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It would be nice:
-if you could rotate the roll of the hp bars so they are viewable from overhead rather than the side.
-For the character viewer window, include initiative tracking that would order the characters according to initiative
- a setting directly on the large character board that would allow you to manipulate the translation of the hp bar. Sometimes the bar ends up inside the figurine which is impossible click and get to the settings. Or a button that will auto bring up an offset height menu of all settings for figurines
-Support for hovering over a status effect and bringing up a tooltip / text then all the effects of the status effect will pop up.
-Also, perhaps an area on the character board that will list all status effects along with their effect (+4 whatever, 1/2 movement etc)
Just some thoughts :).
Probably not your intention with this mod or other projects, but I've really learned a lot by your examples.
I wanted to be able to adjust the health levels on the fly, and can see it uses the table health{} but just changing that table isnt enough to change the HP bar. Is there an easy way to do it? I know you did it in some of your mods but I'm struggling to reverse engineer your code...
I am the creator of Yu-Gi-Oh! Dungeon Dice Monsters mod on TTS.
First I want to thank you for your awesome work on this mod.
I am planning to use your mod on DDM, but I would like to request you some changes on it.
- Could you, if possible, add the 2 other bar values and controls in the Bar Panel?
- Could you explain how to change the name and colors of the bars so I can put HP/ATK/DEF?
In YGO DDM monsters have HP, ATK and DEF stats, and it could be awesome for my mod if everything was synced on the panel!
Thanks in advance for your reply!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1694376433
The script is amazing, but it has two serious issue.
1) If you toggle for visibility only for black and switch to another color, you can still see the bars and text. Some people have reported on steam can still see the bars even if they change visibility. The status of the bars and text doesn't seem to update even if you reload the game.
2) The second resource bar always stays visible regardless of the options chosen
Congratulations, this mod is amazing!
Also my players track their own HP outside the game but I use the HP tracker for condition markers for their figurines. Is there a way to get rid of the bars all together so it can just be a Conditions marker for them and not show up an empty bar?
thank you kindly for your time
Continue from the last part.
So with this reason, one approach to fix the status effects is to add each of the status image with the correct name(this depends on the code) to the object's custom UI assets. This could be automated by scripts to if you a familiar with it.
It's a long time that I figure out there is a problem TTS have issues sometimes loading images. So if above isn't work, then maybe also try applying it to the global object. Or I am missing a rendering script to handle the image issue.
Hope this helps.
This is from experience, for objects to load image properly in any map the images have to be in the custom UI Assets of the object itself or else sometimes you will run into issues.
In tabletop simulator when you right click on a object there is a scripting option if you are the host, each object in tabletop simulator has their own script and also parameters or data stored in objects so that the objects could locally access those data itself. When opening the scripting option after the scripting UI appears, you can see on the topright beside the X there is a tool bar like button. That is the custom UI assets for that object.
This is a bug.
Board objects are visible to all players so i cant hide the HP panel from them even if the healthbars are hidden. I really love the idea behind your mod but as it is right now it cant be used for its intended purpose.
Still, fanstastic work!
I will update eventually, when others features come in :)
Great year 2020 to you, and thanks ! :)
I will check it out
@Saint Fen
If it is working for you how you like it then dont update
there is no big change for you then
because if you want to update, you have to recreate the bars so you have to create new standees and drop them again on the writer
but you will not benefit from anything i think ... or do you have any issues?
I just checked, the actual version I have of your mod (never update it) is still working for my status with dragged tokens (no H/H needed here) .. should i still update it? If so, how do I do that without breaking everything???
Or is the rule : if it aint break, dont update it !!!:p Thank you
Imgur Link:
https://imgur.com/a/oRCnxZo
It's an excellent work you got there.
Here I used your code and make a modified version, where(PasteBin Link Below):
1. The status you put on the figure could stack up showing "x1" to" xn", n is number of the status object you collide with the figure.
2. The UI Asset would load from the map's Global and save to the object, means that only uploading the image to Global could let the object get the UI Asset and save to it's local. This means no more reloading maps, where the UI will always show the normal image instead of white boxes.
Copy the code from PasteBin and paste it to a figure's lua script then you will see the effect(reload the figure is needed, to activate the script)
I used some of your code to make something, so I want to share with you what I've done here.
Also, this piece of code is for you to look at and add in the status stacking function if you want to your WorkShop of "HP Bar Writer".
Link here:
https://pastebin.com/2iz6Pka1
Maybe send me a save with the error so that i can see it or a video maybe?
i cant figure out what your problems are.
I can drop figurines on it and they have the bars on it.
@Saint Fen
I fixed it with 0/0 HP ;)
if you create a mini with 0 hp then the hp bar is not shown, but if you want to change something in the menu you have to show all hp bars atm because you cant click the hp bar for the menu ^^