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Is this a bug?
Not just mallorn all trees from this mod are green.
Sorry for even asking, I know I'm a jerk for it because I can't support you but I appreciate you and no is a perfectly fine answer because you're allowed do do what you do because you love it and not because of me <3 thanks regardless.
v1.23.0.2 (11-14-2022)
====================
Elven factions bases should now always spawn even if the criteria isn't met for their base preferences (e.g. Mallorn biomes preferred by wood elves)
v1.23.0.1 (10-23-2022)
====================
RimWorld 1.4 Hotfix - replaces clipFolderPath with clipPath for audio definitions
--------------------
Download now on...
- Patreon: https://www.patreon.com/posts/lord-of-rims-73643764
- GitHub: https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Elves
- Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400234784
Discuss the mod on...
- Discord: https://discord.gg/jcMf4am
- Ludeon forums: https://ludeon.com/forums/index.php?topic=41713.0
v1.23.0.0 (10-22-2022)
====================
Updated for RimWorld 1.4; Elven culture; Elven text generation added for Ideology
--------------------
Download now on...
- Patreon: https://www.patreon.com/posts/54950169
- GitHub: https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Elves
- Steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400234784
Discuss the mod on...
- Discord: https://discord.gg/jcMf4am
- Ludeon forums: https://ludeon.com/forums/index.php?topic=41713.0
A rivendell bow costs $465, 20 damage, 46 range, 1.4 sec warmup and cooldown. and 50% armor penetration. A normal sniper rifle costs $540, 25 damage, 45 range, 3.5 sec warmup, 2.3 sec cooldown, and have 38% AP. It is difficult to find a reason to use any other pre spacer weapon.
Admittidly, I am using Rimworld of Magic and its Ranger class that lowers the warmup and increases the damage bu 80%, and happen to have a legendary bow. Add in a quiver and some other items, warmup is .01 sec, CD is .7, and does 45 damage.
Texture trisscarElvishTable_north has dimensions of 256 x 256, but its mask has 263 x 300. This is not supported, texture will be excluded from atlas (Also, East, South and West)
and
Texture trisscarElvishSingleBed_north has dimensions of 256 x 256, but its mask has 200 x 300. This is not supported, texture will be excluded from atlas (Also, East, South and West)