Sid Meier's Civilization VI

Sid Meier's Civilization VI

[UI] Research Stop Reminder
45 Comments
Tiramisu  [author] 17 Feb, 2024 @ 4:54am 
Nah, I am currently busy with other projects. Sorry.
MeniliteZ 16 Feb, 2024 @ 3:14pm 
This has been a mod I've relied on for years from the time I first started Civ 6! Its great!

I came here to get the link for someone and saw your To Do List. Are you planning to do those still? The top one in particular I'm very interested in!
Der Needlermeister 27 Aug, 2020 @ 7:01am 
Does not work
oleox 26 Jun, 2020 @ 3:08am 
Works for me with Concise UI. The folder that interfered was the popup_and_remind.
fka-gargamel 28 May, 2020 @ 9:30am 
Hope not @astusalyfe
Would love to know how to make this mod work with concise ui. I know I need to change something in concise UI mod, but don't know what
BKGamesPI 27 May, 2020 @ 5:56pm 
Is this abandoned?
fka-gargamel 21 Nov, 2019 @ 3:27pm 
No, it is not. Only not compatible with concise UI :(
Any help to make it work?
fka-gargamel 21 Nov, 2019 @ 7:45am 
its broken?
Nekzar 13 Aug, 2019 @ 12:10am 
@SpyrosChr

I have both this and Concise UI enabled, and this one doesn't work for me. It worked fine before I installed Concise.
SpyrosChr 12 Aug, 2019 @ 3:20am 
I was suggested to use this mod by Concise UI's mod author. Do you know if it conflicts with it? All I know is that Concise UI turns the tech/civic's background you are researching into a green tint, in order for you to change it if you want. While that is a neat idea, I find it to be way too subtle, so I think your mod is what I'd want, preferably with a notification.

So, does it conflict with Concise UI?

Important note: I am using both Rise and Fall, as well as Gathering Storm expansions.
sdgabai 28 Jun, 2019 @ 3:09pm 
btw, Thank you, Tiramisu. my husband continue to use Better Era Age Screencolors, More Opponents and Religions, and Research Stop Reminder. They seem to have survived and thrived the April and June 2019 updates. I use them with about 50-90 other mods, many have dropped like flies over this time period, and had to be replaced/updated. Thank you for your contributions to the community.
Nikolai 14 Apr, 2019 @ 4:46pm 
Any chance this could be made available for vanilla?
sdgabai 30 Mar, 2019 @ 5:45pm 
I was updating our co-op collection. Noticed I was behind in catching up in thanking modders, such as yourself, for your wonderful efforts and explanations. As I mentioned, I'm a dinosaur. I may have been better equipped to understand that stuff before; but, I have to trust you on it now. lol My husband and I love your awesome work. Thank you!
Tiramisu  [author] 8 Mar, 2019 @ 11:51am 
Thank you for your concern, but that is actually no real error from the game. It is a message from Gedemon's table-save-loader, which is included in this mod. The missing initial data is no problem, since it gets populated later on. (Btw. this data is just about eureka modifiers in case a player had a Great Age or is playing as China.)
sdgabai 8 Mar, 2019 @ 7:52am 
@Tiramisu great name, btw, my husband and mom love that dessert. My husband and I are still trying to learn how to best make use of this mod. It seems cool; but, we are till newbies when it comes to skill level of this game, compared to some of the true fans out there. lol

I was trying to track down an unrelated set of bugs to this mod.

I came across this, in the Lua.log
GetPlayerResearchBoostBoni: ERROR: can't load table from GetPlayerEurekaBoostBoni_ImportantVariables
GetPlayerResearchBoostBoni: ERROR: can't load table from GetPlayerEurekaBoostBoni_PlayerEurekaBoniArray

I believe these are tables that are loaded and saved in:
File: GetPlayerResearchBoostBoni.Lua
function OnLoadScreenClose()
function SaveMyTable()

I'm a dinosaur at coding; but, I think you were trying to initialize the tables or something.
snykch 1 Mar, 2019 @ 10:08am 
Love this mod. Really need it. Thanks.
Shitdivers 27 Feb, 2019 @ 3:59pm 
Sounds good!
Tiramisu  [author] 27 Feb, 2019 @ 3:55pm 
If everyone is happy with the new update, then I will upload the popup-version for this mod.
Tiramisu  [author] 27 Feb, 2019 @ 3:55pm 
UPDATE

