RimWorld

RimWorld

Lord of the Rims - Unlimited [Deprecated]
113 Comments
Spotter 14 Jul @ 12:00pm 
Why are you Abandoning your excellent developing? :steammocking:
Ryoma  [author] 14 Jul @ 9:14am 
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Thorion 11 Feb @ 5:21pm 
No way I found a mod of my pfp
+TheRedBaron097+ 6 Jan, 2024 @ 5:49pm 
the workshop pictures are what sold me. :steamthumbsup:
Mlie 1 Oct, 2020 @ 6:13am 
I made an unofficial update of this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2242416385
Will take it down when/if Jecrell gets back in accordance with the statement of the admins on his Discord.
This version is the same as "The Third Age" but with an added setting to disable the limit of technology.
Hope this helps anyone!
DeTH 9 Sep, 2020 @ 2:25am 
i know this is a lot too ask @Jecrell but what is the chances that the other lord of the rims mods will drop like wizardry beast and men goblins orcs and cave trolls etc
branmanxmp 8 Aug, 2020 @ 9:16am 
update yet guys?
Cam's Username 7 Jun, 2020 @ 5:51am 
Still no update so far?
Jarlaxle Baenre 27 Mar, 2020 @ 8:27pm 
Also do what I do in the mean time just screw around , most of the mods aren't actually broken. You just get occasional funny "breaks".
Jarlaxle Baenre 27 Mar, 2020 @ 8:26pm 
I"ve been waiting myself since ive got half my mods and gaming style dependent on jecrell's magic heh. He's not slow but he is prolific, he has so many mods to work on it'll probably be a couple weeks still before we get em. (this all the werewolf cthulu stuff etc etc etc)
呱呱 16 Mar, 2020 @ 1:17am 
Gandalf take the ak-47 amazing hahaha
Bowen 14 Mar, 2020 @ 5:32pm 
I would expect an update but probably not for awhile. I think Jec's working on updating vampires at the moment. I haven't been able to find a firm statement either way though. Only that he doesn't read Steam comments. It seems he's active so finger's crossed.
qwer 13 Mar, 2020 @ 1:48pm 
update 1.1?
EvilNecroid 11 Mar, 2020 @ 10:31pm 
is this getting updated or no?
Barosz Gádžožrút 902 01 8 Mar, 2020 @ 1:33am 
updet plz
Battering_Ram 6 Mar, 2020 @ 1:36pm 
Is there an eta on this?
Barosz Gádžožrút 902 01 1 Mar, 2020 @ 1:20am 
updet Plz
EvilNecroid 25 Feb, 2020 @ 6:42am 
need 1.1
BlueTressym 14 Dec, 2019 @ 2:48pm 
@cardinalsno1 are you using Psychology or Grim Reality? One of them (I can't recall which off the top of my head) causes it because Hobbits alter some food-related ThoughtDefs that one of those also alters.
Grenz 22 Sep, 2019 @ 9:53pm 
I guess Gandalf upgraded his staff
"The" SeanMacLeod 9 Aug, 2019 @ 9:30pm 
I still think Hobbits would make awesome snipers :wink_kr:
pinzdesign 9 Aug, 2019 @ 10:09am 
Gandalf checking AK-47...explains the mod very well LOL
Gmgaraz 22 Jun, 2019 @ 9:23am 
@Wreth you can smelt iron into steel using the forge.
Wreth 8 Jun, 2019 @ 5:25pm 
how is this going to interact with other mods that might use steel?
DooM 14 Mar, 2019 @ 6:14am 
I detected a issue on which when you craft a double-bearded dwarf axe or a dwarven battle axe the message on the top of the screen says it has high quality (like masterwork) but when the crafter drops it on the ground it is always "Normal" no matter what. Also, I crafted it made of steel and made of uranium. The ones made of steel always had more damage but 200hp, while the ones made of uranium had 250hp and less damage.
Gringo 27 Feb, 2019 @ 2:54pm 
How do you get Mithril?
ClutsyGinger 12 Feb, 2019 @ 9:00am 
Hello All. LotRims seems to load fine, however, The Hobbit module seems to crash,

XML RimWorld.ThoughtDef defines the same field twice: stackLimit.

