Sid Meier's Civilization VI

Sid Meier's Civilization VI

Legit AI Cheats
51 Comments
Winn 25 Sep, 2022 @ 6:55pm 
do not use in multiplayer; causes desyncs
axatoramus 6 Apr, 2022 @ 4:45pm 
This needs an update
SmilingSnufkin 28 Feb, 2022 @ 1:51am 
Yo Travis
Flactine 14 Feb, 2022 @ 10:08pm 
AI's hero units (in Heroes and Legend mode) will also be promoted. Can it make a judgment that only non-hero units can gain promotion?
Bobisback 16 Oct, 2021 @ 4:44pm 
Wish I could get a mod just for free unit upgrades for ai's unit upgrades are so expensive for ais
sirati 28 Jul, 2021 @ 12:46pm 
Crashes on latest base game:
Runtime Error: G:\ubuntu\steamapps\workshop\content\289070\1405507468\UIFunctions.lua:4: function expected instead of nil
stack traceback:
G:\ubuntu\steamapps\workshop\content\289070\1405507468\UIFunctions.lua:4: in function 'GetCurrentGameEra'
G:\ubuntu\steamapps\workshop\content\289070\1405507468\FreeAIBuildings.lua:250: in function 'GrantFeePlayerBuildings'
G:\ubuntu\steamapps\workshop\content\289070\1405507468\FreeAIBuildings.lua:336: in function 'OnPlayerTurnDeactivated'
[C]: in function 'func'
[C]: in function '(anonymous)'
Hexes of Sygon 16 Sep, 2020 @ 4:50pm 
Does this mod work with the new frontier pass?
Euthyphros Dilemma 14 Sep, 2020 @ 5:38pm 
How would one alter the coding to benefit the player only...?
Lovebuzz 10 May, 2020 @ 5:55am 
How it works with other AI mods? (like AI+ or Real Strategy Mod) Is this combitability?
Credulis 22 Apr, 2020 @ 9:01pm 
u my president
Credulis 22 Apr, 2020 @ 9:00pm 
Bro these are fucking great ideas ngl
xxx78 11 Feb, 2020 @ 3:33pm 
Very interesting mod. Anyone tested it lately?
PhazezGova 7 Aug, 2019 @ 1:43pm 
Is the mod still active and working? I like the concept very much. Will test it
RoyalMuffin 20 Mar, 2019 @ 4:58pm 
Great concept although it really drags out wars on longer game modes notably historic (mod)
Tiramisu  [author] 2 Mar, 2019 @ 8:20am 
The AI certainly needs more ranged and bombard units, but they also need to place them at the right spot and attack the right targets. I will try to find a solution, but it is not going to be easy.
eldiabs 2 Mar, 2019 @ 8:08am 
Looks promising. Going to give this a try.

I have a potential bonus. Every time an AI recruits a siege unit, they get another one for free. This might give them a chance to actually make a dent in cities when attacking as they have a horrible habit of moving siege equipment right up against cities. Perhaps with more units, they'll have a chance.
Tiramisu  [author] 27 Feb, 2019 @ 3:43pm 
Update

- Added compatibility for Version 2.0.
- AI now gets some production progress every turn for buildings in one city. If a building is from older eras this will also happen in up to 3 more cities.
- AI units will be ugraded automatically, if their prerequisite technology is two or more eras behind.
- AI cities can draft units, if one of their cities has been conquered. Drafting cities with enough population will loose a certain amount of population depending on the cost of the free units.
- AI walls will repair 15 HPs per turn, when the wallrepair-project is available (i.e. when the wall has not been damaged since more than 3 turns).
Avalen 16 Feb, 2019 @ 6:20am 
This is still great. Any idea for other modifications?
IamLegend 10 Feb, 2019 @ 9:00am 
Thanx for adding this mod. I hope i can use it at some point after the next expansion launches
diamondsofdoom77 5 Dec, 2018 @ 12:33am 
ingnore one of the first i's
diamondsofdoom77 5 Dec, 2018 @ 12:33am 
i i have never seen a catipult but some times i do see some prevous era unit's but i do tend to get ahead some of the AI's
Tiramisu  [author] 11 Jul, 2018 @ 9:17pm 
I do not play many games in the late era. So could you tell me more details on how much era score the AI should get in your opinion?
Makarya 11 Jul, 2018 @ 1:50pm 
AI could get more era score (especially in later era and in dark age).
FearSunn 6 Jul, 2018 @ 5:47am 
Ok. I didn't know that.
Tiramisu  [author] 6 Jul, 2018 @ 5:15am 
Thx FearSunn, but I fear UnitManager.RequestCommand can only be used for human players. Firaxis made some restrictions for UI functions like RequestCommand or RequestOperation.

