to Predator/Prey. The harvesters -- lol. I used them like bayonets in hand-to-hand and was thankful for 'em! Normal, relaxed, I'll weaken the cluster with my attack SV kinda play, this is a decent vehicle. I'd love to see you do a 100% assault vehicle optimized to that 70/30% mission mix. No fridges, no frills: personal inventroy for healing/repair if necessary, ammo/fuel take the area in 15-20 min or less or walk home. :-D Again, this was way too much fun to run and rocks for what it is!
XCaliber  [author] 3 Jun, 2018 @ 1:45pm 
cool thanks
Vampiric_Vapor 3 Jun, 2018 @ 1:43pm 
If you dont have a channel, I'd be happy to help out.
XCaliber  [author] 3 Jun, 2018 @ 1:40pm 
Could be fun!
Vampiric_Vapor 3 Jun, 2018 @ 1:38pm 
You should make a video on how to build bad a$$ed builds!
XCaliber  [author] 3 Jun, 2018 @ 1:36pm 
Appreciate that! :)
Vampiric_Vapor 3 Jun, 2018 @ 1:30pm 
Srsly dude, how do you do it? Everything I've seen by you is amazing! Top shelf my friend. Top shelf!
XCaliber  [author] 3 Jun, 2018 @ 4:40am 
Thanks Rucky!
rucky 3 Jun, 2018 @ 1:49am 
Mobile Base Tank!
Nicely done! +1
XCaliber  [author] 2 Jun, 2018 @ 7:28am 
I have a Becker BK-7 and a BK-11 secondary as my EDC, but I was referencing my trusty 1211 :)
Ziegel_Joe 2 Jun, 2018 @ 6:13am 
So would you say it's more like a BK-7 or BK-9?
XCaliber  [author] 1 Jun, 2018 @ 5:35pm 
Awesome thanks shaddrays! Let me know how it goes
shadrays 1 Jun, 2018 @ 5:18pm 
This looks great, love the style, gonna give it a test run for sure.
XCaliber  [author] 1 Jun, 2018 @ 9:31am 
In the P Menu make sure all thrusters engines and RCS are on
XCaliber  [author] 1 Jun, 2018 @ 9:28am 
Ummmm...what you mean? Did you toggle the engines on?
rickh229 1 Jun, 2018 @ 8:34am 
Nice idea but to bad it doesn't hover
XCaliber  [author] 31 May, 2018 @ 2:22pm 
Thanks again zoriah. After the big updates on HV functionality, I felt I had to make a solid mid game progression tank that could serve as a mobile base. I'm excited to play 8.0 now!
Jordana_Enzi 31 May, 2018 @ 1:24pm 
This looks like another excellent addition. Am loving the progression and careful thought you are putting into the changing needs of the player.
XCaliber  [author] 30 May, 2018 @ 5:56am 
Thanks SuperKillin!
SuperKilln 29 May, 2018 @ 8:59pm 
Cool add-on to the collection:steamhappy:
XCaliber  [author] 29 May, 2018 @ 11:08am 
Thanks Nauttdog!
NautTdog 29 May, 2018 @ 1:37am 
very nice!
XCaliber  [author] 28 May, 2018 @ 10:35am 
Thanks Randall! I’m a bit excited to try it in survival
jrandall 28 May, 2018 @ 10:23am 
Holy wow! ... Still collecting my thoughts... Did I mention holy wow! Extremely cool. Excellentt work!