These types of errors. If there is a conflict I'm not sure with what.
CowForceSeven 5 Jan, 2019 @ 7:52pm 
I love this mod. A dwarf with the usual chainmail and axe showed up and sold me an assault rifle.
TurrisFortis 26 Dec, 2018 @ 11:16am 
Somehow my human-dwarf couple just had a hobbit baby. :(
DreamFree 22 Dec, 2018 @ 9:32am 
To do: Add a certain ring

lol
Rhunin 17 Dec, 2018 @ 5:51pm 
@Omega13 That was an error because of something steam added to mod uploading, it should be fixed now if you havent discovered that already ;)
Omega13 8 Dec, 2018 @ 12:42pm 
This may be a weird place to ask this - but did the separate Dwarves mod vanish? I mean, I have a backup so it's cool, but I was just wondering.
diach0 3 Dec, 2018 @ 3:46pm 
I can't put the mead wort into fermenting barrels - what am I doing wrong?
leestriter 22 Nov, 2018 @ 2:51pm 
He has already changed steel back to default. I was wondering if there would be a way to undo that and get iron as the primary resource again? Right now it doesn't seem to spawn at all
Ninjack_Aus 18 Nov, 2018 @ 1:10am 
Yeah I do like steel, but its fine anyway, wont really change gameplay
megabot 10 Nov, 2018 @ 5:13am 
umm...is it possible to disable iron being the primary resource?(in the configs)
Onchalk 5 Oct, 2018 @ 10:15am 
Very nice pictures. I would just make sure to specify in your description what limits this doesn't have compared to the other. Like specifically stating tech and whatever else might be changed. I had to search the comments to find out what the difference was.
dninemfive 23 Sep, 2018 @ 1:44pm 
It'd be nice if salted meat wasn't a set of individual items, with one for every meat item, but rather one item which was recolored from whatever meat it was made from. It's a real PITA to turn off every humanlike meat (with Alien Races) and then have to do the same for their salted variants.
Dreay 16 Sep, 2018 @ 10:48am 
Possiblily to re-actived spawn ruins ?
Spotter 15 Sep, 2018 @ 7:03am 
Doot repeat many times "THIS DOES NOT LIMIT TECH ADVANCEMENT."

In English, this means your technology eventually grows from Elves to rocket science, with research. At least that's what I found to happen in LotRW
Vengeance of York Supreme 14 Sep, 2018 @ 10:28pm 
Sorry, I wan't clear with my question, can I swap the third age with this version midgame to alow continuation with the tech?
Ryoma  [author] 14 Sep, 2018 @ 6:39am 
@doot doot noot noot: This is not limiting your tech at all -- so you can always go forward
Vengeance of York Supreme 14 Sep, 2018 @ 3:32am 
can I swap this out mid game, once I would like to go forward
Ryoma  [author] 6 Sep, 2018 @ 3:21am 
@sullenskulls: Thank you so much for using the Discord. It's so much easier for me to keep track of things there.
sullenskulls 5 Sep, 2018 @ 7:20am 
Have written this on the discord, but figure I should mention here as well, but this mod & 3rd Age are incompatible with Vegetable Garden's Canning sub-mod.
Dreay 1 Sep, 2018 @ 1:46pm 
Thank for your work :steamhappy:
Ryoma  [author] 31 Aug, 2018 @ 7:31pm 
@WaKKO151: Steel is the main resource again, as per normal RimWorld. Iron is still added, though.
WaKKO151 31 Aug, 2018 @ 2:13pm 
wait does this mean that steel is the main resource again or that iron and other resources will be more prevalent? By the way, big fan. =)
Ryoma  [author] 31 Aug, 2018 @ 12:23pm 
Initial update to B19! (9/1/18)
======================
- Disabled adjustments to steel, iron, and other RimWorld resources to restore game balance.
MiamiHurricane 30 Aug, 2018 @ 9:10am 
.19?