When you upgrade a unit, the game actually replaces it by a new unit (which is the reason why units lose their non-permanent abilities on upgrades). So it should make no difference anyway.
FearSunn 6 Jul, 2018 @ 3:23am 
You dont replace units with new ones when upgrading. Use:
UnitManager.RequestCommand( unit, UnitCommandTypes.UPGRADE );
Tiramisu  [author] 5 Jul, 2018 @ 12:25pm 
Happy veteran unit hunting! :D
Azayi 5 Jul, 2018 @ 12:18pm 
Also wanted to add that the promotions thing is really cool, I love seeing an AI troop here or there with 5 promotions, makes me have to think a little more about combat
Azayi 5 Jul, 2018 @ 12:11pm 
That would be awesome. It could even be free for them for all I care. Humans are better at managing money and using the professional army or whatever card anyway. Thank you!
Tiramisu  [author] 5 Jul, 2018 @ 3:09am 
That is a nice idea, because the AI is really bad at saving its money for important things.
I should be able to replace the old AI units with new ones, which would be like an auto-upgrade.
Azayi 29 Jun, 2018 @ 9:25am 
Maybe another idea is to auto-upgrade the AI's troops. It's frustrating to be fighting an AI catapult in the modern era.
Lord carrot 20 Jun, 2018 @ 12:33pm 
now all that needs to be done is










































the gandi problem-_-
i dont wanna get nuked
Bиктop Mарьянoвич 19 Jun, 2018 @ 11:22am 
++
Jasko 17 Jun, 2018 @ 1:02pm 
ok thanks
Tiramisu  [author] 17 Jun, 2018 @ 12:57pm 
You can get Firetuner in steam as a tool. If you have any problems, you can ask in some threads like https://forums.civfanatics.com/threads/where-is-fire-tuner.632590/
on civfanatics.
Jasko 17 Jun, 2018 @ 12:52pm 
Oh, you mean a cheat editor for human players? I have not planned to create such kind of mod, yet. Personally I use Firetuner, if I need to change the game manually.

yes i mean for human player, what is firetuner? do you have a downloadlink for me?
Tiramisu  [author] 17 Jun, 2018 @ 11:22am 
Oh, you mean a cheat editor for human players? I have not planned to create such kind of mod, yet. Personally I use Firetuner, if I need to change the game manually.
Jasko 17 Jun, 2018 @ 11:09am 
Tiramisu [Autor] Vor 20 Stunden
Which Civ5 mod do you mean?

i mean the ingame editor from civ5
Faysal 17 Jun, 2018 @ 6:36am 
Good work...we need stronger AI based on their weaknesses we always exploit.
Tiramisu  [author] 16 Jun, 2018 @ 2:49pm 
Which Civ5 mod do you mean?
Jasko 16 Jun, 2018 @ 2:48pm 
cool but can you make a quality cheat mod like in civ5!?! good work
Tiramisu  [author] 15 Jun, 2018 @ 5:10pm 
amamlya, if you are interested in this kind of mods and if you are playing on high difficulties, then you can check out my other mod as well:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257361373
amamIya 15 Jun, 2018 @ 5:07pm 
Nice, Im looking for some mod to promote ai difficulty
Olorin 15 Jun, 2018 @ 3:55pm 
This is interesting, I'll try that :)
Azayi 14 Jun, 2018 @ 8:59am 
Yeah, I use AI+. Thanks for looking into it!
Tiramisu  [author] 13 Jun, 2018 @ 8:13pm 
Azayi, are you using AI+? I think AI+ lets the AI build more military units.
It would be no problem for me adding more units on difficulties like deity.
However, it should not feel too cheaty. I will put some thoughts how to give the AI more units without breaking the immersion too much.
Azayi 13 Jun, 2018 @ 3:18pm 
Nice mod. Another cheat that would be cool is if the AI could get more units. I already play with a mod which changes the combat bonus for diety to +12 but the AI is still so bad with its units. I hate to go higher than +12 because that starts to really break immersion, but maybe if they just had more units in general combined with the +12 and this mod...
Tiramisu  [author] 13 Jun, 2018 @ 10:57am 
Ok, I see. I made an alternate version for city states only on civfanatics: https://forums.civfanatics.com/threads/legit-ai-cheats.633404/#post-15151603
You should not use it with the steamversion.

However, city states will still die even if you use that mod. It will certainly help them, but dont expect it to be a huge help for city states. My other No early AI city states rush is more suitable to help city states to survive AI warmongers.
mmmbombs 12 Jun, 2018 @ 8:40pm 
I would like that but I don't mean to pressure you. It's just that it can be hard to balance city states and civs at the same time at higher difficulty. When civs start with multiple units at high difficulty they immediately attack a city state or me. I'd like to keep city states in the game longer without making myself even more vulnerable to a nearby civ.
Tiramisu  [author] 12 Jun, 2018 @ 6:33am 
Yes, this is also buffing major civlizations. If you want I can make another version of this mod that only buffs city states.