- Added compatibility for Version 2.0 (Gathering Storm).
- Bugfix: The Research Stop Reminder will also work when the historic moments has popped up in that turn.
rahul 22 Feb, 2019 @ 7:00pm 
ok thanks :)
Tiramisu  [author] 19 Feb, 2019 @ 8:52pm 
I am working on it. Currently it seems to work, but I need to test it a bit.
rahul 19 Feb, 2019 @ 8:50pm 
Any plans for updating this mod?
n74er 15 Feb, 2019 @ 4:22am 
@Tira: wie sieht es mit GS-Kompatibilität aus?
Shitdivers 12 Jan, 2019 @ 4:40pm 
Anyway you could make something like this for when a Governor title is obtained? I almost always forget when I get one of those until like 5-10 turns later lol
Shitdivers 12 Jan, 2019 @ 4:38pm 
I hope the popup version is uploaded soon! That would be wonderful!
Thomas Eusterwiemann 2 Jan, 2019 @ 3:17am 
Hi Tiramisu! I am still interested in an online available Version which includes the popups. Will it be possible for you, to Upload such a Version?
Vaughn 23 Dec, 2018 @ 11:08am 
Do you think it would be possible to create a version that does not depend upon Rise and Fall?
Tiramisu  [author] 1 Dec, 2018 @ 1:55pm 
Oh, sorry! After a long time test I wanted to upload that version already, but I got distracted somehow. I will upload that popup-version soon.

@weraptor: I was planning to add such clickable options. I just need to learn how to do that.
Thomas Eusterwiemann 1 Dec, 2018 @ 1:26pm 
Would love, if you can upload and offer your "pop-up" version, as alternative, too.

Still thinking, that is a MUCH better version of your mod.
weraptor 26 Jul, 2018 @ 4:09pm 
It would be cool if there was a tick option to enable/disable this while playing a game (preferably within Word Tracker)
comatosedragon 19 Jun, 2018 @ 2:12pm 
Love the mod. I agree with Jeff and Thomas, I would like to see a pop-up version here on the workshop if possible.
Kudos!!
Finarfin 18 Jun, 2018 @ 9:04am 
I second the option for a pop-up reminder.
Tiramisu  [author] 17 Jun, 2018 @ 3:17pm 
This mod checks whether a new game era has changed the research cost. Whithout this check the reminder would sometimes not work when a new era starts.
This is why my mod requires functions that only make sense in Rise and Fall and I think it would leed to weird results or even game crashs, if I dropped the R&F-requirement.
xerus 17 Jun, 2018 @ 3:11pm 
why does this require rise & fall? Doesn't look necessary...
Thomas Eusterwiemann 13 Jun, 2018 @ 11:01pm 
The purpose of a collection is to be able to install all components directly with 1 click. An installation description for an external installation is there not very helpful.

I'm just keeping my fingers crossed that someone else is reading this and would be happy to be reminded with pop-ups.
Tiramisu  [author] 13 Jun, 2018 @ 4:40pm 
If there are other people who can agree with you, then I will simply upload a second version with popups on the steamworkshop, but for now I will keep the version without popups.

I put a link for the alternate popup version in the description. You can also put the link in your mod collection.
Thomas Eusterwiemann 13 Jun, 2018 @ 3:52pm 
Tested both versions.

The Pop-up-Version is MUCH better, than the actual one.

I still often overlook the changes in research (maybe, because I use some other mods, which opens a similar menu on the right). AND, the information is so important, that it justifies an pop-up.

I strongly recommend integrating the popups into the workshop-version. And i look forward, to present them in my collection, to many subscribers.
Thomas Eusterwiemann 11 Jun, 2018 @ 1:46pm 
Thanks. Will try it in the next days.
Tiramisu  [author] 11 Jun, 2018 @ 11:50am 
That sounds very strange to me, but still I made an alternate version of this mod for you. Download it on civfanatics: https://forums.civfanatics.com/threads/ui-research-stop-reminder.633325/#post-15149992
Thomas Eusterwiemann 11 Jun, 2018 @ 8:37am 
For me, I can say, that I often overlooked the panel.

And I do not think, that many pop-ups are triggered. In 50%+ of the cases, the EUREKA will be finished before the research is close to the event. In the other 50% of the cases, only one pop-up is necessary (in the trun before reching 60%.

In the end, I expect only 1 pop-up every 20 turns.

I would prefer this pop-up. But just my opinion...
EverAfter 11 Jun, 2018 @ 4:54am 
It is what I want.
Tiramisu  [author] 10 Jun, 2018 @ 2:23pm 
I think it would be much more annoying if you had to confirm a popup instead of just getting an opened research panel.
So I dont think that I should use popups. Just try this mod yourself and you will see.
Thomas Eusterwiemann 10 Jun, 2018 @ 12:34pm 
Regarding your mod. I have added it to my collection.

But I would like to try out, if it is possible, to integrate a pop-up, in case the mod triggers an event.

Ouestion: Change research, if you want to use a Eureka Boost later
Answer1: Open Panel
Answer2: No, thanks
Tiramisu  [author] 10 Jun, 2018 @ 10:04am 
Not sure, but I think it is from Hellblazers mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1304215078
Thomas Eusterwiemann 10 Jun, 2018 @ 10:00am 
Hi! Which Mod does the Culture/Sience/Strengh of the leaders oin the upper right?