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Runtime Error: G:\ubuntu\steamapps\workshop\content\289070\1405507468\UIFunctions.lua:4: function expected instead of nil
stack traceback:
G:\ubuntu\steamapps\workshop\content\289070\1405507468\UIFunctions.lua:4: in function 'GetCurrentGameEra'
G:\ubuntu\steamapps\workshop\content\289070\1405507468\FreeAIBuildings.lua:250: in function 'GrantFeePlayerBuildings'
G:\ubuntu\steamapps\workshop\content\289070\1405507468\FreeAIBuildings.lua:336: in function 'OnPlayerTurnDeactivated'
[C]: in function 'func'
[C]: in function '(anonymous)'
I have a potential bonus. Every time an AI recruits a siege unit, they get another one for free. This might give them a chance to actually make a dent in cities when attacking as they have a horrible habit of moving siege equipment right up against cities. Perhaps with more units, they'll have a chance.
- Added compatibility for Version 2.0.
- AI now gets some production progress every turn for buildings in one city. If a building is from older eras this will also happen in up to 3 more cities.
- AI units will be ugraded automatically, if their prerequisite technology is two or more eras behind.
- AI cities can draft units, if one of their cities has been conquered. Drafting cities with enough population will loose a certain amount of population depending on the cost of the free units.
- AI walls will repair 15 HPs per turn, when the wallrepair-project is available (i.e. when the wall has not been damaged since more than 3 turns).
When you upgrade a unit, the game actually replaces it by a new unit (which is the reason why units lose their non-permanent abilities on upgrades). So it should make no difference anyway.
UnitManager.RequestCommand( unit, UnitCommandTypes.UPGRADE );
I should be able to replace the old AI units with new ones, which would be like an auto-upgrade.
the gandi problem-_-
i dont wanna get nuked
on civfanatics.
yes i mean for human player, what is firetuner? do you have a downloadlink for me?
Which Civ5 mod do you mean?
i mean the ingame editor from civ5
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257361373
It would be no problem for me adding more units on difficulties like deity.
However, it should not feel too cheaty. I will put some thoughts how to give the AI more units without breaking the immersion too much.
You should not use it with the steamversion.
However, city states will still die even if you use that mod. It will certainly help them, but dont expect it to be a huge help for city states. My other No early AI city states rush is more suitable to help city states to survive AI warmongers.